Capcom's XBLA/PSN remake games successful...will more come?

A place where you can chat about anything that isn't to do with games!
User avatar
evil_ash_xero
Posts: 6245
Joined: Thu Jul 12, 2007 6:33 am
Location: Where the fish lives

Capcom's XBLA/PSN remake games successful...will more come?

Post by evil_ash_xero »

With the great sales of both Bionic Commando and SSF II Turbo HD Remix, do you think that we'll see some more remakes of Capcom's games on the way?

Also, which ones would you like to see?

I'd like to see a remake of Mega Man 2(of course).
I would say GNG, but the PSP version is about all I could ask for, in that respect.

And i'm not counting those damn Commando and 1942 games. Blech.

s/m
User avatar
Matsunaga
Posts: 472
Joined: Sat Feb 19, 2005 7:21 pm

Post by Matsunaga »

Come on, 1942 wasn't horrible.. I'd like Final Fight, maybe Star Gladiator.
“What did I had done!”
User avatar
Mortificator
Posts: 2858
Joined: Tue Jun 19, 2007 1:13 am
Location: A star occupied by the Bydo Empire

Post by Mortificator »

Capcom already game Mega Man the remake treatment.

Personally, I'd like Konami to take a cue from Mega Man 9 and make an 8-bit Classicvania. Only pussies need to control their jumps!
User avatar
Daigohji
Posts: 1292
Joined: Thu Jul 06, 2006 2:09 pm
Location: England

Post by Daigohji »

SFIII: Third Strike HD Remix please.
Image
User avatar
evil_ash_xero
Posts: 6245
Joined: Thu Jul 12, 2007 6:33 am
Location: Where the fish lives

Post by evil_ash_xero »

Mortificator wrote:Capcom already game Mega Man the remake treatment.

Personally, I'd like Konami to take a cue from Mega Man 9 and make an 8-bit Classicvania. Only pussies need to control their jumps!
Mega Man PU was way too cutesy.

I would like to see a remake of some of the Castlevanias, but I would like them to control like Rondo.

s/m
User avatar
subcons
Posts: 627
Joined: Mon Feb 28, 2005 5:27 am
Location: Baltimore, MD

Post by subcons »

STHD Remix has me completely by the balls. It's all I've played in the past week. Really has me salivating for SFIV now. I'm hoping the success of it brings an Alpha remake (Alpha 2 please) and a 3S remake. I honestly never got into 3S because I just had no one to play it with when it was relevant. If I could play it online though, even with just the old sprites, I'd definitely pick it up.
User avatar
evil_ash_xero
Posts: 6245
Joined: Thu Jul 12, 2007 6:33 am
Location: Where the fish lives

Post by evil_ash_xero »

subcons wrote:STHD Remix has me completely by the balls. It's all I've played in the past week. Really has me salivating for SFIV now. I'm hoping the success of it brings an Alpha remake (Alpha 2 please) and a 3S remake. I honestly never got into 3S because I just had no one to play it with when it was relevant. If I could play it online though, even with just the old sprites, I'd definitely pick it up.
I'm so bad at Street Fighter, it's not even funny. I am enjoying the new one, even though I have some issues with the visuals. I remember Udon's art back in Deadpool, and it has that Ameriamanga look that i'm not the hottest on. But it does look good. Except for the effect that happens when your fireball hits someone. It looks like particle effects or something. But anyway, it's killing me. Nice job with the music too.

s/m
User avatar
Taylor
Posts: 1002
Joined: Thu Jul 03, 2008 11:35 pm

Post by Taylor »

It's pretty shameful HD Remix still hasn't come out on the EU PS3 store. I ended up buying it on the 360 (then I attempted to play a charge character and deleted it), though I know people who just got it from the US one instead.
User avatar
UnscathedFlyingObject
Posts: 3636
Joined: Wed Jan 26, 2005 1:59 am
Location: Uncanny Valley
Contact:

Post by UnscathedFlyingObject »

I'm 100% not interested in cheapo old school wannabe games.

PROPER Strider sequel please.
"Sooo, what was it that you consider a 'good salary' for a man to make?"
"They should at least make 100K to have a good life"
...
KBZ
Posts: 1257
Joined: Sat Mar 26, 2005 4:47 am

Post by KBZ »

subcons wrote:STHD Remix has me completely by the balls. It's all I've played in the past week. Really has me salivating for SFIV now. I'm hoping the success of it brings an Alpha remake (Alpha 2 please) and a 3S remake. I honestly never got into 3S because I just had no one to play it with when it was relevant. If I could play it online though, even with just the old sprites, I'd definitely pick it up.
http://ggpo.net/
=/
User avatar
Strider77
Posts: 4732
Joined: Thu Jul 27, 2006 7:01 am

Post by Strider77 »

PROPER Strider sequel please.
I would love for them to do to strider 1 what they did for bionic commando, then make a big boy disc sequel.

