Cave shmups in PCSX2
Re: Cave shmups in PCSX2
galuda is somewhat playable with the 1474 beta release. There's an issue however with the controller plugin, since the game stutters occasionally, during the stutter it keeps you pressing in that same direction, so afterwards you'll move farther/shorter than intended sometimes. The SSSPSX Pad plugin fixes that though.
Re: Cave shmups in PCSX2
The changed plugin fixes the stuttering?EPS21 wrote:galuda is somewhat playable with the 1474 beta release. There's an issue however with the controller plugin, since the game stutters occasionally, during the stutter it keeps you pressing in that same direction, so afterwards you'll move farther/shorter than intended sometimes. The SSSPSX Pad plugin fixes that though.
Re: Cave shmups in PCSX2
The stuttering is still there, but at least this controller plugin doesn't mess up your movement as much when it happens, to me anyways.
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General Martok
- Posts: 81
- Joined: Thu Jul 26, 2007 2:27 am
Re: Cave shmups in PCSX2
Internal res . It doesn't make a huge difference which res I choose performance wise , same speed @ 1600x1200 ....(I have a 8800GT , maybe that helps.)captpain wrote:Are you talking screen resolution or rendering resolution, or both?General Martok wrote:Cure 2 duo 3Ghz - Mushi runs at fullspeed , 1280x960
Last time I tried this was half a year ago , though
BTW old C2D , without SSE 4.1 .
Espgaluda stutters for me though .....sometimes it jumps down to 45 fps .....it only changes between 45 fps and 60 fps , nothing inbetween(vsync is off) especially when I switch to 2nd fire mode.
Re: Cave shmups in PCSX2
My computer is too slow to try this.
How is the input lag for this emulator?


RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Cave shmups in PCSX2
Ibara's stage 1 is still pretty slow to run (for me at least!) but oddly enough, playing the other stages in practice mode or whatever seems to get it near to 100%...
i wonder if using DirectX 10 mode still creates a tiling issue in DOJ.
i wonder if using DirectX 10 mode still creates a tiling issue in DOJ.
Re: Cave shmups in PCSX2
Looks like it's fixed now.Danbo Daxter wrote:i wonder if using DirectX 10 mode still creates a tiling issue in DOJ.
At least for DOJ it seems quite low, something similiar to DDP in MAME. I haven't really tested if changing plugins affects it though.emphatic wrote:My computer is too slow to try this.How is the input lag for this emulator?
Re: Cave shmups in PCSX2
Ibara is 100% always at 1600x1200 internal/screen (E8400 and 8800GTS). I think there's a bit more input lag in Ibara than DOJ (which seems to have very little, if any), but I could be wrong.
It looks better in this version, but the port is still a little ugly... nothing you can do about that, unfortunately.
It looks better in this version, but the port is still a little ugly... nothing you can do about that, unfortunately.
Re: Cave shmups in PCSX2
Does a 240P patched Ibara look better with this emu than non-patched?captpain wrote:Ibara is 100% always at 1600x1200 internal/screen (E8400 and 8800GTS). I think there's a bit more input lag in Ibara than DOJ (which seems to have very little, if any), but I could be wrong.
It looks better in this version, but the port is still a little ugly... nothing you can do about that, unfortunately.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Cave shmups in PCSX2
I keep forgetting to try that. I'll get back to you.emphatic wrote:Does a 240P patched Ibara look better with this emu than non-patched?captpain wrote:Ibara is 100% always at 1600x1200 internal/screen (E8400 and 8800GTS). I think there's a bit more input lag in Ibara than DOJ (which seems to have very little, if any), but I could be wrong.
It looks better in this version, but the port is still a little ugly... nothing you can do about that, unfortunately.
Re: Cave shmups in PCSX2
The patch seems to help.
Also, Gradius V NTSC now works, and I am running it at 1600x1200 internal AND native and it looks stunning. Runs at full speed, too!
Also, Gradius V NTSC now works, and I am running it at 1600x1200 internal AND native and it looks stunning. Runs at full speed, too!
Re: Cave shmups in PCSX2
Gotta get me some of that. I will be running at 1920x1200, though. Hope my PC doesn't burst into flames ..captpain wrote:Also, Gradius V NTSC now works, and I am running it at 1600x1200 internal AND native and it looks stunning. Runs at full speed, too!

