Classic games you don't like.
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Shatterhand
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Yes, I want to jump in the defense of the Amiga.
Amiga was a computer, not a console, like it has been said. It would never try to compete with the consoles... The 1st Amiga was released in 1985.. (Yes, 1985!), before the MASTER SYSTEM was released.... , and its hardware bulk was basically the same up until 1992 and the release of the AGA amigas (Which COULD compete with the 16 bits system easily, if you want to compare).
Most arcade conversions were indeed crap, but the system has more good games than any other system IMO.
Turrican 2 http://hol.abime.net/1535
Turrican 3 http://hol.abime.net/1537
Ruff 'n' Tumble http://hol.abime.net/1292
Cannon Fodder http://hol.abime.net/2917
Sensible World of Soccer http://hol.abime.net/1874
Apidya http://hol.abime.net/3281
Silly Putty http://hol.abime.net/4983
Battle Squadron http://hol.abime.net/72
Hired Guns http://hol.abime.net/715
All Terrain Race http://hol.abime.net/3337
Qwak http://hol.abime.net/2272
Dune http://hol.abime.net/439
Dune 2 http://hol.abime.net/440
Parasol Stars http://hol.abime.net/1017
Wiz Kid http://hol.abime.net/1744
Lemmings http://hol.abime.net/872
The Chaos Engine http://hol.abime.net/2985
Soccer Kid http://hol.abime.net/1993
And that's not even 5% of what's good on Amiga, but I don't want to be like ST Dragon and makes an endless list that no one will read
Amiga was a computer, not a console, like it has been said. It would never try to compete with the consoles... The 1st Amiga was released in 1985.. (Yes, 1985!), before the MASTER SYSTEM was released.... , and its hardware bulk was basically the same up until 1992 and the release of the AGA amigas (Which COULD compete with the 16 bits system easily, if you want to compare).
Most arcade conversions were indeed crap, but the system has more good games than any other system IMO.
Turrican 2 http://hol.abime.net/1535
Turrican 3 http://hol.abime.net/1537
Ruff 'n' Tumble http://hol.abime.net/1292
Cannon Fodder http://hol.abime.net/2917
Sensible World of Soccer http://hol.abime.net/1874
Apidya http://hol.abime.net/3281
Silly Putty http://hol.abime.net/4983
Battle Squadron http://hol.abime.net/72
Hired Guns http://hol.abime.net/715
All Terrain Race http://hol.abime.net/3337
Qwak http://hol.abime.net/2272
Dune http://hol.abime.net/439
Dune 2 http://hol.abime.net/440
Parasol Stars http://hol.abime.net/1017
Wiz Kid http://hol.abime.net/1744
Lemmings http://hol.abime.net/872
The Chaos Engine http://hol.abime.net/2985
Soccer Kid http://hol.abime.net/1993
And that's not even 5% of what's good on Amiga, but I don't want to be like ST Dragon and makes an endless list that no one will read


russ wrote:Got another one for my list:
Thunder Force V. Maybe it's not old enough to be considered a classic, but it gets enough praise and is still well known. I wasn't too anxious to pick this up, and just had moderate expectations for this game - I loved Thunder Force III, and liked Thunder Force IV (not as much as III). First thing that turned me on was the music - which was spectacular - and the graphics weren't too bad either. But I don't know how anyone can actually handle playing this game.
Sure, I understand (and usually embrace) memorization in shmups - you should have a fair idea of what you're up against to get by. But in this game, it's pretty much "if you don't know EXACTLY what's going to happen next, you're DEAD". Sure, TF III incorporated this a little bit, and so did TF IV, but this is just plain ridiculous. You're pretty much screwed in most of the boss fights if you don't already know where every safe spot is - almost every boss has an attack that shoots faster than you can react, and the attack has no warning and gives you no clue as to you might be in danger in a certain area. For example, the boss of stage 3 (don't know the name of the stage - it's the third stage in default order, the dark-looking city) has a "fan" shaped shot, whose large bullets traverse the screen almost instantly. No warning. No hinted safe spot. If you aren't lucky enough to be in one of the small frames of the screen that doesn't get blasted, well, you're dead.
