Amiga and Atari ST Shmups
Amiga and Atari ST Shmups
OK- so apart from Apidya (bee gradius!!!) are there any decent or even interesting shmups for the good 'ol Amiga? Another thread suggests that the Atari ST is inferior in every way but it must have some shmups of note too.
Tell me more...
Tell me more...
Re: Amiga and Atari ST Shmups
This list is purely from memory so it'll be a bit random...!mjclark wrote:OK- so apart from Apidya (bee gradius!!!) are there any decent or even interesting shmups for the good 'ol Amiga? Another thread suggests that the Atari ST is inferior in every way but it must have some shmups of note too.
Tell me more...
Well, on the Amiga there's Discovery's Hybris and unofficial sequel Battle Squadron from Innerprise, both are great vertical blasters with my personal preference being Battle Squadron. i s'pose Xenon 2 should be mentioned as well but... well, i really don't like it personally - i'm not a Bitmap Brothers fan, the graphics and sound are usually nice but the games... Team 17's Project X probably needs a mention too, although it's popularity goes up and down because the difficulty curve is, to paraphrase Richard Richard, "effing vertical"... actually, that's true for a lot of Amiga shooters; Venom Wing from Thalamus is utterly evil, Gremlin's Disposable Hero eats puppies, Blood Money is great stuff (and multi-directional scrolling) but not exactly easy and i think Menace from Psygnosis simply hates me...!
The only title that springs to mind for AGA machines is Core Design's Banshee, although there are others like Tubular Worlds or T-Zero i've not actually played them to be able to comment... but Uridium 2, whilst not specifically an AGA title and always using OCS graphics, enables options on a 68020 or upwards machine that aren't present otherwise so that sort of counts?
The Atari ST isn't as well designed as the Amiga for scrolling so it suffers somewhat... again there's Xenon 2 if y'like that sort of thing, but the stand out title for me was Wings Of Death by Thalion (it's on the Amiga too, but the ST version is a bit better, especially if running on an STE). After that i'm struggling a bit, there's Microdeal's Goldrunner but that's another one where the difficulty level is somewhat squiffy, Warhawk and Mission Genocide from Firebird are average and the C64 and Amstrad CPC originals respectively are better, Menace and Blood Money are at best okay conversions...
One game they both share that's well worth a look is Jeff Minter's Llamatron.
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Shatterhand
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On Amiga, Apidya is by far the best shmup on the system.
Apart of that.
Uridium 2, though some may not qualify it as a shmup, it's brilliant.
Disposable Hero is pretty good.
Swiv is kinda enjoyable.
Silkworm is an awesome port of the arcade game.
Battle Squadron is pretty good.
Wings of Death also is pretty good.
Z-Out is a lot derivative from R-Type, but it's very entertaining.
Deluxe Galaga is the best Galaga-alike game ever, even better than any oficial Namco game.
Overkill is a defender alike game for AGA machines which is pretty enjoyable.
And Banshee isn't half bad either.
And for a REAL good Defender alike game, go for Datastorm, which is pretty excellent.
There are a lot more of shmups on the system, but that's what I would recommend from the back of my mind. T-Zero is great GFX with poor gameplay/level design. Tubular Worlds I played only on PC and it failed to impress me. I never liked Hybris or Blood Money too much, though I don't find them horrible. Xenon 2 and Menace, in the other hand, are shit.
Apart of that.
Uridium 2, though some may not qualify it as a shmup, it's brilliant.
Disposable Hero is pretty good.
Swiv is kinda enjoyable.
Silkworm is an awesome port of the arcade game.
Battle Squadron is pretty good.
Wings of Death also is pretty good.
Z-Out is a lot derivative from R-Type, but it's very entertaining.
Deluxe Galaga is the best Galaga-alike game ever, even better than any oficial Namco game.
Overkill is a defender alike game for AGA machines which is pretty enjoyable.
And Banshee isn't half bad either.
And for a REAL good Defender alike game, go for Datastorm, which is pretty excellent.
