Rob wrote:You can actually fail a lot and do alright, because it doesn't punish you for anything other than major chaining screw ups (stage 3).
So add bombing to the list. Or dying on stage 3 (and the worst hit doing that is to the decrease in rank and not getting as many bullets to cancel in the middle section). I find the chains easier to keep in DDP as well. And funner to keep going, since it involves blowing shit up
There is no punishment for using an occasional GHB.
It just increases your odds of both chain breaking AND dying simultaneously. It's riskier than it is helpful.
There are no bonus points for lives in stock.
Chainbreak = fail
I don't think there are bonus points for lives in stock in Dodonpachi either (there are in ESPgaluda, but that game is easy anyways, and has an awesome scoring system), just no-miss bonuses at the end of each stage (and dying on stage 2 only deprives you of the stage 2 no-miss bonus).
Every additional point over my previous high feels hard earned in a Psikyo game. This is lost a bit in huge multiplier games.
This is actually a good point ^_^ It always plays with my mind when I get close to beating my current 2-3 record when I'm only on stage 1-5. Something like that isn't really possible in a Psikyo game (unless you go from playing normally to power-down boss milking or something). Though, this argument works against Mars Matrix too imho. Score improvements don't feel as hard earned in this one either.
lgb wrote:As a general rule, scoring systems suck. There's no debate to be had.
The more I think about it the more I think I'm inclined to agree. The only game I can think of off-hand that has a scoring system I don't hate or find flawed in one way or another is ESPgaluda, and even then there's probably something about it I don't know that would bother me if I did know about it.