Udderdude wrote:Your site isn't loading for me ..
Want to give a link on megaupload or something?
How about a Will Host For Food link since i like their name...?
i expect that you'll find the online highscore system'll disable itself; it attempts to connect to the website, so if one doesn't work the other probably won't.
Udderdude wrote:Also, I'm usually the scathiest guy here. >_>
Yeah, i noticed...! =-)
ForceDevice wrote:Hmm... I liked the graphic style, but some things didn't feel quite right. Try adding some animation to the ship sprites; at the very least there should be an animation for the player's ship moving to the sides, since it's a hori. Also, why are the bullets square-shaped and semitransparent?
It's only a bit of fun to be honest, as well as a live test of the first draft of that highscore management stuff; i considered animations (the sprites are all rendered with
Doga L1) but wanted to get the thing out
now rather than keep adding to it and delaying things. Oh, the bullets are square and transparent because i thought it looked cool. =-)
As it stands, i'm not planning on making any changes unless someone finds a way to make the thing crash and burn hideously, but any feedback goes towards future projects building on this base.
ForceDevice wrote:Also, if I may ask (and I'm probably wrong), have you developed any other game with "quant-something" as its title in the past? Just curious.
No, this is the first game i've coded with a Q at the start of the name... or at least it is as far as i remember and anything else would've been an 8-bit game! =-)