RayCrisis & nature/science defying elements in Shooters.

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
ST Dragon
Banned User
Posts: 2240
Joined: Fri Apr 01, 2005 9:11 am
Location: Lost Deimos Station

RayCrisis & nature/science defying elements in Shooters.

Post by ST Dragon »

In almost every single Shoot Em up we see various fictional and sci-fi elements and rarely bother to check on their scientific aspect or possible validity.

For example, today I was playing RayCrisis on the PC and there was one thing that caught my attention.

At the stage “Consciousness Part”
Image

You descend into an area where there is a large vertical tubular stream of liquid, which is elevating and passing through the level and large battle ships flying around it. At some point you enter the tube and the fight with the end level Boss commences.

I was wondering, what is this tube supposed to be really? Is it made of liquid, the surrounding area made up of air and the battleships flying over? Or is it the other way around? The tube made up of air and the whole area surrounding it engulfed in liquid and the battle ships actually being submarines that float around the void of the tube?
How could (if?) this be “explained” scientifically?
What were the Taito artists thinking when they conceived this idea?

What other similar elements can you think of in other shooters?
Saint Dragon - AMIGA - Jaleco 1989

"In the first battle against the Guardian's weapons, created with Vasteel Technology, humanity suffered a crushing defeat."
Thunder Force V
User avatar
ZOM
Posts: 2091
Joined: Thu Sep 18, 2008 1:21 pm
Location: ǝʇɐןoɔoɥɔ & ǝsǝǝɥɔ

Post by ZOM »

Uhm... Spaceships shooting pew pew lasers maybe?
.
Image
.
User avatar
BIL
Posts: 20289
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Post by BIL »

Taito's artists seemed fond of Bernal Spheres. You fly over one in Gekirindan's first stage, and through destroyed ones in Darius Gaiden's Zone E and Metal Black's third stage. Not a Taito game, but you're in the middle of one in Hyper Duel when it's suddenly obliterated.

In RC's context I'd guess the resemblance is just artistic, and the tube is a conduit. Equivalent to a bloodstream or so forth. Maybe it's a membrane permeable to stuff outside it, hence the player just dropping through and the boss "antibody" showing up. I really don't know enough concretely about RC's setting to say more... it's all metaphysical anyway, iirc.

RC had a great premise... it's like X-Mulitply set within an artificial life-form. It's too bad most of the game's stages don't take advantage of the setting, aside from Consciousness and the last battle.
Last edited by BIL on Mon Apr 20, 2009 2:17 am, edited 1 time in total.
User avatar
Seelen
Posts: 29
Joined: Thu Apr 16, 2009 10:49 pm

Post by Seelen »

or maybe underage maids who can fly? I think it would be easier to list the few things that ARE realistic about these games =P
User avatar
ST Dragon
Banned User
Posts: 2240
Joined: Fri Apr 01, 2005 9:11 am
Location: Lost Deimos Station

Post by ST Dragon »

High powered lasers that can cut through steel like hot butter can be created today and powerful rockets that can reach Mars too.

I was referring to other more scientific/nature defying elements.
Saint Dragon - AMIGA - Jaleco 1989

"In the first battle against the Guardian's weapons, created with Vasteel Technology, humanity suffered a crushing defeat."
Thunder Force V
User avatar
ST Dragon
Banned User
Posts: 2240
Joined: Fri Apr 01, 2005 9:11 am
Location: Lost Deimos Station

Post by ST Dragon »

Seelen wrote:or maybe underage maids who can fly? I think it would be easier to list the few things that ARE realistic about these games =P
Yeah that’s true, but let’s just concentrates to the ones that really stick out shall we?! ;)

Primarily sci-fi, space themed shooters and not unholy marriages of science, technology & sorcery seen in Shikagami No Shiro & Esp.Rade
Saint Dragon - AMIGA - Jaleco 1989

"In the first battle against the Guardian's weapons, created with Vasteel Technology, humanity suffered a crushing defeat."
Thunder Force V
User avatar
Udderdude
Posts: 6295
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Post by Udderdude »