There are a lot more of shmups on the system, but that's what I would recommend from the back of my mind. T-Zero is great GFX with poor gameplay/level design. Tubular Worlds I played only on PC and it failed to impress me. I never liked Hybris or Blood Money too much, though I don't find them horrible. Xenon 2 and Menace, in the other hand, are shit.

Yeah, props for Battle Squadron. I always liked that one. There's also Banshee (there was an AGA version too), which was quite enjoyable. I always preferred the original Xenon to its sequel.
If Project X is too hard, there was a tweaked version released to make it easier: Project X SE '93.
Finally, there's also X-out and Z-out.
If you are into non-pure shmups, there are plenty more games (e.g. Alien Breed, Chaos Engine) that are quite funky.
There were also some pretty duff shooters on the Amiga (*cough* Frenetic by core Design)
If Project X is too hard, there was a tweaked version released to make it easier: Project X SE '93.
Finally, there's also X-out and Z-out.
If you are into non-pure shmups, there are plenty more games (e.g. Alien Breed, Chaos Engine) that are quite funky.
There were also some pretty duff shooters on the Amiga (*cough* Frenetic by core Design)
"TO THE untrained eye Christian Cooper might have been stamping out a small fire " - The Times, 7th Feb, 2004
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Shatterhand
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The problem with Project X isn't its difficulty. It's that its a dull dull game. There's no level design whatsoever, you just keep being attacked by one kind of enemy by a preset time. There's not even a point in trying to kill enemies, because they will keep on coming for you up until the time for that enemy wave runs out. It has inertia, which is always a no-no on side-scrollers. The weapons are completely unbalanced. The game is way too boring to be any enjoyable, even the SE version (it made the difficulty more bearable, but all the other problems remained)
Frenetic was better than Project X, and that says a lot about it.
X-Out kinda sux IMO.
And Banshee is AGA only. It has some very cool GFX.
Frenetic was better than Project X, and that says a lot about it.
X-Out kinda sux IMO.
And Banshee is AGA only. It has some very cool GFX.

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Herr Schatten
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Apidya is by far the best shmup on the system.
Z-Out is a close contender to the throne. It's basically a clone of R-Type, but the level design is spot-on, and the game is a lot of fun. Don't dare to lump it with X-Out. The games are tied only by their names, due to a stupid move from Rainbow Arts attempting to cash in on the inexplicable popularity of X-Out. The game had some interesting ideas, but they were executed terribly, and the level design is bland and clueless. Nice graphics and music, though. (Actually, the C64 port fixes some of the issues, although the game remains kind of bland.)
Battle Squadron is a very good vert scroller. Fantastic music, too. I've never been a big fan of its supposed predecessor Hybrid, which is a clone of Terra Cresta, but without the tension of the original. It's also overly long and, to be honest, competent at best.
Uridium 2 is very unique and really excellent.
Silkworm is great fun.
Wings of Death is quite nice, too.
I always liked the Defender-esque Starray. I seem to remember that it looked shitty, but played very smoothly. I haven't played it in a while, though, so nostalgia might be obscuring my memories here.
Other than that, there's really not much to recommend:
Xenon II is slow and kinda boring, but at least it's nice to look at and easy to complete. The same is true to a lesser extent for Swiv. Project X, Menace, Agony and Blood Money are pretty much utter garbage.
Z-Out is a close contender to the throne. It's basically a clone of R-Type, but the level design is spot-on, and the game is a lot of fun. Don't dare to lump it with X-Out. The games are tied only by their names, due to a stupid move from Rainbow Arts attempting to cash in on the inexplicable popularity of X-Out. The game had some interesting ideas, but they were executed terribly, and the level design is bland and clueless. Nice graphics and music, though. (Actually, the C64 port fixes some of the issues, although the game remains kind of bland.)
Battle Squadron is a very good vert scroller. Fantastic music, too. I've never been a big fan of its supposed predecessor Hybrid, which is a clone of Terra Cresta, but without the tension of the original. It's also overly long and, to be honest, competent at best.