Re: Cave shmups in PCSX2
Just tried this out,
Raiden III
Gradius V
DDP DOJ
Mushi
all running at full speed - on my Mac Mini.
Will try Espy later.
Tip for you guys: rip an ISO from your disc. Mushi and DOJ ran pretty bad until I stopped trying to run from the original disc. Smooth as butter from the HDD though.
Raiden III
Gradius V
DDP DOJ
Mushi
all running at full speed - on my Mac Mini.








Will try Espy later.
Tip for you guys: rip an ISO from your disc. Mushi and DOJ ran pretty bad until I stopped trying to run from the original disc. Smooth as butter from the HDD though.
Re: Cave shmups in PCSX2
O_Okozo wrote:Just tried this out,
Raiden III
Gradius V
DDP DOJ
Mushi
all running at full speed - on my Mac Mini.![]()
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Which mac mini model, I'm guessing not the first intel mac mini with the intergrated graphics card at least?

Re: Cave shmups in PCSX2
The current generation or so, from about 4-5 months ago. Has a GeForce 9400 something or other.
http://www.apple.com/macmini/
Currently running dual boot Mac (for work) and Win XP (for fun.) Falcom games work great. ;0
http://www.apple.com/macmini/
Currently running dual boot Mac (for work) and Win XP (for fun.) Falcom games work great. ;0
Re: Cave shmups in PCSX2
I'm still getting the tiling running DDP DOJ in DX10 (other than that the game runs perfectly). Switching to native res doesn't seem to help. Is there some other solution I'm missing?
Re: Cave shmups in PCSX2
Try the latest (as in daily build) version of Pcsx2 with the latest version of GSdx. You can get the latest GSdx from this site, used to be able to get builds of Pcsx2 from there but I dunno what happened : http://pcsx2.dyndns.org/jefflev13 wrote:I'm still getting the tiling running DDP DOJ in DX10 (other than that the game runs perfectly). Switching to native res doesn't seem to help. Is there some other solution I'm missing?
For reference, the settings I use for Dai-Ou-Jou are :
Pcsx2 1675
GSdx 1650 SSE3
1680x1050 60Hz
Direct3D10 (Hardware)
No interlacing (Why can't all the Cave ports run in 240p as standard?)
4:3
1680x1050
No texture filtering
Allow 8-bit textures
No V-Sync
Enable output merger blur effect
(Other settings aren't as likely to matter but hell, might as well)
Use x2 Cycle Rate
All EE Misc Hacks
Frame Limiting On
EERec, VU0rec, VU1rec, microVU0, microVU1, MTGS
Lilypad 0.9.9
SPU2-X 1.1, compiled on July 8th 2009 (XAudio 2, Timestretching disabled)
DOJ never looked better... You might want to note that my video card is an nVidia GTX260 so if you have an ATi card you might get some different results.
Re: Cave shmups in PCSX2
For Ibara I tried to use that patch that someone created in a very old thread to remove the interlacing, but I still end up with pretty terrible "wobbling" unless I turn on deinterlacing and then things start to get ugly. Testing DOJ is really showing me just what I'm missing, has anyone else had any success with using a patched .iso? I may have patched it wrong given that I had to write a script to do it since good windows software is few and far between, even for simple things like hex editors.
And sadly the PPF version a kind soul made is a long-dead Mediafire link so I don't know for sure...
And sadly the PPF version a kind soul made is a long-dead Mediafire link so I don't know for sure...
Re: Cave shmups in PCSX2
Thanks Danbo, installing the latest build of the GSdx plug-in (and Visual C++ 2010) did the trick. I'd only recently took the time to install PCSX2 and try it out and figured it had all the latest plug-ins. Mushihime also seems to have got a performance boost out of the upgrade - now seems to be very close to perfectly emulated on my average+ computer (at least early on). Espgaluda still runs like a disaster though.
Re: Cave shmups in PCSX2
Danbo, I've patched both Mushi and Ibara and they still look like damp asshole. Ibara is the worse of the two.
Interlacing, filters... why why why....
Interlacing, filters... why why why....
Re: Cave shmups in PCSX2
I just saw tons of people saying about how much better Ibara looked after patching, maybe it doesn't apply to an emulator or maybe we both did it wrong 

