John845 wrote:
budget they have is similar to a game like Gears of War 2 (millions of dollars).
long game length like RSG,
when talking bout budget of games that spend 10-20 million to dev and another 10-20 to advertise I agree with Udderdude that that would be more than excessive.
regarding the long game length, I can't say that's a ideal for me. Playing a shmup that takes an hour to beat wears on my heart...
As far as elements in my ideal STG:
Multiple difficulty settings
At least a few ships to choose from
Uniqueness- Surprise me
explosions or blood

intimidating bosses
released stateside
addictive gameplay (excluding the scoring system)
scoring system that doesn't require a math degree when configuring your autofire settings...
For console versions:
Score Attack
Some sort of practice or simulation mode
give me an arrange mode
should be progressive scan or HD

a second soundtrack to pick from
I can't say what the ideal gameplay would be since I like a variety of styles and my preference really depends when you ask
