Shmupfight #1 : Gradius Vs R-Type
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Bloodreign
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I own far more Gradius than I do R-Type, I like both series, but Gradius gets my vote. Nothing gets an adrenaline rush out of me like Gradius, plus it's a game where I get really nervous that I can make it through some tight situations. R-Type while slower, also gets me at times, but nothing like Gradius.
https://www.dropbox.com/s/merftyc86w4pt ... n.txt?dl=0 My game collection so far
gotta be original r-type.
my old boss had the US r-type cab in his kitchen
i miss those days...
i think a lot of people here measure a game purely on it's scoring system, but there's far more elements that make up a game. and r-type just drips with it's foreboding atmosphere. love it
my old boss had the US r-type cab in his kitchen

i think a lot of people here measure a game purely on it's scoring system, but there's far more elements that make up a game. and r-type just drips with it's foreboding atmosphere. love it
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
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saucykobold
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R-Type, easily.
Edit:
Here's a prime example. Start watching at 8:38.
http://www.nicovideo.jp/watch/sm217250
The player dies repeatedly here, despite being good enough to score over 10 million points. If he hadn't memorized an ad hoc solution to this checkpoint, he would have lost all of his lives.
Gradius has plenty of this (after the first loop). There are some checkpoints that will kill you off if you haven't memorized a solution.kengou wrote:Memorize this enemy popping at you from behind or you die! Memorize where to go or the environment will crush you!
Edit:
Here's a prime example. Start watching at 8:38.
http://www.nicovideo.jp/watch/sm217250
The player dies repeatedly here, despite being good enough to score over 10 million points. If he hadn't memorized an ad hoc solution to this checkpoint, he would have lost all of his lives.
Last edited by saucykobold on Wed May 20, 2009 8:47 pm, edited 1 time in total.
I agree with Mr West.
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All Your Shmups are belong to us!
http://mctgaming.blogspot.com/
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All Your Shmups are belong to us!
Just because Gradius has some of this, in the second loop no less, doesn't mean R-Type doesn't have a LOT more of it, throughout the game. Gradius isn't perfect by any means. R-Type just feels a lot more cheap when you die.saucykobold wrote:Gradius has plenty of this (after the first loop). There are some checkpoints that will kill you off if you haven't memorized a solution.kengou wrote:Memorize this enemy popping at you from behind or you die! Memorize where to go or the environment will crush you!
Edit:
Here's a prime example. Start watching at 8:38.
http://www.nicovideo.jp/watch/sm217250
The player dies repeatedly here, despite being good enough to score over 10 million points. If he hadn't memorized an ad hoc solution to this checkpoint, he would have lost all of his lives.
"I think Ikaruga is pretty tough. It is like a modern version of Galaga that some Japanese company made."
Hardly. Almost all checkpoints in all R-Type games can be navigated with the very minimum of weapons - a bare Force Device with no powerups - and if you're particularly creative, you can play the entire game without powerups (R-Type Delta in particular even has a clearance note that acknowledges this). That is in part due to the good stage design by Irem throughout the series (though I don't count some of Final's stages in this regard, mainly the first stage of the game, and some of the sparser variants of later stages).kengou wrote:Just because Gradius has some of this, in the second loop no less, doesn't mean R-Type doesn't have a LOT more of it, throughout the game. Gradius isn't perfect by any means. R-Type just feels a lot more cheap when you die.
The same cannot be said of many if not all of Gradius's stage designs, in particular III, IV and especially V. Many segments in many of the Gradius games will rape you of lives if you attempt them without the very minimum of powerups (one speedup, and either Double, Laser or Option).