Uridium 2 is very unique and really excellent.
Silkworm is great fun.
Wings of Death is quite nice, too.
I always liked the Defender-esque Starray. I seem to remember that it looked shitty, but played very smoothly. I haven't played it in a while, though, so nostalgia might be obscuring my memories here.
Other than that, there's really not much to recommend:
Xenon II is slow and kinda boring, but at least it's nice to look at and easy to complete. The same is true to a lesser extent for Swiv. Project X, Menace, Agony and Blood Money are pretty much utter garbage.
Join the Apidya Defence Force for next year's top 25 voting.mjclark wrote:It's weird how astonishingly far ahead of the rest Apydia is.
It really is in a class of it's own
Last edited by Herr Schatten on Thu Jun 11, 2009 8:10 pm, edited 3 times in total.
Hybris is a personal favourite, but I have to admit to nostalgic bias.
I saw it running in a computer shop back in the day and thought . . .
. . .I'll have to get me one of those Amigas.
So I did . . .just on the strength of that one game.
I dunno . . .I kinda like Menace in a "that played and looked ok at the time" sorta way but the AGA Banshee is proably one of the most impressive shooters for that system.
I saw it running in a computer shop back in the day and thought . . .
. . .I'll have to get me one of those Amigas.
So I did . . .just on the strength of that one game.
I dunno . . .I kinda like Menace in a "that played and looked ok at the time" sorta way but the AGA Banshee is proably one of the most impressive shooters for that system.
Shoot, dodge, collect . . .it's the ONLY way to be !!
Finally! Deluxe Galaga is probably my favorite Amiga game, period. It's just hella fun and 2p mode is awesome. Eats Galaga '88 for breakfast.Deluxe Galaga is the best Galaga-alike game ever, even better than any oficial Namco game.

We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
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Shatterhand
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I always find funny how it seems we like and dislike the same games. I think we only disagree with Gradius 5 and Radirgy.Herr Schatten wrote:Apidya is by far the best shmup on the system.
Z-Out is a close contender to the throne. It's basically a clone of R-Type, but the level design is spot-on, and the game is a lot of fun. Don't dare to lump it with X-Out. The games are tied only by their names, due to a stupid move from Rainbow Arts attempting to cash in on the inexplicable popularity of X-Out. The game had some interesting ideas, but they were executed terribly, and the level design is bland and clueless. Nice graphics and music, though. (Actually, the C64 port fixes some of the issues, although the game remains kind of bland.)
Battle Squadron is a very good vert scroller. Fantastic music, too. I've never been a big fan of its supposed predecessor Hybrid, which is a clone of Terra Cresta, but without the tension of the original. It's also overly long and, to be honest, competent at best.
Uridium 2 is very unique and really excellent.
Silkworm is great fun.
Wings of Death is quite nice, too.
I always liked the Defender-esque Starray. I seem to remember that it looked shitty, but played very smoothly. I haven't played it in a while, though, so nostalgia might be obscuring my memories here.
Other than that, there's really not much to recommend:
Xenon II is slow and kinda boring, but at least it's nice to look at and easy to complete. The same is true to a lesser extent for Swiv. Project X, Menace, Agony and Blood Money are pretty much utter garbage.
Join the Apidya Defence Force for next year's top 25 voting.mjclark wrote:It's weird how astonishingly far ahead of the rest Apydia is.
It really is in a class of it's own


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Shatterhand
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Sly Cherry Chunks
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Apidya - Technically the most impressive in terms of sonics and visuals. The game engine and the level design are all sound. Total lack of originality though, you'll spend a lot time going "Oh, thats like the big spaceship from R-Type" or "Theres the walker from Gradius II" or "thats the bit they copied off Gynoug". Awesome bossfights and hidden levels spice things up.
