Exception Translation?

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mjclark
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Exception Translation?

Post by mjclark »

Just been looking at Exception : http://i-saint.skr.jp/exception/ It seems great but does anyone know of an English walkthrough or FAQ for it cos I can't quite figure out what the different controls are...
...or maybe an ardent Exception player could give a brief explanation here :D
For some reason the graphics make me think of that Tron film from the '80s....
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Re: Exception Translation?

Post by Observer »

mjclark wrote:Just been looking at Exception : http://i-saint.skr.jp/exception/ It seems great but does anyone know of an English walkthrough or FAQ for it cos I can't quite figure out what the different controls are...
...or maybe an ardent Exception player could give a brief explanation here :D
For some reason the graphics make me think of that Tron film from the '80s....
lol, for some reason the game always makes me think of amazing missile barrages and lock-on nonstop: a multidirectional Rayforce-meets-CubeLand.

In short: amazing.

Pretty much everything sans the configuration is in english/engrish. Are you having issues keeping full 60 fps? i-saint indicated there is an option for nVidia cards that will pretty much destroy all the performance of the game unless you turn it off. (it's in the manual)

I don't know which kind of pad you have (I have a generic USB PS2 pad without the analog sticks... El Cheapo to the max here 8) ... I should really be using a Dual Shock or something) but you only have to worry about three commands:

Fire button: infinite 'stream of death' laz0r. Fire, keep your aim, destroy. Good for some slow big enemies, bad for the flock of deadly cubes. See below.

"Push"/force/throw button: Play with the physics! Half-Life 2 die of envy, shooters with physics were never this funny. Blast cubes with the power of physics! With the push button you have two possible levels (activated by a sound alert), blue and red. Red is the strongest, like Cirno. It'll pretty much push blocks offscreen in huge quantities and distort everything around you. Whenever this option is enabled you will see a rectangular reticle in front of your magical cube of fun that doesn't suffer inertia. With a pad, I mapped the left/right aiming to the L1/R1 buttons. You can also aim with the mouse and fire with left click. It is responsible of enabling the chain kills. Push cubes and use them against other cubes for awesome, lethal effects and increase the chain counter like crazy. This is a key move!

Lock-on: proof that this is Ikaruga/RayForce/surreal inspired. 'cause guided laser missiles are pure win. Period. Between Macross Missile Massacre and Panzer Dragon/Ray series lock-on, I'm a total addict of this kind of scoring mechanic. And because it looks cool, all those trails and pretty lights, you know. Massive lock-ons will dramatically increase your Push gauge so you have to mix laser missiles, pushing/smashing cubes for the chains and regular fire for pin point attacks.

Keep the chain alive! You can pretty much chain through most stages and the system is far more forgiving than DoDonPachi's anal chaining.

Those are all the controls. Since the game is multidirectional (it can go from hori to vert or diagonal at any time) wise use of the rotation functions is a must so, yeah, map them to a L1/R1 equivalent, an analog stick or the mouse.

Along with Protöthea this is probably the only game that could make you use keyboard+mouse at the same time. It works nice in both but the main difference is that exception rocks and the former makes me feel ashamed of my own people.

Hope this helps. If you need it, we could post the options menu and do a collaborative translation or tips to get the max fps output before the object count puts Crysis to shame. Usually, on my comp the game starts crying when the cubes go over 4500-6000 if I'm not wrong. Others might be able to resist longer, apparently.
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mjclark
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Post by mjclark »

Great!That makes things a lot clearer and easier to figure out now-it's the config menu I was having trouble with so an English translation of that would be fab :D
What a gorgeous game...
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