Udderdude wrote:I'm using XP, Firefox 3.0.6 and Java 1.6.0_03. Although this information will most likely not help you, seeing as everyone else who played it had the exact same problem. It is a bug in your game.
None of the testers had Firefox (just IE and Safari) and that seems to be the common denominator (so far). We'll look into it. Yeah, it's unacceptable NOT to test with Firefox since it is widely used and has awesome plugins. Mea culpa.
Edit: We confirmed that this bug only occurs with Firefox, and that it occurs on OS X and Windows XP. Ouch... back to the drawing board.
This doesn't have to do with difficulty, it has to do with variety.
Second edit: Forgot to answer this concern, sorry. If you can get around the flicker bug with Firefox (maybe try Safari if you can't stand IE, or wait for the next build of Chacker), try turning on the Extra Mode at the end of the demo. You will then encounter all 8 birds randomly in both stages. Remember at the beginning of UN Squadron, the same enemies were attacking you the whole time but in slightly different patterns? That is what we were going for (and since Capcom added that whole 1-hit kill thing for the SNES version, bet you were thankful for it back then

)
I mean that the point where one photo ends and another begins is very abrupt and you can see a seam between them.
We know of 2 places where this occurs in the first stage, and the second does not use fixed photo backdrops so it would not occur there. One of the breaks is an off-by-one pixel error in the decompression of the backdrop, and the other is due to a poor pano shot. If you see any others, could you count them (we can probably find them if we know how many there are?)
You are completely off in wonderland if you think anyone would buy this thing for $60, even if it had better graphics.
That was intended as a joke... maybe this is a cultural disconnection? If so we apologize.
We are not expecting anyone to pay for this game unless it sucks up all our bandwidth (in which case we will probably give up, open source it and call it a wash.)
Most budget games are under $20, and those are the ones that are being sold on the PS3/360!
XBLA and PSN, yes, but not on the retail shelves. Unless you are referring to used or previous generation games.
XBLA/PSN/WiiWare games have the advantage of dedicated access to the console's graphics and enough processing power to decode JPEGs on the fly or at least at a reasonable loading pause. Java... doesn't. So as you have probably noticed, most of the sprites, as well as the backgrounds, are upscaled/pixelated.
If we were using DirectX 5000 or whatever version MS is on now, and developing only for Windows [insert version here], and had an unlimited budget, we could give the Crysis guys a run for their money. But yeah, that is wonderland.