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Super Laydock
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If indeed it's original Gradius vs original R-t-type:
Graphics:
R-Type by far. Well and inspiring looking enemies (especially the bosses).
Gradius has it's moments, but graphically it's just a bit underwhelming (even in those days).
Music:
Gradius, without even the smallest of doubts. No contest.
Gameplay:
Slight edge to R-type due to it's innovative weapon and power up system.
It's the shootable/able to help defend part of the pod that gives it the edge.
Makes it strategically more interesting.
Fun:
well due to the music I will always love my Gradius.
Both are highly memorizers, and the stages + bosses in R-type are more memorable and varied.
So if for the original Gradius vs original R-type, I'd have to vote:
R-type.
If we were talking about the whole of both series,
Gradius by a large margin. (Salamander and the Nemesis 2 on MSX especially kick every R-types ass). And Gradius III also is an undeniable classic.
Graphics:
R-Type by far. Well and inspiring looking enemies (especially the bosses).
Gradius has it's moments, but graphically it's just a bit underwhelming (even in those days).
Music:
Gradius, without even the smallest of doubts. No contest.
Gameplay:
Slight edge to R-type due to it's innovative weapon and power up system.
It's the shootable/able to help defend part of the pod that gives it the edge.
Makes it strategically more interesting.
Fun:
well due to the music I will always love my Gradius.
Both are highly memorizers, and the stages + bosses in R-type are more memorable and varied.
So if for the original Gradius vs original R-type, I'd have to vote:
R-type.
If we were talking about the whole of both series,
Gradius by a large margin. (Salamander and the Nemesis 2 on MSX especially kick every R-types ass). And Gradius III also is an undeniable classic.
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Yeah, in fact I'm a bit surprised about the results so far.
I'm slowly beginning to question the fairness of this comparison; like Oscuro already mentioned, the 2-year difference is huge for a videogame, especially in the mid-eighties.
Even tough I voted for R-Type, I still think that Gradius needs more recognition for pulling off that stuff in '85. Just my 2 cents...
I'm slowly beginning to question the fairness of this comparison; like Oscuro already mentioned, the 2-year difference is huge for a videogame, especially in the mid-eighties.
Even tough I voted for R-Type, I still think that Gradius needs more recognition for pulling off that stuff in '85. Just my 2 cents...
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angrycoder
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angrycoder
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Like i said, they've been eclipsed by better games in their own series. I don't need to show respect just because they are older. It would even make more sense to compare each series as a whole, rather just looking at their first entries, since based on the comments, thats what a lot of people are doing anyhow.nimitz wrote:These are some of the best games of the 80's. Show some respect.angrycoder wrote:It would be a much better poll if you picked better games from their respective series. R-type 1 vs Gradius 1? Who gives a shit.
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professor ganson
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No, in the North American gaming community at large these are the most famous shmups proper (i.e. not including proto-shmups like Space Invaders, Galaga, Defender...). It's reasonable to compare them.angrycoder wrote:It would be a much better poll if you picked better games from their respective series. R-type 1 vs Gradius 1? Who gives a shit.
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MadSteelDarkness
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At first I thought that I never played Gradius I, after that I remembered playing this as Nemesis on both the MSX at school many years ago and on the C64. The C64 version unfortunately had a bug and crashed after 30 seconds or so.
My memories of the Nemesis MSX version are vivid however. I quite liked the game, but it was shockingly hard. BUT I did not have the eye-hand coordination skills I gathered today and was not really into shooters those days.
Although my vote may not be completely fair based on the above, I vote for R-Type. I played this on Amiga, Sega MS and PS1 and it is still brilliant. It is an all-time classic with the unique force device, fun levels (although I hate level 6) and nice bosses.
My memories of the Nemesis MSX version are vivid however. I quite liked the game, but it was shockingly hard. BUT I did not have the eye-hand coordination skills I gathered today and was not really into shooters those days.
Although my vote may not be completely fair based on the above, I vote for R-Type. I played this on Amiga, Sega MS and PS1 and it is still brilliant. It is an all-time classic with the unique force device, fun levels (although I hate level 6) and nice bosses.
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Super Laydock
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Border Down vs Gradius Vszycag wrote:I can't even think of other "shmupfights" that would be interesting at all. UN Squadron vs. Phalanx? It's just kind of silly.
GigaWing vs GigaWing 2
Dodonpachi vs Dodon Pachi DOJ
Scramble vs Super Cobra

come on the list is "almost endless"...
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Bathroom hero!
Bathroom hero!
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Herr Schatten
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Not necessarily. That argument would only be valid if both games were typical examples of the status quo of shmups at the time they were released. This is not the case. In fact, both games were far ahead of their time, so it's perfectly possible to judge and compare them without taking the context of their time into too much consideration. The things that made them both classics had nothing to do with the advances in hardware, and the gameplay innovations they both came up with came practically out of nowhere and weren't based on any previous development.ZOM wrote:like Oscuro already mentioned, the 2-year difference is huge for a videogame, especially in the mid-eighties.
For example, Exzisus (by Taito) came out at the same time as R-Type. It's a typical example of what your average shmup looked like in 1987. You can see that the technical side is there, but just look at what was considered decent level design back then. Compare that to the sophisticated stages of Gradius and R-Type.