Space Prince

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Tigershark
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Space Prince

Post by Tigershark »

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Udderdude
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Post by Udderdude »

OOh, this is one of those freeware shmups with slidy mouse controls and underpowered weapons, isn't it :3
320x240
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Post by 320x240 »

Udderdude wrote:OOh, this is one of those freeware shmups with slidy mouse controls and underpowered weapons, isn't it :3
You loose you're power-ups at the start of each level but don't worry, there's not much to them in the first place.

It's a casual game allright and wouldn't be that bad (for a casual game) if it wheren't for the sudden jump in difficulty. The presentation is good and to the point. The music is kinda Amiga-like and the graphics is competent. It's just that the game totally lacks any kind of dynamics. There's no real patterns to the enemies or the bullets and no build-up of tension and that's really the downfall of all these casual shmups. Of course, these games are meant to feel mellow but as we all know bullet patterns can be very relaxing too. These people should look to the likes of Guwange for a lesson in how to slowly build up scenes and create tension in a game that is slow moving.
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Pixel_Outlaw
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Post by Pixel_Outlaw »

I'll read the instructions play then get back for a review.

EDIT

This is one of those games where the publisher was probably concerned with making money than a quality game. The levels are just random enemie(s) thrown at the player for 3 minutes, no attention to survivability.
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
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the2bears
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Post by the2bears »

I read a few of the comments on the site and figured "why bother" :? That's one large download for what appears to be a very poor game.

Bill
the2bears - the indie shmup blog
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Mischief Maker
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Post by Mischief Maker »

How may times do I have to tell you? Your weapons are useless against me!
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