What rev. is R-Types (PS1) based on?

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Damocles
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What rev. is R-Types (PS1) based on?

Post by Damocles »

R-Type 2 in Mame (rtype2.zip) is noticeably different from the game featured in the R-Types collection. It also seems that Dimensions is based off that version. However, the vids I've found so far online point to, what I'm assuming would be, rtype2j being the de facto version. Enemies from behind and tougher bosses increase the difficulty level in an already difficult game. What is considered the real game around these parts?


From what I can tell, however, R-Type 1 is unchanged from any version I've played.
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Turrican
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Re: What rev. is R-Types (PS1) based on?

Post by Turrican »

Damocles wrote:R-Type 2 in Mame (rtype2.zip) is noticeably different from the game featured in the R-Types collection.
Those weren't emulations, I remember Edge writing at times that Irem rewrote portions of the code to recreate them at best on PS. (thankfully).
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Mortificator
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Re: What rev. is R-Types (PS1) based on?

Post by Mortificator »

Damocles wrote:R-Type 2 in Mame (rtype2.zip) is noticeably different from the game featured in the R-Types collection. It also seems that Dimensions is based off that version.
I'm sorry, but do you mean that the R-Type 2 in Dimensions is based on rtype2.zip, or that it's based on the R-Types version?
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Damocles
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Re: What rev. is R-Types (PS1) based on?

Post by Damocles »

Mortificator wrote:
Damocles wrote:R-Type 2 in Mame (rtype2.zip) is noticeably different from the game featured in the R-Types collection. It also seems that Dimensions is based off that version.
I'm sorry, but do you mean that the R-Type 2 in Dimensions is based on rtype2.zip, or that it's based on the R-Types version?
Sorry, that was ambiguous. R-Type 2 in Dimensions is closest to the rtype2.zip romset.
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Damocles
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Post by Damocles »

I'm back at my own computer, and tested out rtype2j.zip. It is, in fact, what R-Types is based on. Same enemy changes and all.
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Re: What rev. is R-Types (PS1) based on?

Post by Mortificator »

Thanks for the clarification. While we're talking about set differences, I've noticed that the US version of the original game (rtypeu.zip) is slightly tougher than the Japanese (rtypej.zip, previously named rtype.zip in 0.111 and earlier); there's one less POW Armor in stage 4, for example.
Turrican wrote:Those weren't emulations, I remember Edge writing at times that Irem rewrote portions of the code to recreate them at best on PS. (thankfully).
I should check and see if they changed the speed for R-Types. I remember Ceph posting that the PAL version was better because the arcade version ran at (checks) 55.017606 Hz.
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Post by zaphod »

Yes, the ps port runs at 60 fps, whihc is too fast.

This seriously affects the final battle, mostly.
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