I thought everyone hated Ibara...?
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playboycougar
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I thought everyone hated Ibara...?
So maybe I'm hallucinating, but I thought everyone hated Ibara.... Now when I read reviews, it seems like everyone is praising its divergence from the Cave norms, and how much it is like Battle Garrega.
Re: I thought everyone hated Ibara...?
It is quite a bit like Bettle Garegga, to be fair.playboycougar wrote:So maybe I'm hallucinating, but I thought everyone hated Ibara.... Now when I read reviews, it seems like everyone is praising its divergence from the Cave norms, and how much it is like Battle Garrega.
Personally, I've always liked Ibara, but I know several friends that absolutely can't stand it.
"TO THE untrained eye Christian Cooper might have been stamping out a small fire " - The Times, 7th Feb, 2004
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playboycougar
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professor ganson
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There are plently of things to like about the gameplay, and the game is plenty challenging/deep. I just hate it artistically. As impressively detailed as the graphics are (if you have the PCB), and as clever as some of the environs are, it's just awful to turn Garegga's dark world into that. I wish someone could help me describe what is wrong with the look of the game. The words are escaping me.
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It's not supposed to look like Garegga at all so I don't know why you'd get upset about it. Do you get upset that Muchi Pork doesn't look like Cyvern or Pink Sweets doesn't look like Recca? Ibara isn't the sequel to Garegga, even if they play fairly similar.professor ganson wrote:As impressively detailed as the graphics are (if you have the PCB), and as clever as some of the environs are, it's just awful to turn Garegga's dark world into that.
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mortified_penguin
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professor ganson
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Sorry, but all I can think of are the cranes as a similarity and the fact the first boss looks a Bit like nose lasagne... no doubt ibara has a few nods of the head to garegga but it has its own style to it.professor ganson wrote:The whole first level is visually inspired by Garegga in every way.Gwyrgyn Blood wrote: It's not supposed to look like Garegga at all.I really don't understand your comment here.
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I mean the overall look and theme of the game is completely different. Garegga is a dark and semi-realistic looking game in a military style, Ibara is much brighter and colorful and has an almost steampunk kind of a theme. Ibara borrows some styles of buildings/enemies/explosions but overall the games don't look very much alike.professor ganson wrote: The whole first level is visually inspired by Garegga in every way.I really don't understand your comment here.
I mean Batrider plays a lot like Garegga too but has a completely different theme as well. Do you hate the way Batrider looks because it's inspired by Garegga but is much more colorful and in a different setting?
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There's some really ugly boss milking stuff in Ibara that I think pushes it down a notch from Garegga in the long run. It's not stuff you get into until you get really far into scoring though, but Boss 3 and 6 are pretty ridiculous (I can't fault for Boss 2 because Garegga has Boss 3 which is the same thing).jpj wrote:ibara is better than garegga in every aspect bar ship selection and soundtrack. awesome game![]()
No! I love Raizzing, but I hate Ibara. I hate it's messy,rough,pixelated,gritty look. It looks done by someone who does not know how to use CGI and hicolor GFX probably. I hate those bullets and I hate those shitty transparencies. It's the most messed up game I know in terms of visibility.jonny5 wrote:cave fans hate ibara....raizing fans love it.....
if you enjoy yagawa, you will like ibara.....otherwise avoid it
And yes, I own the PCB

What I like about Ibara: Music, style of the first stage, those Lolis, the artworks and the train boss (L4 or L5?).
The future is 2D
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professor ganson
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OK, maybe I'm really off in thinking of Ibara as deeply inspired by Garegga visually. My main point, though, is that I really dislike the overall look of Ibara-- whether it is a spin on Garegga or not. But, then, I also don't care much for the visual style of APB either. Garegga, Dimahoo, and Battle Bakraid are more my style, though it took me a while to appreciate Dimahoo.
hmmmm...this discussion is very interesting....
it seems a lot of people are put off by the appearance but like the gameplay....and just as many like the appearance but dislike the gameplay....
me personally, i kinda liked the visuals....hard to see bullets aside(you should know they are coming after the first few deaths anyways
), i thought it was a very pretty game....
the soundtrack is awesome....it goes perfectly with the game...gets you pumped...me, anyways
the only deterring factor for me was the rank....ive never really played much raizing stuff, so the way you have to play is the exact opposite of how i normally play.....
i liked the patterns....different, but fun.....and oddly enough i kinda liked the rank in this respect, because if i ramped it up quick i faced different more dense patterns....that part was kinda cool....not quite knowing what was coming next
i do plan to pick ibara up again....especially if it stays this cheap....i dont think i gave it enough time to 'get' it.....
when i played it, i just played as i normally would and grabbed everything and just let the rank go to hell....didnt milk anything either.....probably why i never made it past the 4th stage
....i also never fully got how to use the hadou gun properly.....
now that i think about it that was what weirded me out the most with ibara...having to bomb all the time......i normally never bomb, even when i should
it seemed very odd to me
it seems a lot of people are put off by the appearance but like the gameplay....and just as many like the appearance but dislike the gameplay....
me personally, i kinda liked the visuals....hard to see bullets aside(you should know they are coming after the first few deaths anyways