Menace Cool graphics, awesome David Whittaker soundtrack and a nice, original powerup system. This is a personal favourite of mine, cheifly because it was doing it's own thing without being another R-Type clone and there was little else around at the time. The game is perfectly paced - it's just the right length - and it loops, an Amiga rarity. (If you start at rookie difficulty then yes, loop 2 is harder - but that begs the question - which of the two difficulty settings counts as default?)
The game has it's quirks though. You cant help but think that the big fat energy bar is there to make up for the crappy collision and the annoying undodgable bits - but battleing to exploit the attack waves and top up your sheilds and ammo is what makes it fun. Also...... virtually nothing actually shoots back at you throughout all 6 levels. Its kinda easy too, Schatten probably beat the game just by looking at it. I can see why he doesnt like it.
Project X Read Shatterhand's post, its spot on.
X-Out I can see what they tried to do, the shop and ship customisation seemed interesting but falls flat. Level design is okay up until the end of the second world. Awful bossfights. Neat art style though and that laser wall weapon is fucking cool. Its possible that this might genuinely entertain you for the one-or-two tries it takes you to beat it.
Z-Out Technically compentent game built around a very impressive 1 level demo (naw, just kidding). Generic R-Type clone #21463, no idea why they linked it to X-Out when they couldve just called it Katakis 2. It's clear that a lot of thought has gone into the attack waves and oppressive level design, neither of which make the game any less of a chore to play. Too hard. Not enough hook to keep you playing.
Xenon II I would have gone so far as to say this game was the best. It's not too long so learning the game is an abosolute joy. The graphics, music and overall feel of the game are absolutely amazing! The weapon customisation is perhaps a little restrictive - you cant really beat the game without sideshots, it would be nice if you could experiment with different styles of play.
Then I tried playing without autofire - oh no, illusion shattered. Yeah, your own bullets jerk along the screen so slowly that trying to hit the badguys becomes a chore - and enemy/bullet collision is just not in your favour. Play with autofire. Loops.
Xenon Confusing love affair with Xenon II led me to this game. Very slow paced. I'm slowly getting further so I keep going back but it's probably still rubbish.
Hybris Bloody brilliant. Awesome music. Satisfying powerup system - albiet one that can be easily exploited. Your ship is vitually indestructible at max power but enemies have a nasty habit of point-blanking you in a way so that their little bullet fits perfectly between all your armour plating and kills you in one hit. Not an ideal way of balancing the game but trying to recover after stage 2 is a lot of fun. Game is structured weirdly, 3 very long levels. Loops. Extensive options menu that lets you fiddle with enemy fire rate and bullet speed and how often powerups appear. Pretty darn cool.
Battle Squadron Hybris sequel. Cool game I suppose. Nice Taito-y, Megadrive-y feel. A Much rawer challenge as theyve done away with the layers of armour from Hybris. Rubbish weapons pretty much all do the same thing except for the backwards gun. Pea shooter is so useless it makes recovery virtually impossible. The thing that completely ruins they game for me is the idiotic way you bomb. Dont try and play this using a pad. Two player though, also loops.
Blaster Experimental shmup given away with One Amiga magazine or something. Powerup accelerates the gameplay to a ridiculously blinding speed. Fastest shmup ever - perhaps worth checking out just for that?
Hell Bent No.
Ilyad Dont.
D-Hero Genuine contender for best Amiga shmup ever. It certainly has originality and manages to be a good blast without ripping off the japanese. I love the wacky ending but really dont like the way you can only beat the final boss with the rear-shot , or the fan boss that is only beatable via a bug where you hide halfway through a wall. Just a bit too bland to keep up with Apidya et al.
Ziriax Okay, Ive been experimenting with this via emulation. I dont think it was ever officially released. The music and graphics are pretty bad but the weapons are really cool and theres some genuine bullet-weaving going on in places. Something I dont think I ever saw anywhere else on the Amiga. Theres a video on Youtube somewhere.
