hi i know im lame for asking but:
got my egret 2 delivered today from matsu
how do i turn this friggin thing on? where is the power switch?
thanks
wicked noob question power switch egret 2 help
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sourdiesel
- Posts: 81
- Joined: Fri Sep 12, 2008 6:23 pm
- Location: usa
not at all...i can recall other asking this as well
here ya go
http://shmups.system11.org/viewtopic.ph ... wers+witch
edit...cools beat me to the punch
congrats on the cab...now you can play futari and DDP DFK in style
here ya go

http://shmups.system11.org/viewtopic.ph ... wers+witch
edit...cools beat me to the punch

congrats on the cab...now you can play futari and DDP DFK in style

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sourdiesel
- Posts: 81
- Joined: Fri Sep 12, 2008 6:23 pm
- Location: usa
phew
thanks - now i just got done playing 1 round of futari now booting up ddp DFK 1.5 ... at first i thot the monitor was junk then i realized all cave games RGB levels are way high so i fiddled with rgb settings and brightness now its perfect ... will post some pics in a few
thanks all for the help
thanks all for the help
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- Posts: 9099
- Joined: Wed Jan 26, 2005 10:32 pm
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- Posts: 9099
- Joined: Wed Jan 26, 2005 10:32 pm
What I meant was by gaining access to the PGM-based PCB's "dot cross grid" screen setup and doing the fine-tuning of said arcade RGB monitor using the monitor's on-board adjustment pot trims. Good as gold. Yes, PGM based Cave boards don't have brightness or contrast controls on-board whatsoever. Sorry for the confusion regarding that issue. ^_~kernow wrote:I don't remember there being brightness and contrast controls on the PGM based cave boards?
^_~
only a dot cross grid