Castlevania ~ Order of Ecclesia Anticipation Thread

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Jon
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Post by Jon »

You owe it to yourself to give Castlelvania III a try if your interested in the series.

8-bit bliss I tells ya. Even if it does get a little frustrating in spots.
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Ganelon
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Post by Ganelon »

MX7 wrote:I really need to play a Castlevania game properly sometime. I played 1 and 4 a bit, but I feel I'm missing something.
You played the 2 most boring games in the series. Based on just those 2, I wouldn't like CV either.

Anyway, nothing seems very fresh to me; everything just feels so familiar, even when so many minor details have been changed. But that's perfectly fine; no looking a gift horse in the mouth here. I wasn't sick of the original Mega Man series at any time and in these days where finding a 2D sidescroller is as uncommon as finding a new source for oil, I'm even more thankful for what we have already: a solid and fun formula.

Of course, new sprites and more exotic locations would always be appreciated.
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Post by MX7 »

Jon wrote:You owe it to yourself to give Castlelvania III a try if your interested in the series.

8-bit bliss I tells ya. Even if it does get a little frustrating in spots.
You played the 2 most boring games in the series. Based on just those 2, I wouldn't like CV either.
Cool. I do feel pretty strange for wondering what the fuss is all about. I'll investigate some more.
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Zebra Airforce
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Post by Zebra Airforce »

Definitely play III and Bloodlines, and possibly the PSP remake if you like.
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Post by Ghegs »

MX7 wrote:Cool. I do feel pretty strange for wondering what the fuss is all about. I'll investigate some more.
Also worth mentioning that the later Castlevanias (Symphony of the Night and afterwards, including the GBA/DS games) have some fundamental differences to the older 'vanias, so you might want to try those as well.
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Post by Ed Oscuro »

Turrican wrote:When was the last time that Iga's team drawn a Castlevania entirely from scratch? Harmony of Dissonance?
Not quite...flail skeletons from Dracula X, and the armor-wearing skeletons from SotN both make appearances.
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Post by Turrican »

Ed Oscuro wrote:
Turrican wrote:When was the last time that Iga's team drawn a Castlevania entirely from scratch? Harmony of Dissonance?
Not quite...flail skeletons from Dracula X, and the armor-wearing skeletons from SotN both make appearances.
Yes, same design, but not exactly sprite ripping there - GBA didn't allow that so they still had to redraw. Call it sprite reducing if you want.

It's with DS that portable resolution managed to be enough to justify plain and simple rip.

But hey, if we just talk about "concept reused" as far as the series goes... It's been reusing since day two.
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Frederik
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Post by Frederik »

Yeah, I don´t care if sprites are reused, especially since most of them still hold up very well today, it´s the enemies in general that get old after a while. I wouldn´t care whether or not a Medusa head had new graphics, I still cringe when I encounter them.

Another problem is that enemies like those purple armored guys with the spears that were a real danger in Rondo are so stupidly nonthreatening in later entries. And degrading bosses like the Minotaur to simple enemies isn´t that pretty, either. However, I like how they added little touches to the Minotaurs in PoR, like their axes now flying out of their hands in the death animation. I just wish most enemies would be a little trickier again; even the Final Guards can´t fight back properly, despite their gigantic size.

Speaking of which, it almost broke my heart when I saw some of the bosses in Gunstar Super Heroes, like the new Seven Force or the first level boss, in all their multi-sprite-scaling-rotating glory, only to learn that they are total pushovers. :?
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Necronopticous
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Post by Necronopticous »

It's out!

I am loving this game. In fact, I can't type much about it, because I can't put the damn thing down.

Be right back...
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MathU
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Post by MathU »

So, what's the deal? Is it anything like the rushed mess that was the last game?
Of course, that's just an opinion.
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Post by zap »

Only played one level so far, I don't find it any special than the other ones.
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Post by kozo »

zap wrote:Only played one level so far, I don't find it any special than the other ones.
Give it time. It's been said this one doesn't really shine until about halfway when certain stuff happens, in terms of gameplay and story.

