the scoring is cool. gotta collect all those cubes. they just went from lemon to lime, that's all
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jpj
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Chi_Ryu
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Word. I like the scoring system on Ketsui a lot. Easy to pick up for n00bs, the risk factor of having to pointblank from time to time, and the joy of spotting ways to reap in those 5-chips that you'd never seen before. Plus they don't fly to the ship if you are too far away...jpj wrote:the scoring is cool.
On another topic, I've just played Ketsui Death Label for the first time. All I can say is "lol" to anyone who was judging Ketsui on this. It's not a bad game, but Ketsui without the scoring system isn't Ketsui.
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jpj
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rob, i think the problem is you secretely love chaining
and sven, it's better to simply call something "overrated" than say it sux
like my esteemed colleague Mr Chi said, it's all about shooting enemies straight in the face
i've owned my board for about 3 years. i think the main reasons anyone ever sells it is a) they're broke; and b) they got a 1-ALL and are happy to leave it at that.
i think the thing about ketsui that stands out the most for me though would be the combination of the music and the bullet patterns, both are first rate
and sven, it's better to simply call something "overrated" than say it sux
like my esteemed colleague Mr Chi said, it's all about shooting enemies straight in the face
i think the thing about ketsui that stands out the most for me though would be the combination of the music and the bullet patterns, both are first rate
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
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Rob
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You make it sound like Gears of War but it's not. :[jpj wrote:it's all about shooting enemies straight in the face![]()
Not to be all Cave vs. Psikyo (clear victory) but Dragon Blaze has more satisfying pointblanking. Dragon shot is more boom, in your face. Especially nailing a tech bonus on a boss, while Ketsui seems more concerned with chipping parts off of bosses which is the most boring thing. Then you have to collect the coins in DB, which is half the fun/challenge.
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jpj
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yeah, but you have to suffer through dragon blaze's abysmal soundtrack in the process
i don't think there's that much chipping away, as a lot of bosses/midbosses don't have lots of destructable parts. you're making it sound like battle garegga
during the levels, it's all about shooting a popcorn enemy point-blank, and sweeping around with your laser sucking up [5] chips. and repeating that in short little bursts. so it's a lot less asinine than the pachis. a player can get a 1-ALL with 100+ mill without ever seeing a replay. only thing that's a drag (i don't know if this is in the DS version or not), but there's a way of "tricking" the game into giving you extra chips if you destroy a large enemy by pressing A so that when you kill it, it's during the initial Shot style bullets, and as it blows up, you switch to the Laser, therefore getting the 5 chip, and generating extra amounts of them by being in laser mode. i can only really be bothered to do that shit in stage 1 to be honest
dragon blaze seemed really reliant on the dragon shot from what i remember (?)
i probably already said this in the opening post, but i think ketsui is probably the best "distillation" of the cave/ikeda 5 stage 2 loop formula. i think it's got the balance just right
i don't think there's that much chipping away, as a lot of bosses/midbosses don't have lots of destructable parts. you're making it sound like battle garegga
dragon blaze seemed really reliant on the dragon shot from what i remember (?)
i probably already said this in the opening post, but i think ketsui is probably the best "distillation" of the cave/ikeda 5 stage 2 loop formula. i think it's got the balance just right
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
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Rob
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I don't think DB's soundtrack is bad, but it's more appropriate to listen to some epic metal about wizards.
Not defending asinine Pachis, but the huge multiplier games provide larger rewards for the most difficult improvements. Even spreads and short burst scoring seems more appealing at the start, but you probably won't want to put in hours and hours for small improvements later on. For most there will always be the extra loops, but then you have the chore of clearing the first dozens of times. Single loop score-focused games cut the unnecessary repetition and feel more 'complete'. This is why GUWANGE is clearly Cave's best.
Sweeping is a chore.sweeping around with your laser sucking up [5] chips. repeating that in short little bursts. so it's a lot less asinine than the pachis.
Not defending asinine Pachis, but the huge multiplier games provide larger rewards for the most difficult improvements. Even spreads and short burst scoring seems more appealing at the start, but you probably won't want to put in hours and hours for small improvements later on. For most there will always be the extra loops, but then you have the chore of clearing the first dozens of times. Single loop score-focused games cut the unnecessary repetition and feel more 'complete'. This is why GUWANGE is clearly Cave's best.
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Rob
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I don't mind the counterstop problem (that'd just make me feel really awesome). I mean, if I'm going to stop playing the game eventually it might as well end with the satisfaction of having broken it. The boss milking sucks but when compared to repeating the same stages twice it's not so bad. Which is your favorite?
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Gwyrgyn Blood
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You can do this to any enemy, not just large ones. For example you can do it on the first popcorn enemies that show up in stage 1.jpj wrote:only thing that's a drag (i don't know if this is in the DS version or not), but there's a way of "tricking" the game into giving you extra chips if you destroy a large enemy by pressing A so that when you kill it, it's during the initial Shot style bullets, and as it blows up, you switch to the Laser, therefore getting the 5 chip, and generating extra amounts of them by being in laser mode. i can only really be bothered to do that shit in stage 1 to be honest
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rtw
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You are aware that Ketsui features 2 helicopters ?Rob wrote:The scoring system doesn't look interesting to me, but I'd take a DOJ with helicopters. Helicopters are always cool. :]
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charlie chong
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a+c is your friend. it leads to crippling repetitive strain injury thoGwyrgyn Blood wrote:You can do this to any enemy, not just large ones. For example you can do it on the first popcorn enemies that show up in stage 1.jpj wrote:only thing that's a drag (i don't know if this is in the DS version or not), but there's a way of "tricking" the game into giving you extra chips if you destroy a large enemy by pressing A so that when you kill it, it's during the initial Shot style bullets, and as it blows up, you switch to the Laser, therefore getting the 5 chip, and generating extra amounts of them by being in laser mode. i can only really be bothered to do that shit in stage 1 to be honest
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jpj
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thank you for the voting support Skykid, msm, and gunbird18
gwyrgyn: do you actually generate extra chips though, from the popcorn enemies..?
