The Official Cool PCB You Just Got Thread!

Anything from run & guns to modern RPGs, what else do you play?
User avatar
Magic Knight
Posts: 206
Joined: Thu Jul 14, 2005 10:00 am
Location: Japan

Post by Magic Knight »

x
Last edited by Magic Knight on Tue Sep 01, 2009 12:30 pm, edited 1 time in total.
User avatar
emphatic
Posts: 7984
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Post by emphatic »

Magic Knight wrote:
emphatic wrote:
Thanks, I'm really satisfied with my PCB collection as of now. A couple of games missing from the 80-90's (Fire Shark would be nice) and of course I need more CAVE games!

Thanks for pointing out the out of date info about the original Solomon's Key/JAMMA stuff. Actually, I believe that this game was released both as JAMMA and with the Tekhan-pinout. Don't know which is considered more rare. As it happens, I have an original board at home right now that I'm going to sell for a friend. That's why I'm curious about the price[/b]
I suppose Solomon's Key was probably released just at the time that the JAMMA pinout began to be adopted. Indeed the manual spells it as JAMA, which I guess shows that it must have been pretty new at the time.
A funny thing is, Rygar (my all time fave game) is from about the same time, and that's not JAMMA. And according to KLOV, Solomon's Key is Tehkan: http://www.arcade-museum.com/game_detai ... me_id=9617

Rolling Thunder is the first known JAMMA game (as printed after the standard was set).
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
Magic Knight
Posts: 206
Joined: Thu Jul 14, 2005 10:00 am
Location: Japan

Post by Magic Knight »

x
Last edited by Magic Knight on Tue Sep 01, 2009 12:30 pm, edited 1 time in total.
User avatar
emphatic
Posts: 7984
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Post by emphatic »

Magic Knight wrote:Finally, here's a great reference page for the game in Japanese:
http://homepage2.nifty.com/general-tast ... oindex.htm
That's great! Here's a great reference page for Rygar: http://www.rygar.info

Also, if you're interested in a truly magical replay of Solomon's Key (the guy's using the wand in ways I'd never thought possible) PM me, and I'll upload it for you.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
sven666
Posts: 4544
Joined: Wed Feb 02, 2005 2:04 am
Location: sweden
Contact:

Post by sven666 »

emphatic wrote: (the guy's using the wand in ways I'd never thought possible)
8) sounds interesting, i think gaijinpunch might be interested aswell what with his unorthodox methods of handling controllers...
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
User avatar
Elixir
Posts: 5436
Joined: Sun Jun 26, 2005 3:58 am

Post by Elixir »

Image

A complete Futari 1.5 kit. So far I really like the scoring system in Maniac, not so much in Original since it's basically just a mood ring system. I'll eventually get around to both modes, but Ultra seems out of the question.
User avatar
Dave_K.
Posts: 4570
Joined: Wed Jan 26, 2005 5:43 am
Location: SF Bay Area
Contact:

Post by Dave_K. »

Two more Irem M92 boards for the collection.
Image Image
PC Engine Fan X!
Posts: 9086
Joined: Wed Jan 26, 2005 10:32 pm

Post by PC Engine Fan X! »

For Dave K.,

How's the gameplay on that Irem M-92 based Thunder Blaster...never had the chance to try/play it. On the other hand, the ol' In the Hunt USA version PCB, I'm quite aquainted with -- having played it back in the mid 1990s. ^_~

Another cool M-92 powered PCB to look out is for the Ninja Baseball Bat Man PCB.

PC Engine Fan X! ^_~
User avatar
Dave_K.
Posts: 4570
Joined: Wed Jan 26, 2005 5:43 am
Location: SF Bay Area
Contact:

Post by Dave_K. »

Thunder Blaster has great amounts of detail, typical of Irem. The gameplay is rather strange since its centered around hitting the fire button faster for extra points. Playing with autofire nullifies this mechanic, but is still fun to play for the 1CC. Enemy patterns are similar to Pink Sweet's score attack mode, which is why I like it.

I recently passed on Ninja Baseball Bat Man, mostly because I don't have a 4-player cab, but I think Battlesmurf picked it up. I hope to try it out at the next shmupmeet.

