I'm just not seeing the conflict. From where I'm standing, the fundamental difference between Gauntlet's and Stargate's "unlocking" aspects is very simple. One requires you to unlock doors so that you can get to the next level, while the other is a bonus aspect that's purely optional to reach tougher levels faster (while getting some bonus points). It's like the hidden level in R-Type for the Master System, in that it's a "secret" that's there if you want to access it, but it's not required to do so to play through the game.j^aws wrote:Alright, I'll define this, without getting too technical:
The forum is running an experiment and for arguments sake, they have this Black Box. Think of this as a device that answers simple questions: "Is this game eligible?"... and returns an answer Yes/ No/ Don't know...
I have a similar Black Box, that I'm using, as a scientific control; but it returns different answers for the same questions...
A technical discussion is required to explain these conflicting answers... Does this help?
This difference is what separates the two games, and keeps one from being the other to me.