Death Smiles: Countdown to North America Invasion

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kk1030
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Post by kk1030 »

mrtie wrote:Hey I know this kinda a dumb question but how in gods name do you play 2 player, I was sitting there going through every menu and each mode and it only offers 1p start, is it only single player? My and the girl are having fun trading off but would like to 2p action if possible.
2p mode only available in 360 and acrade.

1.1 only offers 1p.
kk1030
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Post by kk1030 »

Chiaroscuro wrote:I got some screen resolution bugs. I am running my 360 through VGA cable at 1360x768 resolution. All the Xbox 360 menus and backgrounds are displaced to the left and below, cutting parts of the screen. Once the game begins it is fine, the game screen is centered, but if I pause and get the 360 menu, it is also displaced. I swith to a non widescreen resolution 1024x768 and the problems were gone. I guess if I use component and stays at 720p they will be gone too (will test it tomorrow) but I would like to use my TV native resolution.

Also, the screen size is way big at 100%, cutting the top and botton of the game screen. I have to set it to 92% at 1360x768 resolution.
depends on what kind of monitor/tv you have, you should be able to config your resolution in both your display device or xbox dashboard.
when I first play SF4, part of the right screen was cutted off(since I was running 1920 on my monitor with the setting "wide screen"). I then have change the setting back to "just fit" for it to work.
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Chiaroscuro
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Post by Chiaroscuro »

kk1030 wrote:
Chiaroscuro wrote:I got some screen resolution bugs. I am running my 360 through VGA cable at 1360x768 resolution. All the Xbox 360 menus and backgrounds are displaced to the left and below, cutting parts of the screen. Once the game begins it is fine, the game screen is centered, but if I pause and get the 360 menu, it is also displaced. I swith to a non widescreen resolution 1024x768 and the problems were gone. I guess if I use component and stays at 720p they will be gone too (will test it tomorrow) but I would like to use my TV native resolution.

Also, the screen size is way big at 100%, cutting the top and botton of the game screen. I have to set it to 92% at 1360x768 resolution.
depends on what kind of monitor/tv you have, you should be able to config your resolution in both your display device or xbox dashboard.
when I first play SF4, part of the right screen was cutted off(since I was running 1920 on my monitor with the setting "wide screen"). I then have change the setting back to "just fit" for it to work.
Nah, that is not the case. The TV and 360 are properly configured to 1360x768. The game itself has a bug. Not all the screen is cut/displaced. Only the menus overlays. The background is fine, the actual game is fine. The title screen is even strange: the background is fine but the overlay that have the effects is displaced to the left, thus affectting only one part of the screen and the right side remains without the effect.
kemical
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Post by kemical »

received it today and played for a couple hours.
the scoring system seems so simple but at the same time hard to pull off.. It seems like lock shot decreases the item number in the corner no matter what? whenever I use it the numbers go down until i let go. For a while I thought I was triggering fever mode but I think it must have only been the power up mode at 1000...

what causes your "value" to go up, only when the item number is at 1000? Does value ever go down the way the number at the bottom of the screen goes down?
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msm
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Post by msm »

here's some info on the VGA problem from earlier in the thread:
Kiken wrote:
msm wrote:i'm sure someone mentioned this before but i can't find it...through VGA, the display is all messed up on my monitor, the background image is to the left, and the play area is central but seems horizontally squashed Confused so i just plugged it into a tv via rbg and it's fine, shame VGA doesn't work too well though - anyone else seen that problem?
That would be me who ran into the background left associating issue when running the game through VGA. Since the playfield is still centered correctly, simply adjust the zoom on the X and Y and then stretch the X until it's at about 120. I'm running my console on my HDTV set at 1360x768.
Thanks for the info Kiken. I haven't gone back to vga to try this yet.

got the 1cc on arcade mode the other day, not managed 360 mode as i struggle on the faster bullet patterns on the bosses. enjoying 1.1 mode too but still miles away from the second extend.
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Chiaroscuro
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Post by Chiaroscuro »

msm wrote:here's some info on the VGA problem from earlier in the thread:
Kiken wrote:
msm wrote:i'm sure someone mentioned this before but i can't find it...through VGA, the display is all messed up on my monitor, the background image is to the left, and the play area is central but seems horizontally squashed Confused so i just plugged it into a tv via rbg and it's fine, shame VGA doesn't work too well though - anyone else seen that problem?
That would be me who ran into the background left associating issue when running the game through VGA. Since the playfield is still centered correctly, simply adjust the zoom on the X and Y and then stretch the X until it's at about 120. I'm running my console on my HDTV set at 1360x768.
Thanks for the info Kiken. I haven't gone back to vga to try this yet.

