For scoring and overall difficulty (1cc). Which one, according to you, is the "easiest"? Don't tell me Progear or I'm going to . I've played the game a lot and it's really kicking my butt. After my first impressions I thought it was on the easy side, reaching stage 4 on my first credits, but when I started to play for score things became a lot more hectic.
a) Progear
b) Dangun Feveron
c) Guwange
d) Batrider
e) ESPrade
So, in order, which ones are the most difficult to master?
Muchos años después, frente al pelotón de fusilamiento...
KindGrind wrote:which ones are the most difficult to master?
Kinda impossible to answer if no one has mastered more than one or two of these. I'd guess that the most difficult is Progear (loop) and Batrider for single loop, with all of its optional bosses. ESP Ra.De. probably the easiest. I'm sure there's plenty to get out of all of them.
I do play ESPrade more than the others, mostly because the more I play, the more results I see. My scores are increasing with my progress.... which is encouraging. The scoring system is pretty fun, too.
Muchos años después, frente al pelotón de fusilamiento...
1CC (high-scoring 1-ALL assumed, hardest to easiest)
- Feveron > Guwange > Progear > Esprade > Batrider (Batrider goes between Feveron and Guwange if you're playing Advanced with a team.)
This question is pretty subjective in my opinion. What is difficult for one person might be really easy for another.
I'm more curious to know why you listed one Raizing with four Cave. Can't really accurately compare since one game's difficulty is defined in different ways to the other four.
I was going to make a list but then Icarus's first post was exactly what I was going to say anyway, lol.
I have no idea why people think Progear is hard to 1-ALL 1cc. I hate the game and only played it for a week for STGT and got the 1cc, whereas I actually love Batrider, have put a ton of time into it, and still don't have the advanced course 1cc.
"I think happiness is just being able to loaf without stress."
I consider NONE of those games to be very easy, even among shmups. Don't feel bad if any one of those games is kicking your ass.
I would say that the easiest out of those is probably tied between Progear and Guwange, after which I would put ESPRa.De., followed by Batrider and finally Dangun. That said, all of those games give me trouble and I consider them all on the hard side.
"I think Ikaruga is pretty tough. It is like a modern version of Galaga that some Japanese company made."
Out of curiosity Icarus, you're saying that a "high-scoring" 1cc in Dangun is harder than a "high-scoring" 1cc of Batrider in advance mode with a team? (with hidden bosses and all)
I included Batrider because this is one of the only Raizing game that doesn't bore the hell out of me with some dynamic ranking or shrapnel extravaganza. The intent of the comment is not to bash Raizing here (I know there are lots of fans out there), but merely to explain why there's a sole Raizing game on there. It's there because I'm playing it these days... and mostly wanted to check with people if it's tougher than other things I can do pretty well in. (ESPrade)
Did watch your Batrider vids last week Icarus, helped me understand how to score better, especially on stage 3. An excellent/helpful watch.
Muchos años después, frente al pelotón de fusilamiento...
nimitz wrote:Out of curiosity Icarus, you're saying that a "high-scoring" 1cc in Dangun is harder than a "high-scoring" 1cc of Batrider in advance mode with a team? (with hidden bosses and all)
Yes, but only just.
For me, out of all five games, Feveron is the most difficult to play. Primarily because of the speed of the game.
I don't really know about playing Rade or GAWANG for survival (or for score in Guwange's case, I just don't understand the game at all pretty much), but Progear is definitely an easier 1-ALL than DF or Batrider Advanced, since it's kind of a memorizer (basically all of the boss attacks become really easy once you learn where you should move as soon as you see them) and you can get tons of bullet cancel on the stages.
Move Dangun down to third if you want a normal 1CC and put Progear to 5th if we're talking about a 1-ALL here. Batrider on normal using strawman is by far the easiest out of the lot.