Gradius III SNES at full speed?

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captain ahar
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Gradius III SNES at full speed?

Post by captain ahar »

any way i can get a version of this running at full speed? emulation (not sure of the particulars)? whatever else?

thanks.
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Damocles
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Post by Damocles »

I'm not quite sure what you mean? Do you mean getting the game to run full speed on your computer? If so, that's a hardware limitation. Or do you mean without in-game slowdown?
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ST Dragon
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Post by ST Dragon »

Well you could always try the MAME or PS-2 versions as they have almost no slowdowns, or speedup ZSNES by pressing "~" key.
There might be an option to overclock the SNES clock via the ZSNES / SNES9x emus, same as in Nebula emu, in order to eliminate the slowdowns in 1945 Strikers Plus for the NEOGEO.
But I'm not sure about this.
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captain ahar
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Post by captain ahar »

i mean playing the SNES version with all of its bonuses and limitations without the slowdown and possibly flicker that plague the game. plague!

i have the Gradius pack on ps2, but i like the snes version way more than the arcade, as it is way more fun for me (because of its distinct lack of bitch-ness).
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ED-057
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Post by ED-057 »

Last I knew you could go into ZSNES.CFG and find the value labeled "percent to execute" and change that from 100 to 150. It should emulate a faster CPU then and eliminate some slowdown (as if you had overclocked your SNES)
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Post by FatCobra »

The slowdown doesn't really bother me too much. In fact, I find it helps me survive longer!! :lol:
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Post by ST Dragon »

I prefer the SNES version of Gradius III more than the Arcade or PS-2 ports.
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Post by SheSaidDutch »

FatCobra wrote:The slowdown doesn't really bother me too much. In fact, I find it helps me survive longer!! :lol:
I Concur

I'm at that damn plant boss :x
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captain ahar
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Post by captain ahar »

i can currently get as far as the boss rush in stage 8. not reliably enough to practice though.

i'll try that emulation advice when i have a computer to run it on. as a quick test i tried loading it up. ZSnes had "negative" looking graphics and the screen was doubled though.
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Post by AWJ »

captain ahar wrote:i'll try that emulation advice when i have a computer to run it on. as a quick test i tried loading it up. ZSnes had "negative" looking graphics and the screen was doubled though.
Setting your screen to 16-bit color/HighColor/"Thousands of Colors" should fix this. Some older PC graphics hardware, such as Intel Extreme onboard chips, uses 24 bits per pixel instead of 32 bits for TrueColor ("Millions of Colors") and ZSNES does not support that format.
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