Bit Trip Beat coming to WiiWare....

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dave4shmups
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Bit Trip Beat coming to WiiWare....

Post by dave4shmups »

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320x240
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Post by 320x240 »

I like the idea of fusing primitive graphics with modern 'physics engines' but this looks a bit empty.
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UnscathedFlyingObject
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Post by UnscathedFlyingObject »

hey, nice pong rip off.
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Udderdude
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Post by Udderdude »

I guess developers are finally starting to max out the graphical prowess of the Wii .. >_>
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Thunder Force
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Post by Thunder Force »

Just downloaded this one today, with modest expectations, then played it on a big screen with the audio turned up high. Result: mind blown.

It's not really Pong, it's more like Arkanoid + Rez = best Wiiware exclusive, easily.

Definitely plan on picking up the announced sequel "Bit Trip Core".
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Gozer
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Post by Gozer »

I definitely recommend bit.trip beat as well. After watching some videos, I knew I would enjoy playing this one. I was worried that it would not be that difficult and that I would get bored with it fast. This game is NOT easy. It's very challenge and very addicting. I still have yet to complete the last song. It's too bad they did not have online leader boards though.

It's only $6.

Check it out.
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Daigohji
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Post by Daigohji »

Now that it's finally up for EU download, I bought it a couple of days ago. I think it's great early on, but don't like how it screws with the player's vision in later parts. The flashing green dots in the second level border on seizure inducing and some of the patterns are so intentionally confusing that anticipation and reaction are thrown out in favour of dull memorisation.
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Elixir
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Post by Elixir »

Thunder Force wrote:It's not really Pong, it's more like Arkanoid + Rez = best Wiiware exclusive, easily.
How is this even remotely like Rez?
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Jockel
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Post by Jockel »

Both feature minimalistic graphics and music? :lol:
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Thunder Force
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Post by Thunder Force »

Elixir wrote:
Thunder Force wrote:It's not really Pong, it's more like Arkanoid + Rez = best Wiiware exclusive, easily.
How is this even remotely like Rez?
Controls obviously differ completely, but remember those cubes in Rez that you shoot to transition to the next bar of music - there are similar points during the BTB stage (although they seem to trigger automatically?). You evolve/devolve as you hit / get hit, similarly, the music cues triggering on your actions and layering thicker as you progress is similar in concept, and some of it also evokes Rez's neoretro transcendent visuals. As someone who played a lot (too much honestly) of Rez, playing BTB immediately took me back to that game.
Daigohji wrote:don't like how it screws with the player's vision in later parts. The flashing green dots in the second level border on seizure inducing
The original Space Giraffe was famous for this. Compared to that it's a lot more subdued here, mercifully. Screwing with the player's vision is a good idea, but I think Spare Giraffe 360 overdid it (apparently the PC version is less crazy). :)
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