I could deal with an oddball one like demon crest, UN squadron or forgotten wolds.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
jochen
Posts: 137
Joined: Thu Jul 17, 2008 4:58 pm

Post by jochen »

For me a "HD-Vampire-Saviour" ( Darkstalkers) would be great -
a new Darkstalkers game in the style of Streetfighter IV with some
new characters ( how about anime-variations of Freddy, Jason,
Chucky .... ) - then I might think I am dead and in heaven.

Does anybody know if Capcom plans to sell some 2-D-Fighting-Pads
( similar to the Darkstalkers-Saturn-Pads for the PS 2 ) in the
near future ???

Some other Capcom-games I want to see - even if not in HD -

Warzard, 1944, Carrier Airwing.

Hopefully Capcom will do the same as Namco or Sega and
releases a Collection with this games above.



Jochen.
User avatar
BulletMagnet
Posts: 14160
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Post by BulletMagnet »

jochen wrote:Does anybody know if Capcom plans to sell some 2-D-Fighting-Pads
( similar to the Darkstalkers-Saturn-Pads for the PS 2 ) in the
near future ???
I think that for the SF4 release they're putting out both joysticks and "arcade friendly" gamepads for both the 360 and PS3, though IIRC Madcatz is making them. I'll wait for impressions of their performance before saying anything else.
User avatar
brokenhalo
Posts: 1406
Joined: Wed Mar 26, 2008 4:11 am
Location: philly suburbs

Post by brokenhalo »

Daigohji wrote:SFIII: Third Strike HD Remix please.
that's what i would want as well, but it'll never happen. just way too much art to redraw. well over a thousand unique frames per character.
User avatar
Ganelon
Posts: 4413
Joined: Tue Feb 01, 2005 1:43 am

Post by Ganelon »

How about they patch up STHD before getting to other stuff?

Anyway, I'd like to see a remake of one of their beat-em-ups. I'd recommend Armored Warriors but mecha games don't sell in the west.
User avatar
Acid King
Posts: 4031
Joined: Tue Jan 25, 2005 10:15 pm
Location: Planet Doom's spaceport

Post by Acid King »

They should do high res remakes of all their arcade beat 'em ups.
Feedback will set you free.
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Post by Ed Oscuro »

Speaking of SSF2'HD, what happened with the art problems? I understand at one time the artist was mixing and matching bits and pieces of random Capcom promo arts (in different styles) with the original sprites, with predictably hilarious results. Then (or was this even after?) they switched the group they outsourced inbetweening to.
User avatar
Rupert H
Posts: 646
Joined: Sun Dec 30, 2007 4:25 am
Location: London

Post by Rupert H »

The game's producers cleared this issue up on the most recent Bionic Commando podcast (a facinating listen for any Capcom fanatics, whether you're interested in BC or not). Apparently when they started production they were using much more complex shading when re-drawing the HD sprites and they released early on that there was no way they could afford to continue that way. They literally shelved all of the work they had done up to this point and started again, leading to the lengthy delays.

Unfortunately early images of those designs had been leaked, causing people to be upset when they saw the final versions. Apparently shading is one of the most time-intensive parts of sprite work, explaining why SF III, while a huge step up in terms of animation, was relatively simplistic in terms of shading.

The team responsible for re-drawing the game remained the same throughout the project, though apparently Udon didn't have as much as a hands-on approach as I had assumed.

Oh, and SF III 3S, Zero 2 and Zero 3 were all considered for the HD treatment, but they went for SSFIIT as it featured far fewer frames to re-draw and they didn't want to jump right in at the deep end. Following the amazing sales of HD Remix, perhaps they will start work on one of the others.
Last edited by Rupert H on Sat Dec 20, 2008 8:28 pm, edited 1 time in total.
User avatar
evil_ash_xero
Posts: 6245
Joined: Thu Jul 12, 2007 6:33 am
Location: Where the fish lives

Post by evil_ash_xero »

Rupert H wrote:The game's producers cleared this issue up on the most recent Bionic Commando podcast (a facinating listen for any Capcom fanatics, whether you're interested in BC or not). Apparently when they started production they were using much more complex shading when re-drawing the HD sprites and they released early on that there was no way they could afford to continue that way. They literally shelved all of the work they had done up to this point and started again, leading to the lengthy delays.

Unfortunately early images of those designs had been leaked, causing people to be upset when they saw the final versions. Apparently shading is one of the most time-intensive parts of sprite work, explaining why SF3, while a huge step up in terms of animation, was relatively simplistic in terms of shading.