Another problem I have with this game is the graphics - yes, I said I liked them earlier. I liked the way they looked. But the graphics interfere with actually playing the game - for instance, several of the mini-bosses and bosses move around a lot, and many times take up a good chunk of the screen. But some parts of the bosses' graphics aren't actually collision-detection areas, and it's really difficult to tell which. This makes it hard to know where you are safe when you're moving around, especially when the boss is flying back and forth to both sides of the screen constantly.
To summarize, my main gripe with this game is that it's too hard, in a way. Don't get me wrong, I embrace difficult games - Cave developed games and the Gradius series happen to be some of my favorites - but this game is too hard to play. Sure, the controls are responsive - hell, I love how you can change it to have each weapon bound to each button - but the design of the stages and enemies completely ruin the way the game is played. After almost every death I found myself pissed and sitting there wondering "what the fuck just killed me?", which doesn't happen to me in any other shmup. In fact, Thunder Force 5 and Counter-Strike for the PC are the only games that leave me feeling that way. Though I've been playing CS for years, and internet multiplayer games are more inclined to do that to you, but still. Overall, I'm very disappointed with this game, and what it has done to the Thunder Force series. The series might as well have gone back to being a clunky, top-down free-roaming type of shooter like it was in the beginning.
</rant> (largest post I've made yet)
EDIT: Wow, that was a lot of complaining for just 1 game...
As a Tecno Soft fanboy I must say...
... I agree. Thunder Force V just lacked some polish the other games had. I can't put my finger on it, but it just felt cheaply made. The bullets/shots were just poorly done, and made one helluva lame game. Sure, levels 4 and 5 are spectacular, but IMO thats all TFV had going for it.
I'd only place TF and TFII under it.
RABBLE RABBLE RABBLE!!!!!!
Agreed... though this is somewhat mitigated by later entries into the series... Gradius Gaiden which seems to allow for some recovery (and is a far better game than Gradius II, IMO) and Gradius V (Treasure influence shows here... and the orbs stay with you on screen when you die to be picked up again...).jp wrote:If you die at the Maoi head boss in Gradius II, its over. All that work for nothing.
I love Gradius though it took me a LONG time to come to that realization.
llabnip - DaveB
Once more the light shines brightly in sector 2814.
Once more the light shines brightly in sector 2814.
I just checked out www.segabastard.com
While I do agree with him that Nintendo is probably going down the crapper, I didn't like how he bashed the SNES and all the classics for it. Sure I used to be a Nintendo fanboy and I used to bash Sega repeatately, but when you loved a certain system as kid, when someone bashes it, they tend to strike a nerve. Remember, I lost faith in Nintendo when they released the N64, and I used to have a Cube and a Gameboy SP before I sold them.
Maybe I'm the only one who thinks videogames were better back in the day, sure there was crap back then, but maybe I am just sick of the hype and maybe I've lost my faith in videogaming. I guess that's just reality kicking you in the pants. That said, I've got a few more classic games that I think are over-rated:
Chrono Trigger: Maybe the awful PS1 rehash has skewed my views on this RPG, but I stopped playing it about halfway through. It's basically Final Fantasy with time travel gameplay and DBZ graphics. I guess I've slogged through too many Squaresoft RPGs that I got sick of them all. Keep in mind that I love playing Earthbound, which is basically Dragon Warrior if you take away the funky graphics and replaced it with dull medival crap. Which leads to my next one.
Dragon Warrior 1: I know Earthbound is basically Dragon Warrior with funky graphics and setting, but that the quirkiness of that game saves it for me. This series however, does nothing for me. I found the first game on the NES incredibly boring, but I guess I was spoiled by Final Fantasy. Plus, the Olde English dialog was pretty annoying. "Thow hast wasted thy fucking time!"
F-Zero X: I used to like this one, but it has not aged well, and now I hate the control (all the craft handle the same). At least the SNES F-Zero's four cars had different handling properties.
Mariokart 64: Super Mario Kart was way better, only because I can actually put those Gran Turismo (at least that boring sim taught me how to race properly) skills to good use and drive formula-style. Of course, I think Mario Kart overall is over-rated and I hate cheating rubber-band AI with a passion, but Super Mario Kart's control was at least tight and precise and fun with friends.
