I came across this photo of what seems to be a universal SNES/NES with a Dual cartridge slot.
I'm not familiar of the company that built it "Play Trade"
So, has any one ever used this exotic console / hybrid, when/where was it released exactly and how well does it perform?
Saint Dragon - AMIGA - Jaleco 1989
"In the first battle against the Guardian's weapons, created with Vasteel Technology, humanity suffered a crushing defeat."
Thunder Force V
That would a custom built gaming console sold from the U.S. based Play 'N' Trade franchised video game stores company. I've seen the Nexxus gaming console (an NES gaming console console clone) sold at the U.S. based Game Crazy stores as well.
well it's very likely.
there are a lot of clones like that on the market, and most of them suffer from terrible image quality or compatibility issues (copy protected games).
sorry if this sounds stupid or too obvious, but you're better off sticking with the original consoles. (or perhaps emulation on the wii with a snes pad- i sure love it)
Actually I've come across with several Famiclones that are truly universal and overcome copy protected games with ease. When combined with a 60-72/72-60 pin adaptor they can literally play any game.
Where as my official Nintendo made front loading NES, has failed ages ago.
I just use a top loading famiclone to play my NES games.
But I was not aware that SNES clones existed…
Interesting.
Last edited by ST Dragon on Sun Mar 29, 2009 3:03 am, edited 2 times in total.
Saint Dragon - AMIGA - Jaleco 1989
"In the first battle against the Guardian's weapons, created with Vasteel Technology, humanity suffered a crushing defeat."
Thunder Force V
I heard the Retro Duo is quite a good unit as far as SNES clones go, possibly with a decent video encoder inside. I've been meaning to pick one up for a while but never got around to it.
I got one for Christmas. I really wanted it for those "I really want to play Super Punch Out" days, but I haven't had one of those lately so it's still in its box.
It seemed like a good way to go, rather than get my hands on my third S/NES (I've had two of both shit out on me)
NESes never really die, they just need increasingly large amounts of dark magic to get them to start. This either involves inputting a hairly complicated sequence of button presses on the machine itself, or sacrificing 2 goats, a cow, and your firstborn child, while drawing inverted pentagrams on your carts. With the mixed blood of all of them.
[BTW, the first one, I'm not joking about [had to do it for every game, and Mario was the easiest to start, we never got TMNT to start]]
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
UnscathedFlyingObject wrote:Your knowledge of random shit never ceases to amaze me, PCEFX.
Not to disrespect the PC-FX, but isn't it completely obvious that's what it is?
I've never seen a Play 'n Trade in life, though, so I can understand if somebody wouldn't know that's what it is.
Also, Famiclones =! "custom built," almost by definition. Messiah tried to have a "custom built" Famiclone and look where that got them, fifty thousand tons of smoldering failure and unhappy gamers.
I bought a Yobo NES/SNES and have been pretty happy with it. The games all look great but sometimes you'll run across a game that has some strange color swaps and minor sound issues. The only games that gave me these problems were Contra Alien Wars for SNES and Super C for NES. Other than that I've been very happy with mine since I got one on Ebay for like 25 bucks. They also play Super Famicom games if you pop off the dust hinges, but I haven't tried to play a Famicon game in the NES slot yet. Make sure you have an extra SNES controller or two, the included controllers are TERRIBLE and you'll never clear a Contra or Castlevania game with them.
I saw the "FC Twin" being sold at my local Play 'n Trade last year, so I would expect that this is just a branded version of it. From what I've heard the NES side is mostly good but has some palette and sound quirks (extremely noticeable are the jump and coin sounds in SMB being wrong; sounds like the waveforms are swapped) and doesn't work with a handful of exotic mappers, while the SNES side is near-perfect aside from not being able to run SA-1 games that check for a lock CIC.