Bermuda Triangle (old version)
Viper Phase 1 (USA version) - I bought it off ebay for $50 and it's 100% working.



http://cgi.ebay.com/VIPER-PHASE-1-CPU-B ... 32698118QQ
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A mere fifty smackers for a complete USA region Seibu Kaihatsu SP1 mobo & Viper Phase 1 U.S.A. SP1 cart combo deal? That, my friend, is one heck of a cheap-ass deal. ^_~rolins wrote:This week I got 2 new shmups.
Bermuda Triangle (old version)
Viper Phase 1 (USA version) - I bought it off ebay for $50 and it's 100% working.![]()
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http://cgi.ebay.com/VIPER-PHASE-1-CPU-B ... 32698118QQ
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Shinobi can be de-suicided easily - just replace the 68000 block with a standard one and burn a couple of roms, since decrypted ones released by Sega on other variants are available. See:Stefan_L wrote:Golden Axe and Shinobi... i think it's time i learn how to replace batteries in those CPU modules.
Where Sega released decrypted ROMs those are available, but I'm not aware of anyone offering manually decrypted ROMs for free. Having done a less involved decrypt of a Capcom CPS1 game (with a LOT of assistance I might add), I can well understand why people want a little money for their time.Stefan_L wrote:Yes i know of segaresurrection website, but i will not pay for those roms. Maybe the "fixed" roms can be downloaded also? But i would prefer to use the original as long as possible.
Sweet, I didn't know that there was a JAMMA version. Such a cool classic!caldwert wrote:But it is the blue Jamma version of it. I have 2 bootleg versions that I was too lazy to make a converter for. Not sure if those even worked or not.
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Beside the lucky shmupper caldwert scooping up a barebones Alcon PCB with Jamma interface, I picked up a similar Jamma Alcon PCB a few years back. Nice to have standard Jamma output but if you have a none-Jamma standard Alcon/Slap Fight PCB, then a Jamma convertor harness adapter could easily be made to remedy that particular situation. ^_~emphatic wrote:Sweet, I didn't know that there was a JAMMA version. Such a cool classic!caldwert wrote:But it is the blue Jamma version of it. I have 2 bootleg versions that I was too lazy to make a converter for. Not sure if those even worked or not.
I've heard varying things about whether there was a Jamma version or not. The 2 Slapfight bootlegs I own are not Jamma, so I had to jump on this one. It came from Bill Burger and is in great shape and super fast shipping. Not sure what these really sell for but I figured I couldn't pass it up. I've had really good luck with Bill Burger lately. Got a Raiden Fighters 2 cart only off of him a few months back as well.PC Engine Fan X! wrote:Beside the lucky shmupper caldwert scooping up a barebones Alcon PCB with Jamma interface, I picked up a similar Jamma Alcon PCB a few years back. Nice to have standard Jamma output but if you have a none-Jamma standard Alcon/Slap Fight PCB, then a Jamma convertor harness adapter could easily be made to remedy that particular situation. ^_~emphatic wrote:Sweet, I didn't know that there was a JAMMA version. Such a cool classic!caldwert wrote:But it is the blue Jamma version of it. I have 2 bootleg versions that I was too lazy to make a converter for. Not sure if those even worked or not.
PC Engine Fan X! ^_~
neo amusement? i got my driller g from him toogameoverDude wrote:I used BIN on eBay to get a Mr. Driller G board from a Japanese seller, which should probably come sometime next week. It went for about $100 shipped.
Shame about the gameplay faults in the 2000m and endless modes on the PS1 port. These two modes have a field that's 15 blocks wide instead of the usual 9. Blocks that go off the top of the screen will be GONE. So will an air tank if you let it leave the screen- oops, you've blown the Perfect Air bonus. The lack of RAM in the PS1 is probably what causes that deficiency, and I heard the PS1 graphic detail hit on 2000/Endless doesn't happen in the arcade. Too bad G didn't get a Dreamcast port like the first Driller did.