Menace Cool graphics, awesome David Whittaker soundtrack and a nice, original powerup system. This is a personal favourite of mine, cheifly because it was doing it's own thing without being another R-Type clone and there was little else around at the time. The game is perfectly paced - it's just the right length - and it loops, an Amiga rarity. (If you start at rookie difficulty then yes, loop 2 is harder - but that begs the question - which of the two difficulty settings counts as default?)
The game has it's quirks though. You cant help but think that the big fat energy bar is there to make up for the crappy collision and the annoying undodgable bits - but battleing to exploit the attack waves and top up your sheilds and ammo is what makes it fun. Also...... virtually nothing actually shoots back at you throughout all 6 levels. Its kinda easy too, Schatten probably beat the game just by looking at it. I can see why he doesnt like it.
Project X Read Shatterhand's post, its spot on.
X-Out I can see what they tried to do, the shop and ship customisation seemed interesting but falls flat. Level design is okay up until the end of the second world. Awful bossfights. Neat art style though and that laser wall weapon is fucking cool. Its possible that this might genuinely entertain you for the one-or-two tries it takes you to beat it.
Z-Out Technically compentent game built around a very impressive 1 level demo (naw, just kidding). Generic R-Type clone #21463, no idea why they linked it to X-Out when they couldve just called it Katakis 2. It's clear that a lot of thought has gone into the attack waves and oppressive level design, neither of which make the game any less of a chore to play. Too hard. Not enough hook to keep you playing.
Xenon II I would have gone so far as to say this game was the best. It's not too long so learning the game is an abosolute joy. The graphics, music and overall feel of the game are absolutely amazing! The weapon customisation is perhaps a little restrictive - you cant really beat the game without sideshots, it would be nice if you could experiment with different styles of play.
Then I tried playing without autofire - oh no, illusion shattered. Yeah, your own bullets jerk along the screen so slowly that trying to hit the badguys becomes a chore - and enemy/bullet collision is just not in your favour. Play with autofire. Loops.
Xenon Confusing love affair with Xenon II led me to this game. Very slow paced. I'm slowly getting further so I keep going back but it's probably still rubbish.
Hybris Bloody brilliant. Awesome music. Satisfying powerup system - albiet one that can be easily exploited. Your ship is vitually indestructible at max power but enemies have a nasty habit of point-blanking you in a way so that their little bullet fits perfectly between all your armour plating and kills you in one hit. Not an ideal way of balancing the game but trying to recover after stage 2 is a lot of fun. Game is structured weirdly, 3 very long levels. Loops. Extensive options menu that lets you fiddle with enemy fire rate and bullet speed and how often powerups appear. Pretty darn cool.
Battle Squadron Hybris sequel. Cool game I suppose. Nice Taito-y, Megadrive-y feel. A Much rawer challenge as theyve done away with the layers of armour from Hybris. Rubbish weapons pretty much all do the same thing except for the backwards gun. Pea shooter is so useless it makes recovery virtually impossible. The thing that completely ruins they game for me is the idiotic way you bomb. Dont try and play this using a pad. Two player though, also loops.
Blaster Experimental shmup given away with One Amiga magazine or something. Powerup accelerates the gameplay to a ridiculously blinding speed. Fastest shmup ever - perhaps worth checking out just for that?
Hell Bent No.
Ilyad Dont.
D-Hero Genuine contender for best Amiga shmup ever. It certainly has originality and manages to be a good blast without ripping off the japanese. I love the wacky ending but really dont like the way you can only beat the final boss with the rear-shot , or the fan boss that is only beatable via a bug where you hide halfway through a wall. Just a bit too bland to keep up with Apidya et al.
Ziriax Okay, Ive been experimenting with this via emulation. I dont think it was ever officially released. The music and graphics are pretty bad but the weapons are really cool and theres some genuine bullet-weaving going on in places. Something I dont think I ever saw anywhere else on the Amiga. Theres a video on Youtube somewhere.
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I'd go for Apidya, Disposable Hero, Z-Out - in that order. I wouldn't say D-Hero or Z-out were too hard (though yes, that fan bit in D-Hero is fucking annoying). I managed to complete both back in the day, yet I routinely get my arse handed to me by modern shooters. Maybe because I'm old and crappy now.
