kozo wrote:
That's totally fine, too. I just wasn't sure if you hadn't had any exposure to other shmups, but it looks like you have.
Oh yhaa I've been playing Shmups since the Master System and NES days games like Astro Warrior, Guardian Legend and my all time favorite back then for the Master System Chuka Taisen (a.k.a Cloud Master here in North America). Too bad the Wii re-make turned out to be a big disappointment.
It was only recent since the announcement of Thunderforce VI that I showed a lot more interest in picking up some more recent titles for the PS2 and 360 to add to my small library of Shmups.
kozo wrote:
Well, and honestly, even in hard, slowdown isn't really vital in this particular game, but I know I appreciate it during manic shmups.

However, if you really do want a challenge, you can turn it off on some shmups. Try Blue Wish Resurrection + with No Wait on...

I read the discussion Ghegs linked me to, it was a good read. It's difficult to tell whether slowdown in games were intentional or not. So far in TF6 on hard difficulty slowdowns aren't necessary for me in my opinion.
I'm not insanely good at shooters like some of the more experienced guys here, I'm mediocre so I get enough challenge as it is with current stuf lol
I'll look up Blue Wish Resurection when I have some time, I'm still playing through TF6 right now. But if you want a good challenge try out an amazingly good classic Chuka Taisen (Cloud Master) or Monkey King whatever you want to call it :p