Militaries that award your pilot extra ships based on wacky, arbitrary rules like blowing up enemies in front of their face, blowing them up within a certian time of eachother, collecting objects that fall out of their ships for no apparent reason, etc .. :P

The fact that your pilot appears in a new ship 1-2 seconds after apparently being completely obliterated .. (Bonus, name a military shmup where this doesn't happen, hint, WW2)

Ships that defy all laws of aerodynamics by being able to start and stop on a dime anywhere on a 2 dimensional plane, but are completely unable to move on the z-axis.

etc etc. conclusion : videogames don't make sense :P
User avatar
jpj
Posts: 3670
Joined: Sun Feb 05, 2006 4:44 pm

Post by jpj »

moving faster than bullet 8)
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
User avatar
SockPuppetHyren
Posts: 331
Joined: Wed Feb 20, 2008 10:27 pm
Location: Chillin in Southtown

Post by SockPuppetHyren »

Homing Lazers...which just happens to be the best idea for shmups ever.
User avatar
kengou
Posts: 1359
Joined: Sun Apr 22, 2007 3:50 am
Location: East Coast, USA
Contact:

Post by kengou »

I love how, in a real space ship, if you destroy red colored aliens they drop a glowing orb thing, and if you fly your spaceship into it, you can choose to make your spaceship upgrade itself.
"I think Ikaruga is pretty tough. It is like a modern version of Galaga that some Japanese company made."
User avatar
ZOM
Posts: 2091
Joined: Thu Sep 18, 2008 1:21 pm
Location: ǝʇɐןoɔoɥɔ & ǝsǝǝɥɔ

Post by ZOM »

SockPuppetHyren wrote:Homing Lazers...which just happens to be the best idea for shmups ever.
+1
.
Image
.
Ex-Cyber
Posts: 1401
Joined: Thu Oct 25, 2007 12:43 am

Post by Ex-Cyber »

The sheer amount of awesome it takes to single-handedly fight off an alien invasion in a zillion-dollar prototype spaceship warps reality around the pilot.
User avatar
Thunder Force
Posts: 1773
Joined: Wed Jan 26, 2005 11:21 am
Location: research and development facility for Vasteel Technology.

Re: RayCrisis & nature/science defying elements in Shoot

Post by Thunder Force »

ST Dragon wrote:Is it made of liquid, the surrounding area made up of air and the battleships flying over? Or is it the other way around? The tube made up of air and the whole area surrounding it engulfed in liquid and the battle ships actually being submarines that float around the void of the tube? How could (if?) this be “explained” scientifically?
There is nothing in Raycrisis' stages that requires any "scientific" or otherwise real explanation, as the narrative takes place inside a VR simulation. Your question has much in common with asking to explain the rules of a dream.
"Thunder Force VI does not suck, shut your fucking mouth." ~ Shane Bettenhausen
toaplan_shmupfan
Posts: 289
Joined: Wed May 28, 2008 6:15 am

Post by toaplan_shmupfan »

Another odd effect is found in Gaiares stage 2, after the snake-like midboss--it definitely has some non-intuitive gravity effects going on. Gravity pull down makes sense, but gravity pull up, without the presence of a black hole, is definitely different.

Essentially, the gravity forces the ship to always revert to the middle (i.e., move up and the ship is forced down again, move down and the ship is forced up again) and when dodging enemy shots, the shots tend to move in the same direction that the ship is moved.
User avatar
ST Dragon
Banned User
Posts: 2240
Joined: Fri Apr 01, 2005 9:11 am
Location: Lost Deimos Station

Post by ST Dragon »

Speaking of Gaiares, in level 3 after having warped to a black hole infested area of space with purple nebula, you discover a huge Citadel floating in the middle of nowhere.

Image

Image

Or later on in stage 5, you fly between a fire scorched planet like Venus / or star and a frozen ice world. You can tell from the background that there is quite a large distance between them, but later on the 2 stellar objects attract each other and almost collide, while maintaining a minimum distance for your ship to be able to fly through and fight the enemies at the same time.