Castlevaina series: Never could really get into the games. Plus, I think whips (except when Indiana Jones uses them) as a weapon are lame. Give me a good sword or battle axe or a baseball bat anyday.
Metal Gear Solid: What's so fun about sneaking around and hiding in cardboard boxes? Fuck stealth, kill them all Rambo style and you don't have to worry about sleath.
R-Type series: Being a big Gradius fan, I find R-Type too slow and heavy on memorization for my tastes.
While I do agree with him that Nintendo is probably going down the crapper, I didn't like how he bashed the SNES and all the classics for it. Sure I used to be a Nintendo fanboy and I used to bash Sega repeatately, but when you loved a certain system as kid, when someone bashes it, they tend to strike a nerve. Remember, I lost faith in Nintendo when they released the N64, and I used to have a Cube and a Gameboy SP before I sold them.
Maybe I'm the only one who thinks videogames were better back in the day, sure there was crap back then, but maybe I am just sick of the hype and maybe I've lost my faith in videogaming. I guess that's just reality kicking you in the pants. That said, I've got a few more classic games that I think are over-rated:
Chrono Trigger: Maybe the awful PS1 rehash has skewed my views on this RPG, but I stopped playing it about halfway through. It's basically Final Fantasy with time travel gameplay and DBZ graphics. I guess I've slogged through too many Squaresoft RPGs that I got sick of them all. Keep in mind that I love playing Earthbound, which is basically Dragon Warrior if you take away the funky graphics and replaced it with dull medival crap. Which leads to my next one.
Dragon Warrior 1: I know Earthbound is basically Dragon Warrior with funky graphics and setting, but that the quirkiness of that game saves it for me. This series however, does nothing for me. I found the first game on the NES incredibly boring, but I guess I was spoiled by Final Fantasy. Plus, the Olde English dialog was pretty annoying. "Thow hast wasted thy fucking time!"
F-Zero X: I used to like this one, but it has not aged well, and now I hate the control (all the craft handle the same). At least the SNES F-Zero's four cars had different handling properties.
Mariokart 64: Super Mario Kart was way better, only because I can actually put those Gran Turismo (at least that boring sim taught me how to race properly) skills to good use and drive formula-style. Of course, I think Mario Kart overall is over-rated and I hate cheating rubber-band AI with a passion, but Super Mario Kart's control was at least tight and precise and fun with friends.
Castlevaina series: Never could really get into the games. Plus, I think whips (except when Indiana Jones uses them) as a weapon are lame. Give me a good sword or battle axe or a baseball bat anyday.

Metal Gear Solid: What's so fun about sneaking around and hiding in cardboard boxes? Fuck stealth, kill them all Rambo style and you don't have to worry about sleath.
R-Type series: Being a big Gradius fan, I find R-Type too slow and heavy on memorization for my tastes.
Shmups: It's all about blowing stuff up!
How much have you played the game? Very few of the cars in F-Zero X handle exactly the same, if any. Read a faq or play the game again. I'm sure many others can vouch for the fact that most of the cars handle quite differently.FatCobra wrote: F-Zero X: I used to like this one, but it has not aged well, and now I hate the control (all the craft handle the same). At least the SNES F-Zero's four cars had different handling properties.
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SheSaidDutch
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CastleVania:SOTN I'm currently in the inverted Castle but I'm not "feeling it"
Konami where's the love?
Most of the boss battles are terrible there's no set scene for most of them.
I wish I killed Richter then started a new game as Richter but I had to just save over my file
Give me a Belmont anyday
Alucard is overated
Konami where's the love?
Most of the boss battles are terrible there's no set scene for most of them.
I wish I killed Richter then started a new game as Richter but I had to just save over my file

Give me a Belmont anyday
Alucard is overated
My Trying Not To
Maybe so, but the "feel" of the cars felt off for me. F-Zero SNES had a better "feel" for the cars. I guess you guys wouldn't know what the hell I'm talking about.BrianC wrote:How much have you played the game? Very few of the cars in F-Zero X handle exactly the same, if any. Read a faq or play the game again. I'm sure many others can vouch for the fact that most of the cars handle quite differently.FatCobra wrote: F-Zero X: I used to like this one, but it has not aged well, and now I hate the control (all the craft handle the same). At least the SNES F-Zero's four cars had different handling properties.