rob: if you don't have a suitable way of playing the recent pcb-only stuff, i'm wondering if you've played galuda 2, futari, muchi pork, ibara black label, DFK, deathsmiles, as well as ketsui, etc etc. guwange is excellent, but they've had lots of good games recently too
survival is a big part of ketsui's scoring. so you aren't focusing on "how can i get 10 more chips from this bit?" etc. i can't remember exactly how it's calculated, but you get a nice bonus on each level, so you're usually trying to learn how to take out each level/boss with a no-miss no-bomb strategy. which is easier said than done. and to my knowledge, the second loops don't feature any difference in chip value point-blanking or not (although point-blanking does decrease the amount of suicide bullets released), and the 2nd loops are far more focused on just shooting and survival.
someone like CHI or MMM would be better to comment, but i don't think ketsui, even on your 1000th credit, is ever a chore really. especially as the 1st loop is the one where you have to play aggressively for score
rtw:
gwyrgyn: do you actually generate extra chips though, from the popcorn enemies..?
rob: if you don't have a suitable way of playing the recent pcb-only stuff, i'm wondering if you've played galuda 2, futari, muchi pork, ibara black label, DFK, deathsmiles, as well as ketsui, etc etc. guwange is excellent, but they've had lots of good games recently too
survival is a big part of ketsui's scoring. so you aren't focusing on "how can i get 10 more chips from this bit?" etc. i can't remember exactly how it's calculated, but you get a nice bonus on each level, so you're usually trying to learn how to take out each level/boss with a no-miss no-bomb strategy. which is easier said than done. and to my knowledge, the second loops don't feature any difference in chip value point-blanking or not (although point-blanking does decrease the amount of suicide bullets released), and the 2nd loops are far more focused on just shooting and survival.
someone like CHI or MMM would be better to comment, but i don't think ketsui, even on your 1000th credit, is ever a chore really. especially as the 1st loop is the one where you have to play aggressively for score
rtw:
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
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charlie chong
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it's true jpj.. just try a run getting five chips off popcorn enemies using a+c instead of shooting enemies with c then moving to a. not only do you lock quicker but often the popcorn enemies release more chips than usual.
it took me a evening to adjust to playing this way
it took me a evening to adjust to playing this way
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FUK NO KILL THEM TOOO

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FUK NO KILL THEM TOOO
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SAD THING IS AFTER SEEING DEATH SMILES 2 AND NO YAGWA GAMES FOR A WHILE I BELIEVE THIS MAY BE TRUE
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jpj
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cave's worst games are better than most companies best games
not that i even think they've had any "bad" games per se (deathsmiles 2 aside). what i meant was that ketsui is *probably* the best of the ikeda made games that are of the 5 stages/2 loop variety. ie ketsui is better than: ddp, doj, progear, dfk. some people agree, some don't
cheers charlie, i'll give that a try
cheers charlie, i'll give that a try
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
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emphatic
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jpj wrote:cheers charlie, i'll give that a try
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Cave`s others?-I`ve tried them ALL. I honestly think Cave are a one-hit-wonder with Ketsui. Blimey, what a hit though!
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Chi_Ryu
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Give them a chance... it's not released till tomorrowjpj wrote:not that i even think they've had any "bad" games per se (deathsmiles 2 aside)
Anyway, horses for courses, lads. I love Ibara, others think it is the biggest pile of turd ever. I can't stand Mushihimesama, other's think it is the bee's knees (or ladybird, or insert other insect here).
And some people don't even like Dangun Feveron - ker-azy! XD
Cave needs to get Ketsui 2 written and published, tbh.
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jpj
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you are correct good sir, and doj is a lot better than ddp (although i am unsure if doj warranted a sequel in the shape of DFK
). and it took cave a while to get the chaining system as good as it could be. but i don't know what you'd alter with ketsui's scoring system. i think if they did a ketsui 2, maybe they'd go a completely different route with it..?
certainly out of all their games, a guwange 2 or ketsui 2 would be the most interesting prospect
(but i fear loli overdose and cheap 3D graphics will be the future...
)
certainly out of all their games, a guwange 2 or ketsui 2 would be the most interesting prospect
(but i fear loli overdose and cheap 3D graphics will be the future...
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
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emphatic
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Yes, or Mushihime-III (non-puzzle). Preferrably not a prequel, they're young enough as it is.jpj wrote:certainly out of all their games, a guwange 2 or ketsui 2 would be the most interesting prospect![]()
(but i fear loli overdose and cheap 3D graphics will be the future...)
| My games - http://www.emphatic.seRegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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if they made a sequel to mushi-tama i would buy it on releaseemphatic wrote:Yes, or Mushihime-III (non-puzzle). Preferrably not a prequel, they're young enough as it is.jpj wrote:certainly out of all their games, a guwange 2 or ketsui 2 would be the most interesting prospect![]()
(but i fear loli overdose and cheap 3D graphics will be the future...)