
I don't think we had a discussion of the merits of the individual games in the series yet, so I'm really interested in sparking one and hearing some opinions on what's good and what's not. I know that Super Metroid is supposed to be the pinnacle of the series, so I'm interested in hearing what seperates it from the other entries.
Let me start with a few comments on the two games I've played. I think the games have the action-adventure formula pretty much down, yet still there are a few niggles, which I find surprising finding in the latter entries of such a long-running series:
-I feel that the bosses are a weak point of both games. Very few of them require actual strategy. With most of them you fare much better just pumping out missiles like mad, hoping the boss's health depletes quicker than yours, which is a "strategy" that works like 90% of the time. It's a bit of a disappointment, really.
- Later bosses are not necessarily harder to beat than bosses earlier in the games, which looks like poor balancing. (Examples: Kraid is the most difficult boss I've encountered in Zero Mission. The SA-X in Fusion ist stupidly hard, while the following last boss is a total pushover.)
- While Fusion has an abundance of bosses, Zero Mission has too few of them. Something inbetween would be just right.
- Additionally, although this is just a cosmetical point, bigger bosses do not look like they belong to the same game world, because they are depicted in a 3/4 view instead of the strict side-view of the backgrounds and the other sprites. They also look like they are scanned-in drawings and not like they are drawn by a skilled pixel artist, seperating them in style from the rest of the game world. They are also really poorly animated, which further strengthens their "clip art" appearance. In contrast, the smaller bosses do look amazing.
- Some secret passages can only be discovered by pure luck. As long as there's only bonus content hiding behind them, that's okay, but in Fusion, there is at least one spot where you need one of those passages to progress in the main game. Looks like bad level design to me.
Despite these few pet peeves I do enjoy the games and I plan on playing tthe rest of the series (unless one of the games is seriously bad and should be avoided). Can you tell me a bit more about those other entries? What are your feelings towards the two GBA titles? How would you rate all the entries in the series, quality-wise? Discuss.
EDIT: spelling.