Shmups: It's all about blowing stuff up!
there are differences (and you can see the stats somewhere indicating each craft´s abilities), but they´re so subtle I can understand when someone thinks they all handle the same. The real problem I see with F-Zero X are the textures and backgrounds lacking detail so much there is no real sense of speed while going straight. If I still had a Gamecube, I´d gladly try F-Zero GX which obviously mended that problem, but another thing I don´t like about both are those jumps you are supposed to do for shortcuts. You can hardly see where you´re going, missing the jump means instant game over, but you´re supposed to do that all the time for those killer times.How much have you played the game? Very few of the cars in F-Zero X handle exactly the same, if any. Read a faq or play the game again. I'm sure many others can vouch for the fact that most of the cars handle quite differently.
FatCobra, for once I'm in total agreement with you dude. The N64 F-Zero craft did feel slightly different, but the differences seemed more apparent when actually ramming other vehicles than anything - some felt heavier than others. The actual handling differences seemed to be more to do with how far before you could push a ceratin craft before it 'span', rather than marked differences in turning ability and grip as in F-Zero. The spinning out was a fucking retarded idea anyway. They made a game supposedly based around one concept - that of speed - but had the vehicles 'spin' out in a fashion that feels utterly forced if you dare to ask too much of them. That's my main problem, there's no real warning that you're about to loose control, no real sense of danger. They just flip.BrianC wrote:
FatCobra wrote:
F-Zero X: I used to like this one, but it has not aged well, and now I hate the control (all the craft handle the same). At least the SNES F-Zero's four cars had different handling properties.
How much have you played the game? Very few of the cars in F-Zero X handle exactly the same, if any. Read a faq or play the game again. I'm sure many others can vouch for the fact that most of the cars handle quite differently.
Maybe so, but the "feel" of the cars felt off for me. F-Zero SNES had a better "feel" for the cars. I guess you guys wouldn't know what the hell I'm talking about.
Yeah, while F-Zero had it's faults - let's face it, you only ever used the Fire Stingray for time trial right? - but at least the four machines felt utterly seperate. A damn classic IMO and probably my most played videogame over the last fifteen years or so.
F-Zero GX fixed it to a certain degree, but I was really excited by initial rumours that the controls would be closer to those of the SNES version, and slightly disappointed when it didn't happen. Still a top quility game though, with visuals that smoke most current-gen games.
First two GBA F-Zero's are where I get my fix now.
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SheSaidDutch
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heh I dont mind CV4D wrote:anybody who doesn't like CVIV should be taken apart in a laboratory.
Best platformer ever.
8 direction whipping. No other CV has that
I you hat cviv, then you probably hold grudges against it because of your unnatural hate towards the SNES.
the music I must say is awesome
My Trying Not To
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Sly Cherry Chunks
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You know, I could never get along with Elite and Frontier. Free-roaming space adventure? You couldnt really do anything unless you spent six months flying between Earth and Barnard's Star selling vegatables. If the ghastly graphics and fluffy controls didn't put you off, the horribly broken space combat did.
Best music in any SNES game. Perhaps a tie with Legend of Mana.SheSaidDutch wrote:heh I dont mind CV4D wrote:anybody who doesn't like CVIV should be taken apart in a laboratory.
Best platformer ever.
8 direction whipping. No other CV has that
I you hat cviv, then you probably hold grudges against it because of your unnatural hate towards the SNES.
the music I must say is awesome
A poor man's Chi no Rondo. Perhaps the worst Castlevania ever butchered in 2D. Then again if you're a poor man I guess you would have never owned a Duo. Love for that abomination indicates some unnatural man-machine erotic love for the SFC.D wrote:anybody who doesn't like CVIV should be taken apart in a laboratory.
Best platformer ever.
8 direction whipping. No other CV has that
I you hat cviv, then you probably hold grudges against it because of your unnatural hate towards the SNES.
Thanks for saving me the time. I knew I didn't like TFV but you articulated exactly why.russ wrote:Got another one for my list:
Thunder Force V. Maybe it's not old enough to be considered a classic, but it gets enough praise and is still well known. I wasn't too anxious to pick this up, and just had moderate expectations for this game - I loved Thunder Force III, and liked Thunder Force IV (not as much as III). First thing that turned me on was the music - which was spectacular - and the graphics weren't too bad either. But I don't know how anyone can actually handle playing this game.
