There are some shmups, that'll keep you wanting to play, and you plop in another coin/press the insert coin button in MAME, and possibly repeat this procedure on.
So, which games do you do this on?
Rayforce. It's so much fun, even if you're going through 30-40 credits. Hell, I'll go through it just because I want to see something visually awesome that day.
BTW, this is the only game I do this on. When I play any other STG, I do 1 credit runs.
[don't burn me! ]
Last edited by null1024 on Wed Nov 26, 2008 11:32 pm, edited 1 time in total.
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Parodius series. Morbid curiosity empties my virtual pockets until a FUCKING WALL BLOCKS THE WHOLE SCREEN AND YOU HAVE TO GET A SPECIAL BELL TO GET PAST IT?! WTF?! What a joke... (Parodius MSX)
I like to just guess what some of the sprites are? Like the Pentaro Penguin boss throws fizzy soda at you? What are those missles I'm deploying? Little nutcracker automatons?
Lots of games. 1CCing feels great, but it's a pretty big time investment. Stage select / score attack / save state practice is excellent at cutting-down the hours you need to put in, but is pretty dissimilar from casually picking up a game and seeing how you do. And let's face it, some shooters are fun to play but just aren't worth the effort mastering.
Right now my shooter playing looks like...
Giga Wing: Save state practice working towards that 1CC.
Most other arcade shooters: Two credits.
Toaplan shooters: One credit, even though I'm not trying to clear them. ('cause it's TOA)
Checkpoint games like R-Type: Feed them credits. It doesn't make any individual part any easier to get past.
omg no continues ever arcade potty training 4 life
Games that feel casual (many console, esp. 16-bit) and/or set you back (memorizers) are best for this. With favorite games I'm too awesome to need a continue.
The only time I'll use a credit is if I'm getting really far into a shooter, but have a really bad run where I don't even get to the parts where I feel like I really need practice. Then I'll pop an extra credit in to practice my trouble spots.
Mostly long or overly hard games that I really enjoy regardless. I often credit-feed RSG, Parodius, Gradius V, Dangun Feveron...probably some others I can't think of right now. It depends on my mood whether I want to play a game seriously with single credit runs, or casually for fun with credit-feeding.
"I think Ikaruga is pretty tough. It is like a modern version of Galaga that some Japanese company made."
I often use a few credits for practice, getting some exposure to areas I'm likely to reach on a good 1-credit run. Working without continues, repeating the early stuff gets awfully boring, leading to more deaths, and more repetition. (Unless there's an engaging scoring system, in which case I'll throw survival to the winds and work on applying it in the first stage. This also leads to death )
Credit feeding as long as I'm not getting totally raped can be fun sometimes, but when you're losing a credit every 20 seconds it's probably time to stop. However, just blasting through with whatever it takes is the way to go in co-op with a less-experienced partner.
I thought this thread would make me go much harder than it did, but apart from the retarded "shmup potty training" comment people seem to be rather sensible. How strange.
For me, it depends on the mood. Sometimes I start over, sometimes I credit feed to the end. Yeah, fuck you.
1 credit is only important for scoring runs anyways. the people who preach that you should only ever play 1 credit only are usually the same people who never post scores ...
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
Some people do like to play for survival, and pumping credits sort of defeats that purpose. I'm extremely lazy in Castle Shikigami scoring, but I still play single credit. But I keep getting raped by the 3-3 boss...I should RQ that, I'm still getting pounded by the cross phase, where he flies around and shoots 5 formations of short pink lasers.
I only credit-feed if I want to see the whole game for whatever reason. Gradius V was the most recent one I can think of. Though I did used to credit-feed Chaos Field sometimes.
Only Parodius, for the sheer insanity of it, but most of the time it's 1 credit and done with each game in the series, kinda like how I like to play my Gradius.
Arvandor wrote:The only time I'll use a credit is if I'm getting really far into a shooter, but have a really bad run where I don't even get to the parts where I feel like I really need practice. Then I'll pop an extra credit in to practice my trouble spots.
R-Type (Turbo Grafx-16)
There is a code to add 21 credits.
I play this game for hours and days at a time as child. using all 21 credits.
as i got better, i was able to progress further on one credit and using more at later stages.
another game,
Radiant Silvergun
I have play through 18 credits to see the conclusion of this game. I think as time progress I had unlock more but I played through when I had 18
Border Down
I play consecutive credits in this too.
I like game that give limited credits. I can better learn the game and I progress better. I also have fun. I really don't give a fuck about the holy rules of shmups.com by only using one credit everytime or playing for score. Fuck it. I just play games… been doing it for 25 years now and I am set in my ways.
Credit-eater games, restart-level-on-continue games, and games I haven't much experience with. I'm with the OP on Gunlock -- a certain part at the end of Stage 3 belongs more around Stage 5 or 6.
Bombs may be cheap and uncreative, but I guess they do help games not credit-eat as easily.
Arvandor wrote:The only time I'll use a credit is if I'm getting really far into a shooter, but have a really bad run where I don't even get to the parts where I feel like I really need practice. Then I'll pop an extra credit in to practice my trouble spots.
I actually use multiple continues on almost every console shmup, but in the arcades I generally don't use multiple continues because I don't often have sufficient funds to keep continuing.
Primarily, this is to see if the game ends or loops. If the game ends, then yeah I do want to see if the ending is worth the effort to try to 1cc the game. If the game loops then I end up seeing if the game is worth the effort to try to complete as many loops as possible.
Now, a sort of grey area is for those games that do not reset the score to zero, but simply add one additional point to the existing score for each continue. This sort of indicates to me that the shump may very well require multiple credits to complete, whereas a score reset to zero tells me that the game is designed to be completed on one credit. (Games such as Capcom's Varth, Psikyo's Strikers 1945, and even run-and-gun type shmups such as the Metal Slug series all simply add one additional point for each continue, among many others.)
Also, some shooters that are generally regarded as multi-credit games (such as Midway's Smash TV or Total Carnage) more or less demand using multiple credits, and those also keep the current score when the game is continued. (But apparently, Smash TV is supposed to be able to be completed on one credit--has this been verified beyond the interview clip on the Midway Arcade Treasures PS2 game that essentially states it can be 1cc with good play mechanics?)
That said, I do try to avoid unlimted credits, if there is an option for limited credits vs. unlimited credits. Something about unlimited credits encourages a play style to just keep pushing through and then pressing start to continue, while even a high number of limited credits (e.g, 17 credits) still encourages skilled play, since only that limited number of continues are available before Game Over.
Of course, once I've continued through to the end of the game, or to the looping point, my next objective is definitely to 1cc the game, if the game is actually designed for a 1cc completion.
toaplan_shmupfan wrote:Now, a sort of grey area is for those games that do not reset the score to zero, but simply add one additional point to the existing score for each continue. This sort of indicates to me that the shump may very well require multiple credits to complete, whereas a score reset to zero tells me that the game is designed to be completed on one credit. (Games such as Capcom's Varth, Psikyo's Strikers 1945, and even run-and-gun type shmups such as the Metal Slug series all simply add one additional point for each continue, among many others.)
Are you serious? The point added is just to show that you continued, not that it requires multiple continues to complete. All those games you listed can be completed with 1 credit. Hell, every CAVE shmup does this as well. Does that mean you have to continue to beat them? Where did you even get this idea? Ugh.
Gekridan, darn pretty, darn fun but nothing worth playing for score or survival. If Taito had some more balls and made it manic it would probably be epic.
I did great so much water and milk that I threw up when I was little.