the soundtrack is awesome....it goes perfectly with the game...gets you pumped...me, anyways
the only deterring factor for me was the rank....ive never really played much raizing stuff, so the way you have to play is the exact opposite of how i normally play.....
i liked the patterns....different, but fun.....and oddly enough i kinda liked the rank in this respect, because if i ramped it up quick i faced different more dense patterns....that part was kinda cool....not quite knowing what was coming next
i do plan to pick ibara up again....especially if it stays this cheap....i dont think i gave it enough time to 'get' it.....
when i played it, i just played as i normally would and grabbed everything and just let the rank go to hell....didnt milk anything either.....probably why i never made it past the 4th stage

now that i think about it that was what weirded me out the most with ibara...having to bomb all the time......i normally never bomb, even when i should

it seemed very odd to me
Fixed for you. The jury's still out on the soundtrack as far as I'm concerned (both are full of win)jpj wrote:ibara is better than garegga in every aspect bar ship selection

I love the visuals of Ibara (don't give a toss about the loli, since they are really only between-stage filler); I really don't like the visuals on Garegga. I'm especially amused that some people criticise the bullets as being hard to see when simultaneously comparing it to Garegga... with it's brown-on-brown bullets.
Visually I don't think it looks anything like Garegga, but design-wise there are definitely similarities and certainly in playing style (the cranes are just one nod to Garegga) - when I play Ibara it feels like I am playing a stupidly-hard, pretty-graphics remake of Garegga - the best of both worlds for me, really.
Now, what I really don't get is Pink Sweets ~Ibara Sorekara~ - I owned it and just really couldn't get into it at all, so passed it on.
"TO THE untrained eye Christian Cooper might have been stamping out a small fire " - The Times, 7th Feb, 2004
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professor ganson
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I actually like that the rank in Ibara destroys me every time. I have a real sense that there's so much to learn, a real sense of depth. Too bad the visuals make the world look superficial, somehow lacking in depth.
Last edited by professor ganson on Fri May 29, 2009 9:35 pm, edited 1 time in total.
I love 'em both. Aesthetically, I'd have been annoyed if Ibara had discarded Garegga's "shrapnel in muh face, can't see shiiiit!" visual chaos way moreso than adding steampunk and a few panties. Garegga's machines were often of a grimly fantastical nature anyway.

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well it is only a videogameprofessor ganson wrote:the visual make the world look superficial
(honestly, are you trolling me or what cos i can't fucking tell anymore

gwy: like i was saying last time we were chatting about it, stage 3 doesn't bother me too much, but the potential point increase from teresa is kinda whack. mind you, maybe there's a similar thing in batrider too that we just don't know about yet (?). and i quite enjoy enjoy taking a breather on the stage 2 boss.
i wrote some shit for ibara over here a while ago

RegalSin wrote:Videogames took my life away like the Natives during colonial times.
professor ganson wrote:I wish someone could help me describe what is wrong with the look of the game. The words are escaping me.
Pale, low contrast graphics + strange pallet (orange instead of red explosions). Before I knew the game, and got the pcb, I was compelled to adjust all the guns-- it seemed awash in pale blue and orange. I think the colors are naturally a little bolder on the ps2-- the pcb hardware also has a surprisingly pale and low contrast output besides.
What's next, a sepia-tone shmup?
I love the density and ambuguity in the graphics, though, same with garegga. In garegga, it was because everything looked similar, in ibara it's because everything looks washed out.
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freddiebamboo
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I thought we got to the bottom of that, wasn't it a mamba BlackHeart II milk? My memory is terrible unfortunately...jpj wrote: gwy: like i was saying last time we were chatting about it, stage 3 doesn't bother me too much, but the potential point increase from teresa is kinda whack. mind you, maybe there's a similar thing in batrider too that we just don't know about yet (?).
I'm sure someone got their mits on a decent replay a while ago that had some trick in it, although maybe it still wasn't enough to explain the LAOS record.

