Does anyone have a definitive list of shooters that have this option?
I'm going to test all my boards tomorrow to see. I just know someone with a monitor that only rotates clockwise, not anti-clockwise which is needed for most.
Yea, I did mention that to him, its not too tricky either really. its an unknown cab to be pretty honest, a MEGA 33 so I'd have to look inside to see where the yoke connection is.
What about SH3 games? I don't remember any of those having a flip option either?
Last edited by kernow on Wed Jul 22, 2009 12:27 am, edited 1 time in total.
I don't understand why you can't flip the whole screen around. Surely its just a bolt. Pre-jamma vert games such as galaga were the other way around. A mega 33 whatever it is couldn't possibly come from that era so I Don't really know why its the wrong way around.
You really need to mechanically switch the monitor round, or do the yoke trick, because honestly asking this question is not the ideal solution obviously and why certain people can't be bothered to do the testing. I'd hate to get all my PCB's and attach-unattach all my PCB's with the jamma harness. I hate doing it as often as I do.
This industry has become 2 dimensional as it transcended into a 3D world.
neorichieb1971 wrote:I don't understand why you can't flip the whole screen around. Surely its just a bolt. Pre-jamma vert games such as galaga were the other way around. A mega 33 whatever it is couldn't possibly come from that era so I Don't really know why its the wrong way around.
You really need to mechanically switch the monitor round, or do the yoke trick, because honestly asking this question is not the ideal solution obviously and why certain people can't be bothered to do the testing. I'd hate to get all my PCB's and attach-unattach all my PCB's with the jamma harness. I hate doing it as often as I do.
As most games have screen flip, just the ones that doesn't need be tested. Such as ESPGALUDA or DOJ. And doing a "hardware rotate" doesn't always work out because the length of cables from tube neck to the chassis can be too short. A yoke flip does NOT have this to consider. Also, a 33 inch screen isn't fun to toss around for laughs.
neorichieb1971 wrote:I don't understand why you can't flip the whole screen around. Surely its just a bolt. Pre-jamma vert games such as galaga were the other way around. A mega 33 whatever it is couldn't possibly come from that era so I Don't really know why its the wrong way around.
You really need to mechanically switch the monitor round, or do the yoke trick, because honestly asking this question is not the ideal solution obviously and why certain people can't be bothered to do the testing. I'd hate to get all my PCB's and attach-unattach all my PCB's with the jamma harness. I hate doing it as often as I do.
Because it only rotates one way I was just asking to see if anyone knew for sure which had the option.
My montior in my vert cab is mounted upside down. Did the yoke flip so I could play Cave PGM and SH3 games. Takes only a few minutes to do. Real easy. Kern, if he wants to flip it, I can walk you through it.
A few more:
G-net - yes
Seibu SPI - yes, via a single switch on the PCB
Is it true, that as a generality, U.S. games have their default setting as a clockwise rotation, while Japanese games have their defaults at a counter-clockwise rotation?
It seems that PCB's I'd had in the past followed that trend, but I never made sure.
The 1987 Konami A-Jax/Typhoon PCB has support for both uprights and sit-down cocktail style cabinets. It even has a option to flip the screen 180 degrees if you want. ^_~