Image

Image

Image
Saint Dragon - AMIGA - Jaleco 1989

"In the first battle against the Guardian's weapons, created with Vasteel Technology, humanity suffered a crushing defeat."
Thunder Force V
User avatar
ST Dragon
Banned User
Posts: 2240
Joined: Fri Apr 01, 2005 9:11 am
Location: Lost Deimos Station

Re: RayCrisis & nature/science defying elements in Shoot

Post by ST Dragon »

Thunder Force wrote:There is nothing in Raycrisis' stages that requires any "scientific" or otherwise real explanation, as the narrative takes place inside a VR simulation.
I knew that RayCrisis was the prequel of RayForce, but I didn't know that the stages were not "real"
Thanks for clearing that up.
Saint Dragon - AMIGA - Jaleco 1989

"In the first battle against the Guardian's weapons, created with Vasteel Technology, humanity suffered a crushing defeat."
Thunder Force V
User avatar
Observer
Posts: 1516
Joined: Sat Jul 12, 2008 11:23 pm
Location: In a huge battleship

Re: RayCrisis & nature/science defying elements in Shoot

Post by Observer »

ST Dragon wrote:
Thunder Force wrote:There is nothing in Raycrisis' stages that requires any "scientific" or otherwise real explanation, as the narrative takes place inside a VR simulation.
I knew that RayCrisis was the prequel of RayForce, but I didn't know that the stages were not "real"
Thanks for clearing that up.
Did you notice that you are coming out of a green wireframe mess when you start the game? And everything has a strange look. It kinda gives away the digital nature of the whole thing. Plus bosses get quite surreal and I love it. Usually a Taito trademark: when things look normal a motherfucking giant lobster or a crab will come out with an aircraft carrier and firing lasers.

In short, doesn't have to make sense.

At this rate we would end up questioning how some giant golden diamond-shaped crystal can warp things back in time and reset the world now and then 'until they learn'. Or how it can assemble a big badass cannon out of nowhere.

Or why in Blazing Star we end up fighting a gigantic, deformed alien baby or why there is a cow in Death Smiles and soon a baby firing danmaku out of his eyes :P Or the surrealistic nature of Darius. Absolute Defender, Tripod Sardine, etc.

But this thread reminded me how badass those homing lasers are. :D
Image
NOW REACHES THE FATAL ATTRACTION BE DESCRIBED AS "HELLSINKER". DECIDE DESTINATION.
User avatar
ST Dragon
Banned User
Posts: 2240
Joined: Fri Apr 01, 2005 9:11 am
Location: Lost Deimos Station

Post by ST Dragon »

Excellent quotes Observer! ;) lol!

But I'm still waiting your opinions on those Doujin shooters I posted on the other thread... ;)
Saint Dragon - AMIGA - Jaleco 1989

"In the first battle against the Guardian's weapons, created with Vasteel Technology, humanity suffered a crushing defeat."
Thunder Force V
PC Engine Fan X!
Posts: 9159
Joined: Wed Jan 26, 2005 10:32 pm

Re: RayCrisis & nature/science defying elements in Shoot

Post by PC Engine Fan X! »

ST Dragon wrote:
Thunder Force wrote:There is nothing in Raycrisis' stages that requires any "scientific" or otherwise real explanation, as the narrative takes place inside a VR simulation.
I knew that RayCrisis was the prequel of RayForce, but I didn't know that the stages were not "real"
Thanks for clearing that up.
So the events that take place in Raystorm, are they considered a three-dimensional spin-off on the 2-D events that take place in RayForce?

If the events in RayCrisis take place before RayForce, do the events in Raystorm follow after what is shown in RayForce? If that is so, then Ray Storm would be considered the "final" chapter in the Ray series.

Or is it that RayForce is a wholly story unto itself (with RayStorm being just another 3-D interpetation of what takes place in RayForce)? Taito sure knows how to mess with shmuppers' heads in screwing the chronological timeline of the Ray series. ^_~

I was stunned to see the ending of RayCrisis that lead to the start of RayForce...I was hoping to see some sort of grand finale conclusion to the entire Ray series as a befitting end but Taito decided to spin things around.