I also liked SWIV, despite it being a slower paced (and only running at 25fps).
I prefer Silkworm on the Amiga to the arcade original.
I've never enjoyed Hybris as much as I'd like to. I wanted it to be the Amiga's answer to Terra Cresta, but it just isn't. I haven't ruled out the possibility that I need to play it more and learn to accept it on its own terms.
Project X is horrible. Shatterhand summed up its problems nicely.
Finally, I admit I have a soft spot for Blood Money, though not only is it very difficult to the point of being unfair, it also relies very heavily on memorisation. But somehow I like its slow yet brutal charms. The levels are very long, and you can choose to start on either of the first two levels (it has four in total), so one way to approach it is to forget about completing the game - just treat either of the first two levels as a game in itself. Both of them are long and hard enough to keep you busy for a while that's what she said.
I also liked SWIV, despite it being a slower paced (and only running at 25fps).
I prefer Silkworm on the Amiga to the arcade original.
I've never enjoyed Hybris as much as I'd like to. I wanted it to be the Amiga's answer to Terra Cresta, but it just isn't. I haven't ruled out the possibility that I need to play it more and learn to accept it on its own terms.
Project X is horrible. Shatterhand summed up its problems nicely.
Finally, I admit I have a soft spot for Blood Money, though not only is it very difficult to the point of being unfair, it also relies very heavily on memorisation. But somehow I like its slow yet brutal charms. The levels are very long, and you can choose to start on either of the first two levels (it has four in total), so one way to approach it is to forget about completing the game - just treat either of the first two levels as a game in itself. Both of them are long and hard enough to keep you busy for a while that's what she said.
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Shatterhand
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At some point Bitmap Brothers had an excellent shmup designed to be Xenon, but something went wrong in the process.Xenon Confusing love affair with Xenon II led me to this game. Very slow paced. I'm slowly getting further so I keep going back but it's probably still rubbish.
The Amiga version was supposed to be awesome, with great level design (unlike its sequel), cool graphics, excellent soundtrack..... but the hit detection is completely fucked-up, its a SQUARE AROUND YOUR SHIP. You keep dying for bullets that didn't even got close to the sprite of your ship, it's damn annoying. It kills the game.
Then we have the Commodore 64 game, which is programmed decently.... but it has the level design completely changed. Instead of well placed turrets and enemies ships coming shooting madly at you, you have for most of the time enemies coming in the most cliche and boring wave formations ever, making the game very boring.
And then you have the Spectrum/Msx version, which has the same level design of the Amiga version, but with lots of stuff removed. When I say lots, I really mean lots, there are power-ups missing, whole enemy formations missing, enemies missing, bullets from enemies missing.... it's still much more enjoyable than the C64 version, but it's also too damn easy now, and it feels empty in certain places. Also, it's 2-color heaven here, so sprites gets confused with the background all the time. IMO it's the version to play, in spite of its problems.
I haven't played the Atari ST version enough, it seems to be the same as the Amiga version.... if it has proper collision detection, it surely is a killer game.

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Guardians Knight
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Shatterhand
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Sly Cherry Chunks
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This is what I enjoyed the most:
Banshee, Disposable Hero, Dragon Breed, Flying Shark, R-Type, R-Type II, Saint Dragon, Silkworm, SWIV, X-Out, Z-Out.
Other options would be :
Armalyte, Blood Money, Menace, The Oath, Project X.
I would definitely recommend Banshee, Disposable Hero, Saint Dragon, SWIV and Z-Out. I miss these games as I don't own an Amiga anymore.
Apidya is also one of my all-time fav shooters.
Banshee, Disposable Hero, Dragon Breed, Flying Shark, R-Type, R-Type II, Saint Dragon, Silkworm, SWIV, X-Out, Z-Out.
Other options would be :
Armalyte, Blood Money, Menace, The Oath, Project X.
