
And how should I separate the hit box from the sprite when there are millions of bullets around? Thanks in advance and hope I can be a better player

Yeah, it´s the same with me, too. Weird. One of the many reasons I can´t stand "flying people" shmups.LtC wrote: Personally I'm quite comfortable with a hitbox if it's a ship and I can usually pinpoint it perfectly after first couple deaths in a game but when your 'ship' is a humanoid I'm pretty much lost and tend to make mistakes with the hitbox often.
I really don't like how much the character wiggles around when you move in ESP RaDe. I run into bullets that I would absolutely not be hit by if I could just use a DDP ship sprite.Frederik wrote:Yeah, it´s the same with me, too. Weird. One of the many reasons I can´t stand "flying people" shmups.LtC wrote: Personally I'm quite comfortable with a hitbox if it's a ship and I can usually pinpoint it perfectly after first couple deaths in a game but when your 'ship' is a humanoid I'm pretty much lost and tend to make mistakes with the hitbox often.
Maybe as your character moves, so does the hitbox.captpain wrote:I really don't like how much the character wiggles around when you move in ESP RaDe. I run into bullets that I would absolutely not be hit by if I could just use a DDP ship sprite.Frederik wrote:Yeah, itエs the same with me, too. Weird. One of the many reasons I canエt stand "flying people" shmups.LtC wrote: Personally I'm quite comfortable with a hitbox if it's a ship and I can usually pinpoint it perfectly after first couple deaths in a game but when your 'ship' is a humanoid I'm pretty much lost and tend to make mistakes with the hitbox often.