Progear playable on Xbox via new FBAxxx
-
zer0eight
- Posts: 30
- Joined: Wed Jan 26, 2005 5:56 am
- Location: Texas
- Contact:
Progear playable on Xbox via new FBAxxx
I have not tried it yet. Just wanted to let the Xbox emu users know.
zer0eight
zer0eight
Less than zero, more than infinity.
-
DantesInferno
- Posts: 119
- Joined: Wed Jan 26, 2005 8:07 am
-
yojo!
- Posts: 964
- Joined: Wed Jan 26, 2005 8:27 pm
The PCB actually slow down when the screen is filled up with bullets. Otherwise how would you be able to go through it ?DantesInferno wrote:I compiled and tried it for a few last night. It looks really good when you turn the filters and everything off. Still a bit of slowdown when bullet hell begins..but still very playable.
-
Fighter17
- Banned User
- Posts: 2291
- Joined: Sun Feb 06, 2005 2:48 am
- Location: Inside a computer
- Contact:
-
GaijinPunch
- Posts: 15954
- Joined: Mon Jan 31, 2005 11:22 pm
- Location: San Fransicso
-
Dylan1CC
- Posts: 2325
- Joined: Wed Jan 26, 2005 12:23 am
-
DantesInferno
- Posts: 119
- Joined: Wed Jan 26, 2005 8:07 am
-
Fighter17
- Banned User
- Posts: 2291
- Joined: Sun Feb 06, 2005 2:48 am
- Location: Inside a computer
- Contact:
-
DantesInferno
- Posts: 119
- Joined: Wed Jan 26, 2005 8:07 am
I think it's more the emu somewhat. If it were running in Kawa-X it would most likely run as close to the pcb as you would get...but that emu hasn't been, and probably won't be, updated anytime soon. FBAXXX has issues with a lot of games sound and speed wise that the other emus don't.Neon wrote:that the fault of the xbox? I haven't noticed much slowdown on pc...
-
DantesInferno
- Posts: 119
- Joined: Wed Jan 26, 2005 8:07 am
