The term 'euroshmup'
-
spineshark
- Posts: 274
- Joined: Thu Sep 13, 2007 6:28 am
-
Herr Schatten
- Posts: 3287
- Joined: Wed Jan 26, 2005 12:14 pm
- Location: Germany
- Contact:
Japanese shmups are usually aimed at the arcades or arcade-like gameplay culture, which has a number of important characteristics that affect gameplay process in various ways. Western shmups are aimed at home entertainment gameplay culture, which also has a number of characteristics of their own.GrimoreLibrarian wrote:What I'm wondering is what's the difference between Western and eastern shooters?
There will never be one, because from such a standpoint, a Euroshmup epitomizes the attributes that are referred to as "bad quality" from a jp shmup perspective. In other words, a "quality euroshmup" will not be a euroshmup anymore.320x240 wrote:The Coop is right about the term 'Euroshmup' not being about quality, it's just that no quality Euroshmup have ever been done. And I mean this only half jokingly. I'd like to see a quality shmup that is still an Euroshmup.
Otherwise, I could say J'n'G was a great euroshmup, and I enjoyed playing through it the first 3-4 times.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Euroshmups holds a certain promise that has never really been fulfilled and I believe that when it does the result is still something different than a Japshmup. For this to happen, Euroshmups must shed their scene roots.moozooh wrote:There will never be one, because from such a standpoint, a Euroshmup epitomizes the attributes that are referred to as "bad quality" from a jp shmup perspective. In other words, a "quality euroshmup" will not be a euroshmup anymore.320x240 wrote:I'd like to see a quality shmup that is still an Euroshmup.
Ah, but that's an Amerishmup...moozooh wrote:Otherwise, I could say J'n'G was a great euroshmup, and I enjoyed playing through it the first 3-4 times.
-
Herr Schatten
- Posts: 3287
- Joined: Wed Jan 26, 2005 12:14 pm
- Location: Germany
- Contact:
Still, it's an Amerishmup, or at least a borderline case. Sometimes a Euroshmup will come out of Japan too.Herr Schatten wrote:Huh? The developers are from the Czech Republic.320x240 wrote:Ah, but that's an Amerishmup...moozooh wrote:Otherwise, I could say J'n'G was a great euroshmup, and I enjoyed playing through it the first 3-4 times.
So wait, Shin'En's shooters are considered Euroshmup untill Nanostray 2?moozooh wrote:There will never be one, because from such a standpoint, a Euroshmup epitomizes the attributes that are referred to as "bad quality" from a jp shmup perspective. In other words, a "quality euroshmup" will not be a euroshmup anymore.
-
Mischief Maker
- Posts: 4803
- Joined: Thu May 08, 2008 3:44 am
Star Monkey is a great, if old, shmup developed in Europe. A combination of Raiden-style gameplay with a gradius-style upgrade system and great sound.
Has anyone here tried its sorta-sequel Ultra Assault? The demo's so short I can't get a feel for the game, but what I did see wasn't nearly as impressive.
Has anyone here tried its sorta-sequel Ultra Assault? The demo's so short I can't get a feel for the game, but what I did see wasn't nearly as impressive.
-
- Posts: 140
- Joined: Thu Jul 26, 2007 4:18 am
-
Sly Cherry Chunks
- Posts: 1979
- Joined: Mon Feb 28, 2005 8:40 pm
- Location: Colin's Bargain Basement. Everything must go.
-
Gungriffon Geona
- Posts: 583
- Joined: Mon Jul 03, 2006 4:24 pm
- Contact:
it is by essential facts not though. in the end it's still a euroshmup despite the fact it is literally smack dab in the middle of the line between the two styles.320x240 wrote:But Apidya tried to be 'console like', i.e Japanese.captain ahar wrote:katakis is awesome, i also really enjoyed apidya.
in my opinion, I seem to find eastern design based on complexity within simplicity and hiding things that become very complicated from view. in turn, they come out looking horribly simple despite the fact their might be a huge ammount of things running within the guts of the game against or for the player.
On the other hand, Euroshmups handle things from the perspective that reward is everything and everything within the gameplay should be blindingly apparent, even if it becomes overburdened and the player thusly becoming under/overpowered because of it.

FLYING CARS WITH CRAB CLAWS
But that's kind of my gripe with it.
The term is currently defined through: a) the developers' home country; b) a vague set of attributes widely perceived by shmupping community as deviation from gameplay norms pertaining to the genre's core. Both of these definitions smell bad, and it is a problem with this term.