I would definitely recommend Banshee, Disposable Hero, Saint Dragon, SWIV and Z-Out. I miss these games as I don't own an Amiga anymore.
Apidya is also one of my all-time fav shooters.
Dunno if it counts or not, but I certainly voted for it (Super Stardust) in this year's top 25 shooters!Guardians Knight wrote:does Star Dust/Super Star Dust not count?
if it does check it out, like asteroids on steroids lol
"TO THE untrained eye Christian Cooper might have been stamping out a small fire " - The Times, 7th Feb, 2004
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ah Amiga love!
I would recommend Jim Power (the best version there is), and from original titles released only on Amiga - Agony by Psygnosis, great animation and just a great horizontal shooter on the system.
Walker was pretty good although not your regular shmup(you're walking to left), great graphics and interesting control interface.
I would recommend Jim Power (the best version there is), and from original titles released only on Amiga - Agony by Psygnosis, great animation and just a great horizontal shooter on the system.
Walker was pretty good although not your regular shmup(you're walking to left), great graphics and interesting control interface.
I don't understand why people praise Project X so much, there's one guy on Youtube who says it's his favorite shmup on the Amiga. The only good thing that I can find about it is the title music. That's it. Hate that stupid voice repeatedly saying "select now for ____" every minute.
And Xenon 2's music drives me up the fucking wall. How can one stand to listen to a single song for the whole game, it's just horrid.
I will say that Hybris kicks ass. Great Terra Cresta clone. Only issue I had was that I was used to Japanese shmup keyboard layouts (Z/X/C) and using the spacebar to fire was a little odd, mainly because my PC's keyboard arrows won't do very well when I'm holding down the spacebar...guess I should have used my gamepad
And Xenon 2's music drives me up the fucking wall. How can one stand to listen to a single song for the whole game, it's just horrid.
I will say that Hybris kicks ass. Great Terra Cresta clone. Only issue I had was that I was used to Japanese shmup keyboard layouts (Z/X/C) and using the spacebar to fire was a little odd, mainly because my PC's keyboard arrows won't do very well when I'm holding down the spacebar...guess I should have used my gamepad

<Aquas> EDMOND DROPPED OUT OF HIGH SCHOOL TO SMOKE COPIOUS AMOUNTS OF OPIUM
<Zeether> shoe failed college again <croikle> credit feed
<Zeether> shoe failed college again <croikle> credit feed
You should've lived it in 1992. Actually, the voices were a great appeal in a time where people wanted to hear stuff and see movies. That's why the awful Blood Money intro (on a whole extra disc!) was deemed extra-cool.ZeetherKID77 wrote:I don't understand why people praise Project X so much, there's one guy on Youtube who says it's his favorite shmup on the Amiga. The only good thing that I can find about it is the title music. That's it. Hate that stupid voice repeatedly saying "select now for ____" every minute.
I still think that P-X is a great shmup, although very unforgiving.
See how people are indeed different? I loved it. I just think that the game is GREAT (great graphics and imaginative patterns) and the music was never, never tiresome. I'd play it again and again just to hum that tune. Same goes for Blood Money and its chilling, repetitive tune. It was not something strange, many amiga games had the same tune playing over and over again. Luckily the sound chips were so fantastic and the composers so good that they rarely got bothersome, like The Faery Tale lullaby or Avalon or... you name it. Of course, everything pales in comparison to Apidya.ZeetherKID77 wrote:And Xenon 2's music drives me up the fucking wall. How can one stand to listen to a single song for the whole game, it's just horrid.
This said, mucho love for Silkworm. Great, great shmup. Although overshadowed by SWIV on SNES (does the comparions even make sense?

P.S. give Agony some love. Ahh... 1992. My fave year EVER.
Alas, Ikaruga is going...
Undesired, unwanted them...
What makes them go?
Undesired, unwanted them...
What makes them go?
Ah, Amiga...