It would be interesting to see if a fourth Ray game could be made...or has Taito always envisioned it's Ray shmup series as a trilogy from the beginning of conception?

PC Engine Fan X! ^_~
Last edited by PC Engine Fan X! on Mon Apr 20, 2009 10:47 pm, edited 1 time in total.
User avatar
BIL
Posts: 20289
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Post by BIL »

Raystorm's story & premise is entirely different from Rayforce's, so I don't think it could be considered a 3D remake. In Storm the governments of colonised planets mutiny against Earth, with the player leading a counterattack on Earth's behalf. Force tells of a last-ditch attack on Earth by exiled humans, after its complete takeover by the Con-Human AI fought in Crisis.

I'd like to know if there's any official word on Storm's place in the series, though... is it a self-contained story that just happens to re-use the R-Grey fighters (for brand recognition + gameplay continuity)? Or maybe it takes place before even Crisis, explaining the ship's presence in later events? Seems unlikely to occur after Force for certain reasons.

edit: Sorry PCEFX, misread your post. Yeah, I think of Raystorm as a spinoff rather than a remake or sequel in the Rayforce + Raycrisis story. It's a trilogy in gameplay only, as far as I know.
PC Engine Fan X!
Posts: 9159
Joined: Wed Jan 26, 2005 10:32 pm

Post by PC Engine Fan X! »

Bill wrote:Raystorm's story & premise is entirely different from Rayforce's, so I don't think it could be considered a 3D remake. In Storm the governments of colonised planets mutiny against Earth, with the player leading a counterattack on Earth's behalf. Force tells of a last-ditch attack on Earth by exiled humans, after its complete takeover by the Con-Human AI fought in Crisis.

I'd like to know if there's any official word on Storm's place in the series, though... is it a self-contained story that just happens to re-use the R-Grey fighters (for brand recognition + gameplay continuity)? Or maybe it takes place before even Crisis, explaining the ship's presence in later events? Seems unlikely to occur after Force for certain reasons.

edit: Sorry PCEFX, misread your post. Yeah, I think of Raystorm as a spinoff rather than a remake or sequel in the Rayforce + Raycrisis story. It's a trilogy in gameplay only, as far as I know.
Thanks for clairification of the Ray series, Bill. I'd have to say that Taito sure knows how to throw a monkey wrench with it. So then a perhaps another prequel or sequel to Raystorm would the next logical step to continue on with the story if Raystorm is regarded as a spinoff game title. ^_~

PC Engine Fan X! ^_~
User avatar
kengou
Posts: 1359
Joined: Sun Apr 22, 2007 3:50 am
Location: East Coast, USA
Contact:

Post by kengou »

I also like how all the space ships bank into their turns. In space.
"I think Ikaruga is pretty tough. It is like a modern version of Galaga that some Japanese company made."
User avatar
worstplayer
Posts: 861
Joined: Sun Jun 17, 2007 6:48 pm
Location: Slovakia

Post by worstplayer »

kengou wrote:I also like how all the space ships bank into their turns. In space.
That actually makes sense. Something with hover jets (like Raiden MK2) would bank to use them for sharp turns.
Of course, it would also have to turn the other way to stop, but that would cause input lag so that little bit of un-realism is acceptable :)
"A game isn't bad because you resent it. A game is bad because it's shitty."
User avatar
sven666
Posts: 4544
Joined: Wed Feb 02, 2005 2:04 am
Location: sweden
Contact:

Post by sven666 »

worstplayer wrote:
kengou wrote:I also like how all the space ships bank into their turns. In space.
That actually makes sense.
umm no it doesnt, there is no use for rudders on a spacecraft.. the only "realistic" movement in a space shmup i can think of is steam hearts which has that 8-way thruster boost to move your ship around..
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
User avatar
worstplayer
Posts: 861
Joined: Sun Jun 17, 2007 6:48 pm
Location: Slovakia