got the 1cc on arcade mode the other day, not managed 360 mode as i struggle on the faster bullet patterns on the bosses. enjoying 1.1 mode too but still miles away from the second extend.
Thanks for the info, I also did that: Y is now 92% and I scretched the X up to 140% (a little more widescreen).

I hope the upcoming patch also corrects this. I do not want to switch to component and although the gameplay screen is centered it is a little bit disappointing to show the game to friends with this bug.
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Post by 8 1/2 »

So sounds like MBL is coming next week, with a price drop to 1,200 pts? Anyone confirm that rumor?
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Post by EOJ »

8 1/2 wrote: Anyone confirm that rumor?
What rumor?
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Post by 8 1/2 »

EOJ wrote:
8 1/2 wrote: Anyone confirm that rumor?
What rumor?
Nice. You're always way ahead. How do you do that?
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kk1030
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Post by kk1030 »

8 1/2 wrote:
EOJ wrote:
8 1/2 wrote: Anyone confirm that rumor?
What rumor?
Nice. You're always way ahead. How do you do that?
http://cave-game.cocolog-nifty.com/blog/

its on the development blog....
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Post by 8 1/2 »

Cool stuff. I have a friend in Japan that just drops me random messages. I got into work this morning and had an email with something like, "That shooter game you like is getting DLC next week..."
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Post by cyprien »

I'm still having a lot of trouble with this recharge trick. I'm playing most of the stages on Rank 2, could that be why?

My usual order is C1(2)-C2(2)-B1(2)-A2(3)-A1(3)-B2(2)-Castle. I know of the good milking opportunities in the volcano and graveyard but I don't entirely have the rest of the stage down. Any tips?
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Post by antares »

I played today with someone from germany and we both had zero lag during the whole game.
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Post by 8 1/2 »

Has anyone gotten the achievement for beating a stage with 0 bombs left and only half a lifebar?

I've gone through several stages in a row in this state (without continuing or anything) and have not gotten it to unlock.

I'm trying it mostly in 360 mode, on Rank 1 stages. Is there a mode or rank requirement?
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kk1030
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Post by kk1030 »

8 1/2 wrote:Has anyone gotten the achievement for beating a stage with 0 bombs left and only half a lifebar?

I've gone through several stages in a row in this state (without continuing or anything) and have not gotten it to unlock.

I'm trying it mostly in 360 mode, on Rank 1 stages. Is there a mode or rank requirement?
I did it, try to use the last bomb to finish the boss with half a block of hp.

and for the no fire stage, it has to be C-1. For the prince(only use bomb) achievement, you can get it by bombing mary.
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Post by E. Randy Dupre »

Wrt the MBL DLC, I'd much sooner they held off releasing it until the patch is out. Releasing the two things the other way around seems really perverse. Scores not saving properly is starting to get on my nerves a little, now that I'm getting a proper undertanding of how the lower-level gameplay mechanics work and having the expansion come out before the fix means that it's going to suffer from the exact same problem, at least in the short term.

Lack of replays for MBL = an inevitable effect of it coming as a download, rather than being on the disc from the start?
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Post by 8 1/2 »

E. Randy Dupre wrote:Wrt the MBL DLC, I'd much sooner they held off releasing it until the patch is out. Releasing the two things the other way around seems really perverse. Scores not saving properly is starting to get on my nerves a little, now that I'm getting a proper undertanding of how the lower-level gameplay mechanics work and having the expansion come out before the fix means that it's going to suffer from the exact same problem, at least in the short term.