there was a 17 mill replay with some nice tricks in it, but still obviously shy of LAOS's 29 mill. plasmo had quote of the motherfucking day, with something like "the path to 29 million is obvious isn't it - it's stuff we don't know"
all i managed to unearth was that LAOS also had the previous record which was a 23 million, and was *not* an ALL, and it's definitely tied into sky high rank. haven't played or been interested in it for years though 


RegalSin wrote:Videogames took my life away like the Natives during colonial times.
Well, that's a common trait shared between all of Yagawa's games, from Garegga onwards: drive the rank sky-high and score lots off particular tricks. The only reason this doesn't appear in Bakraid is because Bakraid is not a Yagawa game, if I remember correctly, despite sharing some similar traits.jpj wrote:there was a 17 mill replay with some nice tricks in it, but still obviously shy of LAOS's 29 mill. plasmo had quote of the motherfucking day, with something like "the path to 29 million is obvious isn't it - it's stuff we don't know"all i managed to unearth was that LAOS also had the previous record which was a 23 million, and was *not* an ALL, and it's definitely tied into sky high rank. haven't played or been interested in it for years though
Regarding Batrider, someone in my old score thread did a test of the game at maximum rank, and there is indeed a lot more points to be had from navigating the game at maximum rank - for example, the Airport stage's boss fires off a shower of wing drones at maximum rank, practically doubling your score potential. I'd wager Bashinet2's destroyable missiles are affected by rank too, as well as Black Heart2.
As for Ibara, I love them both. Ibara is highly detailed (like Garegga), has an insane rank system that needs to be exploited for score (like Garegga), and has the carnival of bullets and shrapnel, and the symphony of explosions that dazzle the senses (like Garegga), but to me, that's all they share. I view them both as separate games despite their similarities, and not one being the spiritual sequel/prequel of the other.

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Sturmvogel Prime
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Ibara is not a bad game, imagine 19XX combined with Battle Garrega, but the only thing that i f.--ng hate is it's Arrange Mode, it's totally insane!
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CStarFlare
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you need a new monitor.....i have no idea what you are talking about with the washed out colors......what were you playing it on?dpful wrote:professor ganson wrote:I wish someone could help me describe what is wrong with the look of the game. The words are escaping me.
Pale, low contrast graphics + strange pallet (orange instead of red explosions). Before I knew the game, and got the pcb, I was compelled to adjust all the guns-- it seemed awash in pale blue and orange. I think the colors are naturally a little bolder on the ps2-- the pcb hardware also has a surprisingly pale and low contrast output besides.
What's next, a sepia-tone shmup?
I love the density and ambuguity in the graphics, though, same with garegga. In garegga, it was because everything looked similar, in ibara it's because everything looks washed out.
have you ever owned any other sh3 games?
i think you just needed to tweak your monitor levels....
in my experience, normal monitor settings(that work for most games) makes sh3 stuff looks washed out......i always have to tweak when i switch them
To be fair, it does use a lot of pastel colours which can make it look rather pale at first glance. I rather like it, though. I don't know what dpful means about the contrast though, that's fine to me (aside from the contrast of Bullet :: Playfield, but that's the same with Garegga, but for a different reason).jonny5 wrote:i have no idea what you are talking about with the washed out colors
The dreadful PS2 port does have darker colours on the bullets etc. IMO, it's needed due to the horrid filtering, though.
"TO THE untrained eye Christian Cooper might have been stamping out a small fire " - The Times, 7th Feb, 2004
/puts on his WTF!? hat...

WTF!? Have you not seen the amount of milking done in Garegga superplay?Gwyrgyn Blood wrote:There's some really ugly boss milking stuff in Ibara that I think pushes it down a notch from Garegga in the long run.
WTF!? are you talking about?Icarus wrote:The only reason this doesn't appear in Bakraid is because Bakraid is not a Yagawa game, if I remember correctly, despite sharing some similar traits.
