The idea is that there are a number of premade waves that the game will throw at you at random, the longer you survive, the harder the waves it throws at you.
In terms of scoring, I've kept things fairly simple: each enemy destroyed drops a token, collect a certain number of tokens and your score multiplyer will increase. Die and the multiplyer is reset (boo!).
In terms of progression, as you destroy enemies, you get 'experience' based on the difficulty of the enemy. Reach certain milestones and you will 'level up' -much like an rpg, except that it's the enemies that benefit, as the higher the level, the more waves become available for selection (and of course the harder waves will be worth mega points).
Right now the preliminary mechanics are in place, and while initialy only 2 types of waves will be sent at you, through levelling up there will be up to 30 different types (final game will have 50+).
In terms of power ups, right now there are non, though I am toying with the idea of upgrading the ship as you go on (you are levelling up after all!) - however, by default you can tap the fire button to have a slight spread to your bullets or hold down the button for concentrated firepower (note - this feature is not fully developed yet). You can also hold x for precision movement.
EDIT Precision shot and precision movement are now linked. Just hold Z to fire, and if you want to fire straight, hold x as well. Also you can slow down time temporarily with the C button
I would be interested to hear peoples thought on any aspect, particticularly scoring, power ups and progression.
Thanks
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