In the context of "B" definition, such set of unwanted attributes is what makes "quality euroshmup" an oxymoron, because the term itself is defined through them. When they are not present, the logic behind the name disappears as well. There might be a case when they are still present yet somewhat outweighed by positive aspects (like in said J'n'G), but you'll never manage to make it a case in point to a wide majority of non-euroshmup fans.
I hope this clarifies my earlier post.
The term is currently defined through: a) the developers' home country; b) a vague set of attributes widely perceived by shmupping community as deviation from gameplay norms pertaining to the genre's core. Both of these definitions smell bad, and it is a problem with this term.
In the context of "B" definition, such set of unwanted attributes is what makes "quality euroshmup" an oxymoron, because the term itself is defined through them. When they are not present, the logic behind the name disappears as well. There might be a case when they are still present yet somewhat outweighed by positive aspects (like in said J'n'G), but you'll never manage to make it a case in point to a wide majority of non-euroshmup fans.
I hope this clarifies my earlier post.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Which is what I was getting at. I don't think there has ever been made a really good shmup in the Euroshmup vein about which people who actually enjoy this kind of game can say: "That's a really great game".moozooh wrote:There might be a case when they are still present yet somewhat outweighed by positive aspects (like in said J'n'G), but you'll never manage to make it a case in point to a wide majority of non-euroshmup fans.
-
Herr Schatten
- Posts: 3287
- Joined: Wed Jan 26, 2005 12:14 pm
- Location: Germany
- Contact:
Doesn't Lords/Winds of Thunder fit the bill? Apart from being from Japan it has all the traits typically associated with Euroshmups, and it's a quality game.320x240 wrote:I don't think there has ever been made a really good shmup in the Euroshmup vein about which people who actually enjoy this kind of game can say: "That's a really great game".
-
Super Laydock
- Posts: 3094
- Joined: Tue Jan 25, 2005 10:24 pm
- Location: Latis / Netherlands
Why not mention Apidya?Herr Schatten wrote:Doesn't Lords/Winds of Thunder fit the bill? Apart from being from Japan it has all the traits typically associated with Euroshmups, and it's a quality game.320x240 wrote:I don't think there has ever been made a really good shmup in the Euroshmup vein about which people who actually enjoy this kind of game can say: "That's a really great game".
Or Z-out?
Barroom hero!
Bathroom hero!
Bathroom hero!
-
MadScientist
- Posts: 420
- Joined: Fri Oct 31, 2008 5:14 pm
- Location: Edinburg, TX
I was playing Side Arms and Forgotten Worlds earlier and was noticing that both these mid-80's Capcom games have some of the traits which would later categorize 'euroshmups'. Large sprites, big hit-boxes, and in FW you have an energy bar and a weapons shop. I know these were both very popular where I grew up (N. Ireland), so I was thinking maybe these were a big influence on some European developers.
You cannot stop me with Paramecium alone!
-
Pixel_Outlaw
- Posts: 2646
- Joined: Sun Mar 26, 2006 3:27 am
There is your clue. Both games are exceedingly cheap and poorly designed. You are correct, they could be considered euroshmups stylistically.MadScientist wrote:I was playing Side Arms and Forgotten Worlds earlier and was noticing that both these mid-80's
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
No, this game is not Space Invaders.
-
captain ahar
- Posts: 3182
- Joined: Wed Jan 26, 2005 10:03 pm
- Location: #50 Bitch!
i have the full version of Ultra Assault... and while i enjoyed it back then (About 8 yrs ago?), i dont think i can stand playin it now...Mischief Maker wrote:Star Monkey is a great, if old, shmup developed in Europe. A combination of Raiden-style gameplay with a gradius-style upgrade system and great sound.
Has anyone here tried its sorta-sequel Ultra Assault? The demo's so short I can't get a feel for the game, but what I did see wasn't nearly as impressive.
one nice feature i loved of that game was its level editor... even tho, i never really used it to its full context.
what i REALLY hated about the game, was the inmense ammount of inertia and the FUCKIN slow ship... you needed to give it at least 5 speed boosts to get to a comfortable point (and you needed to do that when you upgraded weapons, since they made the ship slower...).
i better stop here, b4 someone actually thinks i hated the game rather than lovin it back then.
How about Shit 'em ups?
Emph
Emph

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.