Lack of replays for MBL = an inevitable effect of it coming as a download, rather than being on the disc from the start?
I had the same thought. If it was my game company we'd finish the damn patch before the DLC came out. It's just sloppy workmanship. Maybe they want to hold off and see what they'll have to patch in MLB, then just do one big patch later on that fixes both versions. Kind of a mess.
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Post by Elixir »

That still doesn't explain why they aren't including a training mode, or the ability to download/upload replays for MBL.
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Post by EOJ »

The patch is done guys. It's been done for about a week. It just takes 3-4 weeks for MS to approve it and put it up. They tested the patch with MBL to ensure there are no further glitches, and MBL will work fine on its own without the patch, so they've decided to release it early to the fans.

It's easy to save your scores if you follow the simple procedure I've described in this thread and elsewhere. So I don't see why people are still complaining about that.

I think I need to buy a few of you guys a "Jump to conclusions" mat.
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Post by agustusx »

EOJ wrote: It's easy to save your scores if you follow the simple procedure I've described in this thread and elsewhere. So I don't see why people are still complaining about that.
Because quite frankly people should be able to use the system normally and it work properly, that is one of the advantages of consoles. A game should save properly despite the order in which you access menus.

However this isn't the first game to botch saves, games like DOA4 and COD2 has save issues when they launched, those pissed me off. Losing saved missions or costumes equates to a waste of time.

At least with highscores you can always set another one :)
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Post by EOJ »

agustusx wrote:
EOJ wrote: It's easy to save your scores if you follow the simple procedure I've described in this thread and elsewhere. So I don't see why people are still complaining about that.
Because quite frankly people should be able to use the system normally and it work properly, that is one of the advantages of consoles.
True. Thankfully there is a way to save the scores until the patch comes, even if it isn't a very intuitive way.
Last edited by EOJ on Fri May 08, 2009 5:32 am, edited 1 time in total.
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Post by jp »

I'm guessing I need to make a Japanese account or get some Japanese points cards to get the MBL DLC...
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Post by kemical »

jp wrote:I'm guessing I need to make a Japanese account or get some Japanese points cards to get the MBL DLC...
Japanese account yes, to access the Japanese marketplace.

Japanese points card, questionable, I've been able to use my US creditcard while others cannot, I'll see if it still works for me when MBL is out.
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Post by kk1030 »

kemical wrote:
jp wrote:I'm guessing I need to make a Japanese account or get some Japanese points cards to get the MBL DLC...
Japanese account yes, to access the Japanese marketplace.

Japanese points card, questionable, I've been able to use my US creditcard while others cannot, I'll see if it still works for me when MBL is out.
When did you register your card onto live?
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Post by Chiaroscuro »

Points already bought and waiting for the DLC.
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Post by 8 1/2 »

I have to give it up to the flexibility of this game. I got the 1CC on Arcade Mode last night, and, feeling a bit proud, started over again and tried an all rank 3 run. I managed to stay alive until the EX stage just through the grace of all the life-ups you get when playing on rank 3, but was quickly slaughtered in the Canyon. Anyone that can clear that in death mode has my admiration. It is currently just way outside my skill level. The genius of this game is putting such stages within the reach of a non-master. In most cave shmups I'd have to get to the second loop to see the real ferocity of the final stages, but DS opens the door and says, "Sure, come on in..."
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Post by BulletMagnet »

Got my copy of this the other day - a nice package, enjoying it so far. Going to have to delve through the ST thread/s to figure out what the heck I'm doing though...
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Post by antron »

If anyone in the SF Bay Area want's to try this out come by this Saturday:
http://shmups.system11.org/viewtopic.php?t=25908
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Post by TriggerHeartExelica »

Ok so Im trying to figure out wth this recharge is that you speak of. Are you talking about the meter on the bottom left hand of the screen?
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Post by GaijinPunch »

but was quickly slaughtered in the Canyon. Anyone that can clear that in death mode has my admiration. It is currently just way outside my skill level.
All Rank 3 + Canyon quickly puts this somewhere in the middle of the Cave games in terms of difficulty.
Are you talking about the meter on the bottom left hand of the screen?
It takes impeccable timing. Follett can do it in a few places (namely on the one-eyed flying things) w/o bombs. The other characters pretty much need a bomb. The trick is, while powered up (w/ a counter of 10,000) killing a lot of enemies that spit out loads of orange crowns. This has to be done just as your timer is hitting zero. Sometimes you have to use a bomb and hold down A+B to get the timer to go down faster.
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