Sure, I understand (and usually embrace) memorization in shmups - you should have a fair idea of what you're up against to get by. But in this game, it's pretty much "if you don't know EXACTLY what's going to happen next, you're DEAD". Sure, TF III incorporated this a little bit, and so did TF IV, but this is just plain ridiculous. You're pretty much screwed in most of the boss fights if you don't already know where every safe spot is - almost every boss has an attack that shoots faster than you can react, and the attack has no warning and gives you no clue as to you might be in danger in a certain area. For example, the boss of stage 3 (don't know the name of the stage - it's the third stage in default order, the dark-looking city) has a "fan" shaped shot, whose large bullets traverse the screen almost instantly. No warning. No hinted safe spot. If you aren't lucky enough to be in one of the small frames of the screen that doesn't get blasted, well, you're dead.
Another problem I have with this game is the graphics - yes, I said I liked them earlier. I liked the way they looked. But the graphics interfere with actually playing the game - for instance, several of the mini-bosses and bosses move around a lot, and many times take up a good chunk of the screen. But some parts of the bosses' graphics aren't actually collision-detection areas, and it's really difficult to tell which. This makes it hard to know where you are safe when you're moving around, especially when the boss is flying back and forth to both sides of the screen constantly.
To summarize, my main gripe with this game is that it's too hard, in a way. Don't get me wrong, I embrace difficult games - Cave developed games and the Gradius series happen to be some of my favorites - but this game is too hard to play. Sure, the controls are responsive - hell, I love how you can change it to have each weapon bound to each button - but the design of the stages and enemies completely ruin the way the game is played. After almost every death I found myself pissed and sitting there wondering "what the fuck just killed me?", which doesn't happen to me in any other shmup. In fact, Thunder Force 5 and Counter-Strike for the PC are the only games that leave me feeling that way. Though I've been playing CS for years, and internet multiplayer games are more inclined to do that to you, but still. Overall, I'm very disappointed with this game, and what it has done to the Thunder Force series. The series might as well have gone back to being a clunky, top-down free-roaming type of shooter like it was in the beginning.
</rant> (largest post I've made yet)
EDIT: Wow, that was a lot of complaining for just 1 game...
That's because the control scheme sucked filthy anus due to the lack of the arcade's rotating stick. Not to mention the BRUTAL graphics NES owners "enjoyed" with Ikari Warriors being one of the multitude of "gems" in that category. It also played like shit. Oh, how I cried when that garbage soiled my living room. fyi, it wasn't much better on the C64; actually, I think somehow it was a LOT worse.neuroticshutin4shmups wrote:The original Ikari Warriors on NES drove me nuts. I also didn't care for the original Mario Bros. Kid Icarus was also crap.
I have indeed never owned a Due or seen one or heard of anyone in the Netherlands of having one.Bar81 wrote:A poor man's Chi no Rondo. Perhaps the worst Castlevania ever butchered in 2D. Then again if you're a poor man I guess you would have never owned a Duo. Love for that abomination indicates some unnatural man-machine erotic love for the SFC.D wrote:anybody who doesn't like CVIV should be taken apart in a laboratory.
Best platformer ever.
8 direction whipping. No other CV has that
I you hat cviv, then you probably hold grudges against it because of your unnatural hate towards the SNES.
We have (never had) no import scene. OK now there's INTERNET!!!!!
So the DUO Castlevania kills CVIV?
I know the music is super on the DUO.
How's the status of emulation for Chi No Rondo.
Is it reasonably emulated on pc?
I'd reallt love to have a DUA. Does it support RGB. Are there RGB SCART cables in existence for DUO's?
Even so if CHI is better than CVIV, than CVIV is still the second best CV game and is still the best platformer on the SNES! IMHO. Not played CHI and the 3D castlevanias.
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SheSaidDutch
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I only heard of the Duo when I came to this site.
Rondo of Blood is a really good game although I haven't played alot of it ala Reg Magic Engine, I like the mutiple patchways.
