escadrille wrote:
I love the NES/SNES Zelda games, but what was the "gritty" part? You play an elf rescuing a princess in a fantasy kingdom.
I think I meant "open-ended"--the assault on the senses wasn't as aggressive. Because of this, the game world was unrefined and half of it was created in the player's imagination.
Due to this "native support", the game was different for each person, instead of being the heavily refined movies that they are today.
escadrille wrote:
I love the NES/SNES Zelda games, but what was the "gritty" part? You play an elf rescuing a princess in a fantasy kingdom.
I think I meant "open-ended"--the assault on the senses wasn't as aggressive. Because of this, the game world was unrefined and half of it was created in the player's imagination.
Due to this "native support", the game was different for each person, instead of being the heavily refined movies that they are today.
Ah, I understand what you mean now, and I sympathize. I think the simplicity of the 2D Zelda games, or the pre-FF7 RPGs, does contribute to the experience.