The team responsible for re-drawing the game remained the same throughout the project, though apparently Udon didn't have as much as a hands-on approach as I had assumed.
Any place I can have a look at these older pics?

s/m
User avatar
Rupert H
Posts: 646
Joined: Sun Dec 30, 2007 4:25 am
Location: London

Post by Rupert H »

They must be around somewhere on the internet but I'll be damned if I can find them. It's not like the final results look too shabby so I'd love to see what the fuss was about.
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Post by Ed Oscuro »

Rupert H wrote:The game's producers cleared this issue up on the most recent Bionic Commando podcast (a facinating listen for any Capcom fanatics, whether you're interested in BC or not). Apparently when they started production they were using much more complex shading when re-drawing the HD sprites and they released early on that there was no way they could afford to continue that way. They literally shelved all of the work they had done up to this point and started again, leading to the lengthy delays.
I read all that nonsense looking up some information about my previous post, but from the pictures I saw - there was some seriously shoddy mix-and-match playset sprite customization going on. Poster art faces and expressions from a different era being pasted on top of a SS2 era torso, for example. It wasn't pretty.

Also, if you look at the example "before" and "after" screens they showed, there was just way too much damn extraneous musculature definition going on. BEEEEEEFCAAAEK
User avatar
subcons
Posts: 627
Joined: Mon Feb 28, 2005 5:27 am
Location: Baltimore, MD

Post by subcons »

evil_ash_xero wrote:Any place I can have a look at these older pics?
Reading that had me curious as well. I found this: STHD Sprites. The shading was definitely more complicated at this stage. More detail in the faces/heads, and not for the better. Certainly does look weird on the roughly drawn bodies. I also found this pic:

Image

Way more detail and you can see veins over the muscles. Hawk and Akuma actually look pretty good here, but I prefer the direction they took with the final product. I know Hawk doesn't look like that in the version we have because he's one of my mains. His arms and legs don't look that muscley and the shading on them is subtly more simple, plus, his face just looks meaner in that pic.
User avatar
evil_ash_xero
Posts: 6245
Joined: Thu Jul 12, 2007 6:33 am
Location: Where the fish lives

Post by evil_ash_xero »

Strider77 wrote:
PROPER Strider sequel please.
I would love for them to do to strider 1 what they did for bionic commando, then make a big boy disc sequel.

I could deal with an oddball one like demon crest, UN squadron or forgotten wolds.
Yeah, I would love to see a remake of Strider.


I'm not too hot on remaking any of the Alphas or Third Strike, because I preferred the art styles in those games to the one in HD remix, and I think they look good as is.

Let's remake some of the old games that are starting to show their age a bit.


s/m
User avatar
subcons
Posts: 627
Joined: Mon Feb 28, 2005 5:27 am
Location: Baltimore, MD

Post by subcons »

evil_ash_xero wrote:I'm not too hot on remaking any of the Alphas or Third Strike, because I preferred the art styles in those games to the one in HD remix, and I think they look good as is.
I could care less if they give the graphics a face lift, though, I think that's a requirement for XBLA releases now, stupid as that may be. I just want to play them online from my couch.

I know there is GGPO, but for one, I use Macs, and not for gaming. Even if I did have a PC, I just don't like sitting at my desk to play games.
User avatar
Necronom
Posts: 1023
Joined: Mon Apr 03, 2006 10:36 pm

Post by Necronom »

subcons wrote: Even if I did have a PC, I just don't like sitting at my desk to play games.
You do know that you can connect a PC to a TV, right?

This one here is just a little bit more expensive than a Wii (at least in Europe, at around €260), looks great and is not a bad choice for a cheap Mame PC at all if you're not into building one yourself:

http://www.pcworld.com/reviews/product/ ... e_box.html

And since the specs are pretty much the same as the netbook version...

MvC, emulated:
http://www.youtube.com/watch?v=BwH5dPnJ_Ds

some console emus:
http://www.youtube.com/watch?v=F7l9cHEC ... re=related
User avatar
nZero
Posts: 2608
Joined: Wed Jan 26, 2005 1:20 am
Location: DC Area
Contact:

Post by nZero »

Is SSF2HDRemix ever going to hit the Japanese marketplace? Maintaining 2 separate Live accounts blows scrotum.
Image
User avatar
Ceph
Posts: 3693
Joined: Tue May 31, 2005 2:58 pm
Location: Europe

Post by Ceph »

nZero wrote:Is SSF2HDRemix ever going to hit the Japanese marketplace? Maintaining 2 separate Live accounts blows scrotum.
Of course you do know about the obvious alternative :D
Image
User avatar
Dremark
Posts: 105
Joined: Mon May 12, 2008 5:54 am
Location: CT

Post by Dremark »

Am I the only one who would want to see Capcom put out a new Gun.Smoke game?
User avatar
Elixir
Posts: 5436
Joined: Sun Jun 26, 2005 3:58 am

Post by Elixir »

nZero wrote:Is SSF2HDRemix ever going to hit the Japanese marketplace?
Confirmed that it isn't. Just like Megaman 9.
User avatar
Turrican
Posts: 4727
Joined: Wed Jan 26, 2005 5:28 am
Location: Landorin
Contact:

Post by Turrican »

evil_ash_xero wrote:Mega Man PU was way too cutesy.
MMPU is the shit. Please bring MMPU2 Capcom!
Image
X - P - B
Post Reply