CastleVania on the X68000 is also very good IMO
I'm sure you can mod a Duo to output RGB, hopfully ghegs and the other wisemen can help you out
Rondo of Blood is a really good game although I haven't played alot of it ala Reg Magic Engine, I like the mutiple patchways.
CastleVania on the X68000 is also very good IMO
I'm sure you can mod a Duo to output RGB, hopfully ghegs and the other wisemen can help you out

Last edited by SheSaidDutch on Thu Jun 16, 2005 1:46 pm, edited 1 time in total.
My Trying Not To
All PC Engines do indeed support RGB, but you have to get them modded first. Both my original PCE and Duo-R have been RGB-modded and they work beautifully via scart cables.D wrote:I'd reallt love to have a DUA. Does it support RGB. Are there RGB SCART cables in existence for DUO's?
I have Chi no Rondo, but I'm having bit of a hard time playing it seriously when a 12-year old french girl can whoop monster ass much more compenently than The Chosen One, The Slayer, The-One-Who's-Destiny-It-Is-To-Fight-Against-Things-That-Go-Bump-In-The-Night aka. Richter Belmont.

No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.
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Sorry, have no idea on PCE emulation although I *hear* it's close to perfect on the PC and also on the XBox (I actually have it but have never played it on the xbox as I have a PCE)D wrote:I have indeed never owned a Due or seen one or heard of anyone in the Netherlands of having one.Bar81 wrote:A poor man's Chi no Rondo. Perhaps the worst Castlevania ever butchered in 2D. Then again if you're a poor man I guess you would have never owned a Duo. Love for that abomination indicates some unnatural man-machine erotic love for the SFC.D wrote:anybody who doesn't like CVIV should be taken apart in a laboratory.
Best platformer ever.
8 direction whipping. No other CV has that
I you hat cviv, then you probably hold grudges against it because of your unnatural hate towards the SNES.
We have (never had) no import scene. OK now there's INTERNET!!!!!
So the DUO Castlevania kills CVIV?
I know the music is super on the DUO.
How's the status of emulation for Chi No Rondo.
Is it reasonably emulated on pc?
I'd reallt love to have a DUA. Does it support RGB. Are there RGB SCART cables in existence for DUO's?
Even so if CHI is better than CVIV, than CVIV is still the second best CV game and is still the best platformer on the SNES! IMHO. Not played CHI and the 3D castlevanias.
As has been said, RGB can be done with a mod.
The 3D Castlevanias are almost universally HORRIBLE with the second one on the N64 being decent only because they ditched the whip and let you play a wherewolf.
I assume you're joking as that's perhaps the lamest critique of the game I've ever heard. You don't get Maria until you beat the game and no one forces you to use her. In fact, I've never played as her because I feel she's a silly character. That however, has no relevance to the game itself.Ghegs wrote: I have Chi no Rondo, but I'm having bit of a hard time playing it seriously when a 12-year old french girl can whoop monster ass much more compenently than The Chosen One, The Slayer, The-One-Who's-Destiny-It-Is-To-Fight-Against-Things-That-Go-Bump-In-The-Night aka. Richter Belmont.
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PsikyoPshumpPshooterP
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PsikyoPshumpPshooterP
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Nope but i heard it was the shiznit. my first experience with call of duty was on xbox..and it was a disgusting experience..im not much of a pc shooter..but hoping to find interested in battlefied vietnam..and other battlefield games..Bar81 wrote:I heard it was kind of blah. Ever played the proper game on PC?PsikyoPshumpPshooterP wrote: not classic but i hated call of duty for xbox
The cave whore count in this thread is unbelievable!!!
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SheSaidDutch
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See the winky smiley-face?Bar81 wrote:I assume you're joking as that's perhaps the lamest critique of the game I've ever heard. You don't get Maria until you beat the game and no one forces you to use her. In fact, I've never played as her because I feel she's a silly character. That however, has no relevance to the game itself.Ghegs wrote: I have Chi no Rondo, but I'm having bit of a hard time playing it seriously when a 12-year old french girl can whoop monster ass much more compenently than The Chosen One, The Slayer, The-One-Who's-Destiny-It-Is-To-Fight-Against-Things-That-Go-Bump-In-The-Night aka. Richter Belmont.
And you don't need to beat the game to play as Maria, you just need to save her which you can do in the first 10 minutes of the game.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.
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