I coveted one very badly when I was a kid; but that mostly because of briefly getting my hands on stuff like Deluxe Paint 4 and Imagine 3D. I was hardly aware of any games for it at the time; but I knew the system was capable of awesome music (I'll never forget hearing my first .mod!)
Looking back, I know I missed out on both accounts. Now if I could only figure that damn WinUAE out.
As for ST games, you can always go for the Jeff Minter stuff. Llamatron, Revenge of the Mutant Camels, etc. They used to have just about everything of his on the Llamasoft archives... some of his more obscure ones are quite fun, too.
I coveted one very badly when I was a kid; but that mostly because of briefly getting my hands on stuff like Deluxe Paint 4 and Imagine 3D. I was hardly aware of any games for it at the time; but I knew the system was capable of awesome music (I'll never forget hearing my first .mod!)
Looking back, I know I missed out on both accounts. Now if I could only figure that damn WinUAE out.

As for ST games, you can always go for the Jeff Minter stuff. Llamatron, Revenge of the Mutant Camels, etc. They used to have just about everything of his on the Llamasoft archives... some of his more obscure ones are quite fun, too.
That's interesting - most people were hardly aware that there were any NON games for it back in the day.Rozyrg wrote:I was hardly aware of any games for it at the time
Then again, you mention Deluxe Paint IV (great app, the AGA version that came with the A1200 was fab), so that would have been 3 years after the golden age of 1989...

"TO THE untrained eye Christian Cooper might have been stamping out a small fire " - The Times, 7th Feb, 2004
Ah, I forgot about Agony. That was indeed a pretty good game.
I also want to plug a little-known vert called 'Sidewinder 2'. It's a bit spartan, but it plays quite well. Not qutie as good as SWIV, but pretty close.
One more game I want to mention is Super Obliteration. This is a PD game that is like Pang/Buster Brothers meets Turrican, and is super fun.
I had an Amiga as my daily use computer up until 1996 or so. Had it connected to the internet and did a ton of productivity and graphics stuff on it. DPaint and brilliance were both very good, but my favorite paint program was actually a little-known HAM program by Newtek called Digi-Paint 3. Very very good for greating graphics for rave flyers and the like.
I also want to plug a little-known vert called 'Sidewinder 2'. It's a bit spartan, but it plays quite well. Not qutie as good as SWIV, but pretty close.
One more game I want to mention is Super Obliteration. This is a PD game that is like Pang/Buster Brothers meets Turrican, and is super fun.
That was probably true in the UK, but here in the US most people thought of the Amiga as a video/graphics powerhouse if they thought about it at all. The Video Toaster in particular was very popular in television and for VJ use.That's interesting - most people were hardly aware that there were any NON games for it back in the day.
I had an Amiga as my daily use computer up until 1996 or so. Had it connected to the internet and did a ton of productivity and graphics stuff on it. DPaint and brilliance were both very good, but my favorite paint program was actually a little-known HAM program by Newtek called Digi-Paint 3. Very very good for greating graphics for rave flyers and the like.


We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
Indeed; in the UK the Amiga was exceptionally popular with teenagers, whereas I don't think it was the case quite as much in the US (the same was true 5 years earlier for Amstrad's CPC line of 8-bit machines - very popular in the UK, quite popular in Europe, but bombed in the US).
I finally jumped ship to PC in 1998 - the performance differential was just too much by then... and sold off my Amiga in 2001 or so. It was a sad day.
Same here, I stripped out an A1200 into a PC tower case, and added an 060 accelerator, big HDD (at the time, but probably only 2 gig or so) and CD-Rom. I gave up on all things Amiga around the time PowerPC accelerators were being produced (with almost no software) and when Gateway 2000 did nothing with the license.it290 wrote:I had an Amiga as my daily use computer up until 1996 or so.
I finally jumped ship to PC in 1998 - the performance differential was just too much by then... and sold off my Amiga in 2001 or so. It was a sad day.
"TO THE untrained eye Christian Cooper might have been stamping out a small fire " - The Times, 7th Feb, 2004