I love you.Mortificator wrote:Magic
Poem
This is pure awesomeness.Mortificator wrote:Magic
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.
My videos
My videos
Aside from haiku with a 5-7-5 syllable structure, there are also tanka poems, with a 5-7-5-7-7 structure.
This should be simple
Chain three black, then chain three white
Crap, screwed up again
Oh, forget about scoring
I just want to blow shit up
This should be simple
Chain three black, then chain three white
Crap, screwed up again
Oh, forget about scoring
I just want to blow shit up

Undamned is the leading English-speaking expert on the consolized UD-CPS2 because he's the one who made it.
-
Super Laydock
- Posts: 3094
- Joined: Tue Jan 25, 2005 10:24 pm
- Location: Latis / Netherlands
Roses are red, some violets are blueNAVVARR wrote:Oh Last Hope -i can't sleep at night
your gameplay sucks -its just shite
I bought you and played you- you kicked my ass
your one of the worst games on the dreamcast
But then i thought i'd give you a chance
i'd seen that the neo geo version was less pants
so i shelled out the cash and got me a game
and hey- its not bad! -not quite as lame...
the quoted poem is somewhat true
Last Hope might at first have looked shite
Playing it more, showed it was right!
Barroom hero!
Bathroom hero!
Bathroom hero!
Re: Poem
I'd just like to point out that the prose brought a tear to my eye, but the poem confused the sadness out of me. Keep your day job NecronNecronopticous wrote:I am essentially the only person who plays the Mushihime-sama cabinet at my local arcade. Most Americans don't want anything to do with a shmup, let alone one with kana and kanji all over it. Because of this, when I'm not playing I sometimes feel sad for Reco, all by herself with no guidance, and no one spending any time with her.

Any luck finding a 15-year old Mushihime-sama player yet?
-
Momijitsuki
- Posts: 1023
- Joined: Wed Apr 23, 2008 6:06 pm
- Location: A Moon Shaped Pool
-
Momijitsuki
- Posts: 1023
- Joined: Wed Apr 23, 2008 6:06 pm
- Location: A Moon Shaped Pool
-
Necronopticous
- Posts: 2129
- Joined: Sat Sep 29, 2007 8:50 pm
- Location: Baltimore
-
Necronopticous
- Posts: 2129
- Joined: Sat Sep 29, 2007 8:50 pm
- Location: Baltimore
-
- Posts: 9234
- Joined: Wed Jan 26, 2005 10:32 pm
If your thoughts are poetry, it seems as if your hands have gone rogue against the ol' noggin. Perhaps a few cracks from the whip will get them back in line and your thoughts will flow through your fingers like magic. Or could it simply be writer's block? Or same thing with an artist trying to come up with something new on an empty canvas. ^_~Ed Oscuro wrote:My thoughts are poetry, but I can't get them out through my hand. Joystick, pen, dead man's switch; it doesn't make any difference.
Last edited by PC Engine Fan X! on Wed Feb 25, 2009 11:19 pm, edited 1 time in total.
-
- Posts: 9234
- Joined: Wed Jan 26, 2005 10:32 pm
Arcade games don't have a pause button anyways but there were ways around this issue like for instance, in those long running marathon sessions of the early 1980s arcade games. If an ace player scored enough lives, he or she could sacrifice them to take a quick trip to the restroom or whatever and still go back and resume the game at hand while scoring millions (or billions) of points in the process. Twin Galaxies doesn't accept such marathon arcade game scores anymore due to the crazy hours needed to successfully pull them off. ^_~RHE wrote:Your LH review is funnier then this.szycag wrote:oh,
goddammit.
shitstove.
my genitals tied to your chevy pickup truck
the shrapnel blinds me
OH COME ON WHAT THE FUCK WAS THAT
woe is me, hitbox like a manatee.
this is what elevator music sounds like in hell
perpetual sisyphus trainwreck for eternity
and the pause button is stuck
euthanasia is the purpose, thus the title fits
The pause button doesn't stuck btw, it's just that you have to be more sensible when pushing it because if not I may happen to be registered twice. Pressing pause in shooters should be forbidden anyway.
Still no one has ever played an arcade game for 100 hours straight. One guy did come close at around 80-ish or so hours clocked in by Twin Galaxies themselves -- still fucking crazy if you were to ask me.
PC Engine Fan X! ^_~
-
- Posts: 9234
- Joined: Wed Jan 26, 2005 10:32 pm
Here's a short shmup story rather than a poem for a change of pace:
Bullets whizzing by at the lone sleek fightercraft. The bememoth boss, bristling with exotic weaponry, fires nonstop at it. Bullet inserted in chamber, firing pin hits it, shoots out, empty bullet casing ejects out, and repeat the motions again and again. Will this one-on-one battle ever come to an end? The auto-targeting systems search for a desperate lock-on but to no avail...the fightercraft is quite fast and smooth. Even missle barrages can't get a bead on our pilot.
A deafing roar of multiple cannons erupt from the colossal boss causing it to slightly shift back from the massive recoil effect -- recoil dampers engage automatically when the massive cannons are fired -- even they are starting to show signs of wear & tear exceeding the limits of normal operating conditions. Safety cooling preventive mechanisms are starting to fail and overheating is on the rise but the boss still continues to fire away without regard to this internal developing situation at hand. Scatterfire is closing on the hero. Will he make it out of this bullet hell alive? Nimble and quick reflexes just might save the day (and his ass).
Return fire from our hero is starting to wear down the boss...battle scarred from trading bullets back and forth. The final option is to ram straight into the boss' maw and push the self-destruct button so that humanity might live free again from the chains and binds of war against the machines. It is the ultimate sacrifice that our lone hero can do for his fellow comrades. Let's go out in a blaze of glory. ^_~
PC Engine Fan X! ^_~
Bullets whizzing by at the lone sleek fightercraft. The bememoth boss, bristling with exotic weaponry, fires nonstop at it. Bullet inserted in chamber, firing pin hits it, shoots out, empty bullet casing ejects out, and repeat the motions again and again. Will this one-on-one battle ever come to an end? The auto-targeting systems search for a desperate lock-on but to no avail...the fightercraft is quite fast and smooth. Even missle barrages can't get a bead on our pilot.
A deafing roar of multiple cannons erupt from the colossal boss causing it to slightly shift back from the massive recoil effect -- recoil dampers engage automatically when the massive cannons are fired -- even they are starting to show signs of wear & tear exceeding the limits of normal operating conditions. Safety cooling preventive mechanisms are starting to fail and overheating is on the rise but the boss still continues to fire away without regard to this internal developing situation at hand. Scatterfire is closing on the hero. Will he make it out of this bullet hell alive? Nimble and quick reflexes just might save the day (and his ass).
Return fire from our hero is starting to wear down the boss...battle scarred from trading bullets back and forth. The final option is to ram straight into the boss' maw and push the self-destruct button so that humanity might live free again from the chains and binds of war against the machines. It is the ultimate sacrifice that our lone hero can do for his fellow comrades. Let's go out in a blaze of glory. ^_~
PC Engine Fan X! ^_~