My insanity is spreading. DA HORRARob wrote:I think I agreed with just about everything in that post.![]()

I don't know if I've ever done with just one, but that feeling is incredible. Of course, finishing the game that quick is a perfect excuse to restart immediately and play againCthulhu wrote:Normally I find that my tastes differ from Rob and Bar81 a lot, but in this case I mostly agree too. (Minus Aladdin, which I find to be severely overrated... to each his own though.) Glad to see there are some other King's Bounty fans here too! I love that game! I managed to beat it once by digging in a random spot when I only had one piece of the map uncovered...
"Hey, those trees in the upper left seem to be in the exact same position as these... HOLY SH*T!!!"
For me, the inertia thing kills most of the fun for the second half of the game. Awesome otherwise, but I've got no patience for it after playing one stage of inertia wackiness (stage 4).Bar81 wrote:Aero Blasters (just does everything right in the fun department although I really could do without that crappy floating space control)
I concur on all this, except Steel Empire - I rather enjoy it.The vagrant wrote:if you can get jewel master, get it, period.
battle squadron i sold the second day i bought it, it plays like shit.
im too think steeel empire is a bit on the crappy side, not to mention the game loops into itself, so stage 5-6-7 are just color palettes of stages 2-3-4, whatever.
give biohazard battle a chance, it's quite great.
I'll give it a shot. I love Treasure... so...I like the McDonald's game. It ain't Treasure's best but it's a decent platformer.
Awesome, I'll pick it up this afternoon!for 5$ you can't go wrong on that one
Whoops, my bad. I'm not too big on Wonder Boy or Alex Kidd for some reason, so thanks for the heads up. ^_^BTW, the "Wonder Boy in Monster Land" game you're referring to is actually called "Wonder Boy in Monster World" (US title) or "Wonder Boy V: Monster World III" (Japanese title). Wonder Boy in Monster Land is the US/EU name of the first Monster World game for SMS (don't ask me why there were so many confusing title changes with this series, but the TG-16 name changes are even more confusing, especially since most of them have different names in Japan).
I shall definitely check out Mega Turrican then.And yes, Mega Turrican is an incredible game. I prefer it over Metal Slug and Gunstar Heroes.
What´s up with your other consoles? Did you move to another city and left them behind or something?
Yes, I know.This topic makes me very happy and sad all at the same time. Happy because a member is back playing perhaps the greatest console ever created in terms of games and sad because someone had to get back into the Genesis/MD (one should never get out of the MD)
SGX Strider DOES NOT EXIST. The only claim to its existence is some coming soon preview in one mag that had pics of the arcade game.Kiken wrote:One thing I'd like to add about the Genesis/MD version of Strider is that it doesn't suffer from quite the number of glitches that the original arcade version did. Plus, it has some added secrets/bonuses.
I know this may be getting a bit off-topic... but I've always wondered how the SuperGrafx version stands up to the other versions (CPS, MD/Genesis, PC-E Arcade CD, PSOne).
Odd. I seem to remember an issue of Gamefan where they "reviewed" SGX Strider in the Graveyard section (it might have been one of those "Look what could of been" type reviews though).Bar81 wrote: SGX Strider DOES NOT EXIST. The only claim to its existence is some coming soon preview in one mag that had pics of the arcade game.
ACD Strider is the biggest travesty to hit the system and the Strider franchise since its inception. HORRIBLE, SLOPPY controls and lackluster graphics destroy the port. The only redeeming feature is the CD sound. An embarassment.
I just modded the console, it´s a very simple thing to do. You just need a double throw, double something (don´t remember the English term) switch and some cable, no chip at all.For games from other territories that are chip locked like Contra: HD JP and Vampire Killer if it's a big name game odds are that there is a GameGenie code for it. If not you're typically SOL. I find that the Euro chiplocked games are the biggest PIA to get to work with the Genny as there are no codes for them. You're forced to use convertor carts. Not all convertor carts are the same and only the most expensive bypass chip locks and have switches to set country code on them.
There is that option for the soldering types. The converter carts are a different animal however and to get past the chip lock they require a converter chip.raiden wrote:I just modded the console, it´s a very simple thing to do. You just need a double throw, double something (don´t remember the English term) switch and some cable, no chip at all.For games from other territories that are chip locked like Contra: HD JP and Vampire Killer if it's a big name game odds are that there is a GameGenie code for it. If not you're typically SOL. I find that the Euro chiplocked games are the biggest PIA to get to work with the Genny as there are no codes for them. You're forced to use convertor carts. Not all convertor carts are the same and only the most expensive bypass chip locks and have switches to set country code on them.
That'll be a double-pole double-throw (although I think a double-pole single-throw should also work, since I believe on a DPDT you'll always have the switch thrown all the way to one side or the other and never left right in the middle). Basically any switch with 6 leads will work.raiden wrote:I just modded the console, it´s a very simple thing to do. You just need a double throw, double something (don´t remember the English term) switch and some cable, no chip at all.
