Jeff Minter's Space Giraffe
Re: Jeff Minter's Space Giraffe
Well I've just been playing Typhoon2001, and although it predates Space Giraffe by 2 years it seems a whole lot more attractive.
It's still visually great, it's freeware, it's got a level-editor and,best of all, it's not up it's own ass
It's still visually great, it's freeware, it's got a level-editor and,best of all, it's not up it's own ass


Re: Jeff Minter's Space Giraffe
Yeah, it only looks more conservative and boring.mjclark wrote:Well I've just been playing Typhoon2001, and although it predates Space Giraffe by 2 years it seems a whole lot more attractive.
It's still visually great, it's freeware, it's got a level-editor and,best of all, it's not up it's own ass
Re: Jeff Minter's Space Giraffe
Errrm, yeah, right. Typhoon 2001 is a remake of Jeff Minter's Tempest 2000...mjclark wrote:Well I've just been playing Typhoon2001, and although it predates Space Giraffe by 2 years it seems a whole lot more attractive.
It's still visually great, it's freeware, it's got a level-editor and,best of all, it's not up it's own ass
Re: Jeff Minter's Space Giraffe
yeah, the biggest thing with SG is that it looks a hell of a lot like Tempest 2000 but plays nothing like it.Go buy it.
If you don't like it keep playing.
Discovering how to properly play the game is half the fun.
The moment when things start clicking with the games system really is a moment of enlightenment.
Though i can't decide whether a better tutorial/demo would have helped - the whole fun of the game was everything clicking together.
"I've asked 2 experts on taking RGB screenshots...."
Re: Jeff Minter's Space Giraffe
Well maybe I have seriously misjudged Space Giraffe then, and I guess that's what these forums are for. As soon as I get a PSU in my Windows machine I'll give SG some more considered attention....dcharlie wrote:yeah, the biggest thing with SG is that it looks a hell of a lot like Tempest 2000 but plays nothing like it.Go buy it.
If you don't like it keep playing.
Discovering how to properly play the game is half the fun.
The moment when things start clicking with the games system really is a moment of enlightenment.
Though i can't decide whether a better tutorial/demo would have helped - the whole fun of the game was everything clicking together.
...Ha ha-Typhoon2001 is still fucking fantastic though


Re: Jeff Minter's Space Giraffe

excellent, you'll be "bulling" and listening for sound cues in a sea of LSD WTF-ness with the rest of us !

"I've asked 2 experts on taking RGB screenshots...."
Re: Jeff Minter's Space Giraffe
There is excellent walkthrough on llamasoft's page if you get stuck on any level in SG
Re: Jeff Minter's Space Giraffe
SG is probably the most misunderstood game of all time. Once you 'get it' though it's amazing. If you didn't get on with the 360 version because of the overwhealming graphics, give the PC version a try. It has a new mode called NUXX with considerably toned-down backgrounds plus other gameplay tweaks that make it more friendly for the beginner.mjclark wrote:Well maybe I have seriously misjudged Space Giraffe then, and I guess that's what these forums are for. As soon as I get a PSU in my Windows machine I'll give SG some more considered attention....dcharlie wrote:yeah, the biggest thing with SG is that it looks a hell of a lot like Tempest 2000 but plays nothing like it.Go buy it.
If you don't like it keep playing.
Discovering how to properly play the game is half the fun.
The moment when things start clicking with the games system really is a moment of enlightenment.
Though i can't decide whether a better tutorial/demo would have helped - the whole fun of the game was everything clicking together.
...Ha ha-Typhoon2001 is still fucking fantastic though
Re: Jeff Minter's Space Giraffe
My word-in response to the replies I got above I have temporarily forsaken Linux, bought a PSU for my Windows machine, played through the tutorial for Space Giraffe and now I am eating my hat.
Although this thread has said it many times, it's just clicking for me that this aint Tempest at all and that bulling makes all the difference,eh?
I guess that's what threads are for....
Although this thread has said it many times, it's just clicking for me that this aint Tempest at all and that bulling makes all the difference,eh?
I guess that's what threads are for....


Re: Jeff Minter's Space Giraffe
I haven't experienced the mind-blowing epiphany that suddenly makes this game brilliant. I'm not even sure I understand the mechanics yet, but it seems like the gist of it is:
- Keep energy zone alive
- Avoid shooting enemies as much as possible; let them build up on the rim
- Bull them off for points
Is that about right?
I know you're not supposed to play it like Tempest, but I never played Tempest (living under a rock, I know), so I doubt I'm doing that.
- Keep energy zone alive
- Avoid shooting enemies as much as possible; let them build up on the rim
- Bull them off for points
Is that about right?
I know you're not supposed to play it like Tempest, but I never played Tempest (living under a rock, I know), so I doubt I'm doing that.
Re: Jeff Minter's Space Giraffe
That's more or less the basic gist of it, yeah. However, you can't let all enemies onto the rim (some are more deadly than others). The whole game is about managing what you allow to get onto the rim and what you don't let onto the rim. Oh, and don't forget to juggle bullets. Best scoring methods go something like this:Davey wrote:- Keep energy zone alive
- Avoid shooting enemies as much as possible; let them build up on the rim
- Bull them off for points
- Get your score multiplier up to max (9) - do this by bulling multiple enemies off the rim - a group of 3 bulled enemies will add +1 to your multiplier
- Once you get your multipler up to max (9), start juggling bullets - do this simply by shooting enemy bullets. This sends them away from you, but when they get to the bottom of the grid, they bounce back towards you, each time faster and faster. The longer this goes on, the better your score will be, but proportionately there will be more and more chaos as you try to manage bouncing all the bullets AND managing oncoming enemies. Oh, and don't forget to catch a powerup as you leave a level - this give you fast bullets at the start of the next level - absolutely essential for the later levels.
Re: Jeff Minter's Space Giraffe
Wow-it's got me now
Can someone please explain the exact criteria for earning the Pod Diligence Bonus, and also i read something about some kind of bonus for getting 20 sneezes at the end of a level but can't find that reference again either.

Can someone please explain the exact criteria for earning the Pod Diligence Bonus, and also i read something about some kind of bonus for getting 20 sneezes at the end of a level but can't find that reference again either.

Re: Jeff Minter's Space Giraffe
I think you get the Pod Diligence Bonus if you don't jump (which uses a pod) for the whole level, or it is set depending on how many pods you have when you finish a level. And yes, you get an achievement if you get 20 or more sneezes (20 or more bullets being juggled when you complete a level).
Last edited by bcass on Fri Jul 10, 2009 12:51 pm, edited 1 time in total.
Re: Jeff Minter's Space Giraffe
and we all need to become "Boi Bumbas"
(multilayered minter humour for the win!)
(multilayered minter humour for the win!)
"I've asked 2 experts on taking RGB screenshots...."
Re: Jeff Minter's Space Giraffe
loldcharlie wrote:and we all need to become "Boi Bumbas"
(multilayered minter humour for the win!)
He's a mouthbreather though!


I need to try his games out sometime.