Post by worstplayer »

sven666 wrote:
worstplayer wrote:
kengou wrote:I also like how all the space ships bank into their turns. In space.
That actually makes sense.
umm no it doesnt, there is no use for rudders on a spacecraft.. the only "realistic" movement in a space shmup i can think of is steam hearts which has that 8-way thruster boost to move your ship around..
Sorry, I didn't explain it clearly. Here's what I mean
Image
"A game isn't bad because you resent it. A game is bad because it's shitty."
PC Engine Fan X!
Posts: 9159
Joined: Wed Jan 26, 2005 10:32 pm

Post by PC Engine Fan X! »

Cool comic book inspired drawing...would be even better if it was in full living color. Sharpen up those colored pencils and fill in the blanks of that Raiden II inspired sketch, worstplayer. ^_~

The PSX game of Xevious 3D G+ comes to mind if you use the optional NegCon controller and twist the Xevious fightercraft on the "z" axis...it's that you still can't avoid missles or bullets even if you do move your Xevious ship on the z-axis. Nice little touch of Namco to include this option though.

PC Engine Fan X! ^_~
Last edited by PC Engine Fan X! on Tue Apr 21, 2009 7:08 pm, edited 1 time in total.
User avatar
Jockel
Posts: 3073
Joined: Tue May 20, 2008 5:15 pm
Location: Berlin, Germany
Contact:

Post by Jockel »

Ex-Cyber wrote:The sheer amount of awesome it takes to single-handedly fight off an alien invasion in a zillion-dollar prototype spaceship warps reality around the pilot.
User avatar
ST Dragon
Banned User
Posts: 2240
Joined: Fri Apr 01, 2005 9:11 am
Location: Lost Deimos Station

Post by ST Dragon »

worstplayer wrote:
sven666 wrote:
worstplayer wrote:That actually makes sense.
umm no it doesnt, there is no use for rudders on a spacecraft.. the only "realistic" movement in a space shmup i can think of is steam hearts which has that 8-way thruster boost to move your ship around..
Sorry, I didn't explain it clearly. Here's what I mean
Image
Nice sketch!
It does portrait some humor too! :lol:
Saint Dragon - AMIGA - Jaleco 1989

"In the first battle against the Guardian's weapons, created with Vasteel Technology, humanity suffered a crushing defeat."
Thunder Force V
User avatar
Koa Zo
Posts: 1212
Joined: Tue Feb 22, 2005 10:35 am
Location: Pennsylvania, United States

Post by Koa Zo »

PC Engine Fan X! wrote: The PSX game of Xevious 3D G+ comes to mind if you use the optional NegCon controller and twist the Xevious fightercraft on the "z" axis...it's that you still can't avoid missles or bullets even if you do move your Xevious ship on the z-axis. Nice little touch of Namco to include this option though.

PC Engine Fan X! ^_~
awesome! I did not know about this.
now, I've just got to dig a NegCon out of storage...
Xevious 3D G+ has actually been in my "now playing" rotation since the beginning of the year.
...and only yesterday I was reminded about the code to unlock the Tekken characters as playable 'ships'.
User avatar
kengou
Posts: 1359
Joined: Sun Apr 22, 2007 3:50 am
Location: East Coast, USA
Contact:

Post by kengou »

worstplayer wrote:
sven666 wrote:
worstplayer wrote:That actually makes sense.
umm no it doesnt, there is no use for rudders on a spacecraft.. the only "realistic" movement in a space shmup i can think of is steam hearts which has that 8-way thruster boost to move your ship around..
Sorry, I didn't explain it clearly. Here's what I mean
Image
In order for that to work, the ship would also need thrusters on the top/bottom of each wing, because there wouldn't be any flaps or ailerons to roll the craft (no air in space).

Your idea is plausible I guess, but still not a smart design for a spacecraft at all. Also, while we're on space flight, ships in space-based shmups also have engines constantly ignited even for maintaining constant velocity. Realistically they would only fire the main engines when moving up the screen (in a vert), and fire retrorockets in the forward direction when moving back down the screen.

But, I guess we can't expect our arcade games to get space physics correct when most movies can't get it right either.
"I think Ikaruga is pretty tough. It is like a modern version of Galaga that some Japanese company made."
Post Reply