From what I heard, the European Alien Soldier does have a bypass code for Game Genie, but it's PAL optimized, so it runs too fast on NTSC machines. Is it still playable at the faster speed?Bar81 wrote:Playing imports depends on the game.
Most games are not chiplocked so all you need is something to convert the port like a GameGenie so that a MD cart will work. Alternatively you could just shave out the offending bits on the Genny cart port.
For games from other territories that are chip locked like Contra: HD JP and Vampire Killer if it's a big name game odds are that there is a GameGenie code for it. If not you're typically SOL. I find that the Euro chiplocked games are the biggest PIA to get to work with the Genny as there are no codes for them. You're forced to use convertor carts. Not all convertor carts are the same and only the most expensive bypass chip locks and have switches to set country code on them.
Being as how I don't think much of treasure and I hate bossfests masquerading as games I've never touched Alien Soldier in any form but I do recall reading that the Euro Alien Soldier, as you said was coded specifically for 50hz and runs way too fast at 60hz. My understanding was that it was not playable (the game worked but as expected it was though everything was on turbo) although I guess in the end it all depends on your definition of playable.BrianC wrote:From what I heard, the European Alien Soldier does have a bypass code for Game Genie, but it's PAL optimized, so it runs too fast on NTSC machines. Is it still playable at the faster speed?Bar81 wrote:Playing imports depends on the game.
Most games are not chiplocked so all you need is something to convert the port like a GameGenie so that a MD cart will work. Alternatively you could just shave out the offending bits on the Genny cart port.
For games from other territories that are chip locked like Contra: HD JP and Vampire Killer if it's a big name game odds are that there is a GameGenie code for it. If not you're typically SOL. I find that the Euro chiplocked games are the biggest PIA to get to work with the Genny as there are no codes for them. You're forced to use convertor carts. Not all convertor carts are the same and only the most expensive bypass chip locks and have switches to set country code on them.
Bar81 wrote:It's either a dirty or dying cart. Most likely just dirty. Try using a q-tip with rubbing alcohol and cleaning the contacts.jp wrote:
Any advice on how to get a Genesis cart to work? I can get the start up screen (with the copywright info), but nothing after that.
JP, when I bought my copy of Grind Stormer, I too had to clean the contacts on the cart before it would boot correctly.jp wrote:Bar81 wrote:It's either a dirty or dying cart. Most likely just dirty. Try using a q-tip with rubbing alcohol and cleaning the contacts.jp wrote:
Any advice on how to get a Genesis cart to work? I can get the start up screen (with the copywright info), but nothing after that.
Alright, I'll give it a shot this evening. I'd hate to have to take this game back.
Same here. And I've also got a dead Grind Stormer as well (given to me by the local Play-N-Trade). I always clean my used carts well before their first use in my systems - I always use 91% Isopropyl Alcohol (which is 9% inert materials... not the 70% rubbing king which has mineral oils that will cause dust to stick to the contacts in a matter of days/weeks/months).Kiken wrote:JP, when I bought my copy of Grind Stormer, I too had to clean the contacts on the cart before it would boot correctly.
Never! It will clean it, but the mineral oils will act like a dust and grime magnet in the future. Use the 91% stuff you can get at the local store... The extra 9% is just inert materials unlike the 70% "rubbing" alcohol.Bar81 wrote: rubbing alcohol
I've never tried the Euro version, but I recall hearing similar things about it not being playable on a 60HZ setup. That's probably part of the reason the Euro cart is so cheap compared ot the Japanese one.Bar81 wrote:I do recall reading that the Euro Alien Soldier, as you said was coded specifically for 50hz and runs way too fast at 60hz. My understanding was that it was not playable (the game worked but as expected it was though everything was on turbo) although I guess in the end it all depends on your definition of playable.
That's when you go back to good old carts.jp wrote:The Saturn got banged up in the move to my apartment from the dorms. The Dreamcast's laser went kaput. The PC-Engine Duo R worked for like... one night after I bought it (and even then it was working sketchy).
I'll have a new Saturn and PC-Engine Duo R (replacement) soon... I can hold off on the DC til a new G.Rev game comes out.
Normally I'd warn someone about the perils of spending $100 (probably $150 or more for Eliminate Down...) on an old game, but you're the guy who is/was thinking about spending $600 or more on a virtually non-playable Saturn game. I think you of all people could get his money's worth out of Gleylancer and ED.jp wrote:Once my financial situation evens out (my hours got cut drastically at work, I ran out of stuff to do, so now I'm confined to scheduled hours, and we aren't open that much during the summer... but I am getting a new job at a cell phone place next week), I may check out Gleylancer and Eliminate Down.