Re: Cave shmups in PCSX2
then here's a fresh one:Danbo Daxter wrote: And sadly the PPF version a kind soul made is a long-dead Mediafire link so I don't know for sure...
http://www.mediafire.com/?sharekey=fd08 ... f6e8ebb871
Re: Cave shmups in PCSX2
Thanks, but sadly no difference. Oh well, at least MAME is making a little progress with SH-3...
Re: Cave shmups in PCSX2
are you running the game in tate using the game's own menu?Danbo Daxter wrote:Thanks, but sadly no difference. Oh well, at least MAME is making a little progress with SH-3...
Re: Cave shmups in PCSX2
I am, yes. It still wobbles about the place horribly.
Re: Cave shmups in PCSX2
It's probably something with the emulator because I can't imagine a way in which I could have done it wrong.Danbo Daxter wrote:I just saw tons of people saying about how much better Ibara looked after patching, maybe it doesn't apply to an emulator or maybe we both did it wrong
Re: Cave shmups in PCSX2
Just tested with the latest official beta and plugins and espgaluda seems to run completely without the stuttering now.
Re: Cave shmups in PCSX2
I can confirm this too, runs great and is actually playable now. I get a little bit of stuttering before a boss comes up, or after you die, but at those moments it doesn't matter.
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- Posts: 20
- Joined: Mon Oct 19, 2009 6:31 pm
Re: Cave shmups in PCSX2
Hi there
I m a mac user and completely new to pcxs2 , I downloaded a few days ago the latest build ( on http://pcsx2-mac.quant0r.com/ main page an "install and click" 3 objects package with x11 , CG nvidia and pcsx2 + plugins ) and tried to run mushi and espgaluda .
It works awfully , mushi runs at 30 fps with empty screen to 10 and less fps when full and even worse with espgaluda ( falls from 200 fps at loading page to ...1 fps from the memory card page ...)
Here's my specs :Mac book pro 2.8GHZ intel core 2 duo geforce 9400M and 9600M GT it should run the 2 games smoothly regarding other configs I saw on this topic so what could be my problem ?
I don't know if I installed pcsx2 correctly since it s a new build with no command lines , I can give my hotmail if a mac user who runs it well with the 2 games would like to help me , I saw there were some on that topic )
Thank you in advance
I m a mac user and completely new to pcxs2 , I downloaded a few days ago the latest build ( on http://pcsx2-mac.quant0r.com/ main page an "install and click" 3 objects package with x11 , CG nvidia and pcsx2 + plugins ) and tried to run mushi and espgaluda .
It works awfully , mushi runs at 30 fps with empty screen to 10 and less fps when full and even worse with espgaluda ( falls from 200 fps at loading page to ...1 fps from the memory card page ...)
Here's my specs :Mac book pro 2.8GHZ intel core 2 duo geforce 9400M and 9600M GT it should run the 2 games smoothly regarding other configs I saw on this topic so what could be my problem ?
I don't know if I installed pcsx2 correctly since it s a new build with no command lines , I can give my hotmail if a mac user who runs it well with the 2 games would like to help me , I saw there were some on that topic )
Thank you in advance
Re: Cave shmups in PCSX2
I've actually never tried it on my mac before. Could be that on the mac end of things the requirements end up being different.