Of course I have In The Hunt (required for any Irem shmup fan). Also have Fire Barrel, which is an M107 board, essentially an upgraded M92 that can render twice as many sprites and colors! I think this is still not fully emulated.
User avatar
Dave_K.
Posts: 4570
Joined: Wed Jan 26, 2005 5:43 am
Location: SF Bay Area
Contact:

Post by Dave_K. »

Elixir wrote:A complete Futari 1.5 kit. So far I really like the scoring system in Maniac, not so much in Original since it's basically just a mood ring system. I'll eventually get around to both modes, but Ultra seems out of the question.
Honestly now, worth the Ketsui trade?
User avatar
Elixir
Posts: 5436
Joined: Sun Jun 26, 2005 3:58 am

Post by Elixir »

Dave_K. wrote:Honestly now, worth the Ketsui trade?
I'm happier with Futari in the end. Futari actually borrows elements from Ketsui; you still need to "group" enemies, you still need to destroy bosses with the right timing or it isn't beneficial to your score. Futari's Original mode is simply a "tap when green, shoot when blue" system and Maniac is much more complicated.

Futari's the reason I bought my supergun a few years ago, so it's nice to finally have it.
User avatar
jonny5
Posts: 5081
Joined: Sat Feb 16, 2008 5:48 pm
Location: toronto

Post by jonny5 »

you are the seco0nd person i know of who has made this very trade(ketsui for futari 1.5) sourdiesel being the first

im with dave on this....both are amazing games, but ketsui just has a much more epic feel to it......

might just come down to taste i guess

glad you finally got it elixir.....i know you've been after it for a while :D
User avatar
Magic Knight
Posts: 206
Joined: Thu Jul 14, 2005 10:00 am
Location: Japan

Post by Magic Knight »

x
Last edited by Magic Knight on Tue Sep 01, 2009 12:30 pm, edited 1 time in total.
User avatar
Dave_K.
Posts: 4570
Joined: Wed Jan 26, 2005 5:43 am
Location: SF Bay Area
Contact:

Post by Dave_K. »

Oh snap!

Image Image

(Shiki III hd + dongle not shown)
User avatar
Khan
Posts: 808
Joined: Tue Jan 27, 2009 8:37 pm
Location: UK

Post by Khan »

nice how much did that set you back Dave?
RegalSin wrote:America also needs less Pale and Char Coal looking people and more Tan skinned people since tthis will eliminate the diffrence between dark and light.

Where could I E-mail or mail to if I want to address my ideas and Opinions?
User avatar
Dave_K.
Posts: 4570
Joined: Wed Jan 26, 2005 5:43 am
Location: SF Bay Area
Contact:

Post by Dave_K. »

I don't kiss and tell, but it was a fair amount similar to cost of a cave kit. Also seller was in the US so I saved a good bit in shipping.
PC Engine Fan X!
Posts: 9086
Joined: Wed Jan 26, 2005 10:32 pm

Post by PC Engine Fan X! »

Dave_K. wrote:I don't kiss and tell, but it was a fair amount similar to cost of a cave kit. Also seller was in the US so I saved a good bit in shipping.
Whoa, a Taito Type X PCB with Raiden III, Homura & Gigawing Generations? I'm impressed with your shmup PCB collection, Dave K. How do they look on a tri-sync monitor? And is the picture/graphic quality as good on ol' low-res 15.7kHz monitor setup? ^_~

PC Engine Fan X! ^_~
User avatar
system11
Posts: 6290
Joined: Tue Jan 25, 2005 10:17 pm
Location: UK
Contact:

Post by system11 »

Gigawing Generations is one I'd really like to own, but I only have a low res cab.
System11's random blog, with things - and stuff!
http://blog.system11.org
User avatar
Dave_K.
Posts: 4570
Joined: Wed Jan 26, 2005 5:43 am
Location: SF Bay Area
Contact:

Post by Dave_K. »

15khz mode looks decent (at least its non-interlaced), but like Naomi & Atomiswave, its best played at 31khz.
User avatar
Jockel
Posts: 3073
Joined: Tue May 20, 2008 5:15 pm
Location: Berlin, Germany
Contact:

Post by Jockel »

Dodonpachi Dai Ou Jou Get!!11 =D
User avatar
system11
Posts: 6290
Joined: Tue Jan 25, 2005 10:17 pm
Location: UK
Contact:

Post by system11 »

Dave_K. wrote:15khz mode looks decent (at least its non-interlaced), but like Naomi & Atomiswave, its best played at 31khz.
So I need the game software, a Type-X motherboard, and ... I/O board? Also a separate JVS/JAMMA adapter?
System11's random blog, with things - and stuff!
http://blog.system11.org
PC Engine Fan X!
Posts: 9086
Joined: Wed Jan 26, 2005 10:32 pm

