Ravid wrote:Problem: you added extra lives, but with the penalty you suffer for dying you might as well not have.
The penalty's not that harsh if you score good enough...at least that's what I think. If it's too harsh, I could tone it down.
Ravid wrote:Actually I just got 1mil extra medals from 85 alone. Do the later turrets give off more medals, or is it just the longer timer?
Medal amounts, although hidden, start increasing starting at Level 50.
Ravid wrote:The scoring systems relating to shots/bombs and enemy destruction/medals are completely unconnected; it would be nice if there was some interaction. The former doesn't really amount to much since you can max out the +value in stage 2 and then just hoard bombs for survival later on. Unless I'm missing something here.
As of right now, the bombs only clear the screen of bullets. In the next version, I'll make it so the bombs will do some damage to the turrets. I will also DECREASE the amount of spare bombs you get (I got complaints from a couple playtesters on the shmups IRC saying that I had too many bombs). How the bombs can help scoring right now is that once you get +10000, you can then cancel MORE to raise your PPT count.
Ravid wrote:I think I liked the old stage path system better, though the actual scores required needed tweaking a bit.
I may or may not bring the old system back...but I probably will to appease someone...
Other suggestions that I got from playtesters from the shmups IRC would be this:
- Spew out more items when the harder patterns are triggered (I'll do this by increasing the rate medals come out when a harder pattern comes)
- Better bullet patterns (mostly aimed bullets).
- Harder patterns from the start (ex: take level 75 and have it replace level 05). I am currently reluctant on doing this, though, so it might not happen.
- Add MORE turrets over time to supplement the harder patterns.
- Make a mode with
suicide bullets and
harder patterns, no red enemy mode (bringing out items will work the same way as it did in
Shooting Tech Demo, another game I made a few months back), and no bomb restock on each level. 3 lives, 3 bombs each life, 8+ levels of hell. Have fun.
I also got a little bit of praise of this game in said IRC:
(whole lot of game breaking from XOXIIZEAL/shoe-sama)
<Aru-san> Yep. Worst game I've ever made.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
<SFKhoa> I like it
<SFKhoa> fuck you guys
I was, of course, joking when I said that it was the worst game I've ever made.
(Metal^'s criticisms of the game and conversations and stuff)
<Aru-san> Suicide bullets were also a good recommendation.
<Metal^> i mean spinning's great i guess
<Metal^> yeah thank psikyo
<Metal^> giving me the idea lulx
<BER-> but then it starts to look like soracross's game?
<Metal^> LOL
<Metal^> soracross will never make a game half as decent as troopa
<Aru-san> LOL