Watched this tonight. The guy manages to 1cc the 2 loops and yet he doesn't get to face the TLB? The reqs for the ura loop seem pretty hard to get. All in all, a very interesting run for me but a pretty disappointing finale.
Side note, I didn't know the game relied that much on bullet canceling.
Muchos años después, frente al pelotón de fusilamiento...
The new version of the DVD faces (and defeats) the true last boss. I think the guy released 3 dvds so far:
1) a 1-all for version 1.0
2) a 2-all ending at the mecha boss with version 1.5 (using c-bomb?)
3) a 2-all defeating the tlb with version 1.5 using the c-strong ship
2-ALLing the tsuujou loop of DDP-DFK with C-S is actually not too hard. I wouldn't rank it higher than, let's say Mushihimesama Futari Maniac 1cc. The Strong Style ships seem to be very overpowered.
What arcade shmup title has the distinction of have displaying the most numerals ever for the high score screen? Is it one of those Takumi or Cave produced ones?
PC Engine Fan X! wrote:What arcade shmup title has the distinction of have displaying the most numerals ever for the high score screen?
I think it's Giga Wing Generations. I don't know the number of digits the game can display, but the Arcadia records for it have 20 digits (see Plasmo's record page).
PC Engine Fan X! wrote:What arcade shmup title has the distinction of have displaying the most numerals ever for the high score screen?
I think it's Giga Wing Generations. I don't know the number of digits the game can display, but the Arcadia records for it have 20 digits (see Plasmo's record page).
Thanks for the heads up on that info, BER. In the twenty digit range is, indeed, a colassal score. Even modern day pinball machines can record scores that go up into the billion point range at best (despite having an LED scoring display panel setup for such even higher scores). ^_~