Post by PC Engine Fan X! »

bloodflowers wrote:
Dave_K. wrote:15khz mode looks decent (at least its non-interlaced), but like Naomi & Atomiswave, its best played at 31khz.
So I need the game software, a Type-X motherboard, and ... I/O board? Also a separate JVS/JAMMA adapter?
A Sega Naomi jamma adapter to play Taito Type-X games on a standard res monitor works wonders. ^_~
User avatar
Dave_K.
Posts: 4570
Joined: Wed Jan 26, 2005 5:43 am
Location: SF Bay Area
Contact:

Post by Dave_K. »

bloodflowers wrote:
Dave_K. wrote:15khz mode looks decent (at least its non-interlaced), but like Naomi & Atomiswave, its best played at 31khz.
So I need the game software, a Type-X motherboard, and ... I/O board? Also a separate JVS/JAMMA adapter?
Its much like a Naomi, where you need a couple things if you want to run this on a standard jamma cab: mobo, software, I/O and sound amplifier. The I/O will handle converting the JVS to Jamma, as well as routing the 15khz video from the mobo to your to your jamma via a VGA style connector. The sound amp is needed as the mobo only outputs line level stereo. The Sega I/O with Sega Amp + Transformer will do the job, or Capcom I/O with built in amp.
caldwert
Posts: 565
Joined: Sun Dec 02, 2007 8:44 pm
Location: Neutral Zone

Post by caldwert »

Latest pickups:

Wonderboy in Monsterland
Psycho Soldier
Knights of the Round CPS1
Alien vs. Predator CPS2
Aero Fighters 2
Metal Slug 3
Shock Troopers 2
Sengoku
Baseball Stars 2
Rally Bike by Toaplan

Picked these all up in the past 2 months maybe. Trying to cut back, trying is the key word.
User avatar
Stefan_L
Posts: 270
Joined: Sat Mar 12, 2005 5:29 pm
Location: Sweden
Contact:

Post by Stefan_L »

Caldwert do your Psycho Soldier have an graphic glitch at the left of the screen (during gameplay) showing some lines?
I made an report at Mametesters as this is how my PCB behaves but i have never got it confirmed by another PS owner: http://mametesters.org/mantis/view.php?id=2910
caldwert
Posts: 565
Joined: Sun Dec 02, 2007 8:44 pm
Location: Neutral Zone

Post by caldwert »

Stefan,

I just popped in my Psycho Soldier and it does the very thing you speak of. It has the lines at the side of the screen just like that picture. Also, my game does not have any sound, but I imagine that its my board. I bought it untested, but it works except for sound. I've noticed any of these old 3 layer SNK boards are pretty touchy to get working 100%.
User avatar
Stefan_L
Posts: 270
Joined: Sat Mar 12, 2005 5:29 pm
Location: Sweden
Contact:

Post by Stefan_L »

Thanks for verifying the Psycho Soldier behavior :)

My PCB had a missing cap in the soundsection, it did no difference in sound but maybe your PCB has a similar damage causing the sound to disapear... you can check my PCB pics on my arcadepage and see if your PCB is missing any component: http://arcade.ym2149.com
User avatar
system11
Posts: 6290
Joined: Tue Jan 25, 2005 10:17 pm
Location: UK
Contact:

Post by system11 »

Dave_K. wrote:
bloodflowers wrote:
Dave_K. wrote:15khz mode looks decent (at least its non-interlaced), but like Naomi & Atomiswave, its best played at 31khz.
So I need the game software, a Type-X motherboard, and ... I/O board? Also a separate JVS/JAMMA adapter?
Its much like a Naomi, where you need a couple things if you want to run this on a standard jamma cab: mobo, software, I/O and sound amplifier. The I/O will handle converting the JVS to Jamma, as well as routing the 15khz video from the mobo to your to your jamma via a VGA style connector. The sound amp is needed as the mobo only outputs line level stereo. The Sega I/O with Sega Amp + Transformer will do the job, or Capcom I/O with built in amp.
Thanks, the Capcom built in amp type looks to be the clear winner, just have to find one now.
System11's random blog, with things - and stuff!
http://blog.system11.org
User avatar
mrtie
Posts: 200
Joined: Wed Apr 30, 2008 5:29 pm
Location: MI; The 989

Post by mrtie »

I just got a DnD: Shadow over Mystara Asian board, having a lot of fun with the best beat em up ever made. I have a Aerofighters 1 in the post as we speak that I got for $9.99 hurray!
User avatar
Necronopticous
Posts: 2129
Joined: Sat Sep 29, 2007 8:50 pm
Location: Baltimore

Post by Necronopticous »

High scores coming soon.

Image
Post Reply