That said, I really am loving this so far. I'm to the misty mountains. LOVE the music once you hit the Prison and Lighthouse area. Animation is a step up from the last two and is stunningly gorgeous, and the system is pretty fun. LOTS harder than the last few CV games, too! :) :) :)

Oh, and the art - win.

English voice acting is good cheezy fun, what's new, JP is selectable from the options if you think it sounds better, yay!

Very pleased with it, especially for a comparatively paltry $29.99.
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Post by Ayanami »

This is the best Castlevania in a long time.
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Post by evil_ash_xero »

I'm having a hard time getting into it.

I like the graphics, sound, character designs and whatnot. But these stages are SO straightforward(thus far). I mean, some of them are genuinely just a straight path with tons of the same enemies attacking you over and over. I'm just not feeling it yet.


s/m
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Post by Frederik »

evil_ash_xero wrote:I'm having a hard time getting into it.

I like the graphics, sound, character designs and whatnot. But these stages are SO straightforward(thus far). I mean, some of them are genuinely just a straight path with tons of the same enemies attacking you over and over. I'm just not feeling it yet.
Same here.

And I can´t be the only one who is massively disappointed by the lack of a proper castle. The world map just seems like a cheap cop out of making a nice, huge, interconnected castle. Putting ten flat rooms in a row isn´t good level design.

However, the game seems to get better after that crab-lighttower fight (MAN that was annoying), with the stages getting more atmospheric and interesting. But what a bad way to start a game...
Last edited by Frederik on Fri Oct 24, 2008 12:39 pm, edited 2 times in total.
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CMoon
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Post by CMoon »

evil_ash_xero wrote:I'm having a hard time getting into it.

I like the graphics, sound, character designs and whatnot. But these stages are SO straightforward(thus far). I mean, some of them are genuinely just a straight path with tons of the same enemies attacking you over and over. I'm just not feeling it yet.


s/m
Sort of like some of the old castlevanias?

I'm pretty impressed by the difficulty so far. Definitely going to make the game a bit more interesting.
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Post by Frederik »

CMoon wrote: Sort of like some of the old castlevanias?
Maybe some people don´t LIKE the old Castlevanias and started to like the series with SoTN.
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Post by evil_ash_xero »

Actually, I didn't have a problem with the old ones.

I'm a regular player of Rondo Of Blood and part IV, and hey, at least you go up and down ladders and shit. Some of this one you genuinely just walk striaght through the woods or whatever, and do nothing but fight the same enemies over and over.

Now, it may get better. I haven't gotten past the light tower yet. But that has to do with the game boring me, thus far, rather than the difficulty.

s/m
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Post by Frederik »

evil_ash_xero wrote: I'm a regular player of Rondo Of Blood and part IV, and hey, at least you go up and down ladders and shit. Some of this one you genuinely just walk striaght through the woods or whatever, and do nothing but fight the same enemies over and over.
Yeah. The old CV games had platforming elements such as pits, obstacles and clever enemy placement in it, but the flat forest level we´re talking about is still made in Metrovania-style, meaning no dangerous pits or tricky jumps. It´s simply a far cry from brilliant level design like in SoTN, AoS or DoS. If they really would have wanted a throwback to Simons Quest or something they should have gone in extra mile in terms of level layout.

But as I said, the game seems to pick up later on, that´s why I´ll keep playing and actually start to mildly enjoy it now. I just didn´t pull my by the hair and dragged me in like the other games.
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CMoon
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Post by CMoon »

OK, it is about time I put my praise in for this game, though it is really early.

I am actually digging it in a way I haven't dug castlevania in a while, and I can say it is in part because of the difficulty.

That woods level some of you are speaking about is one of the places I really started liking the game. Why? Because instead of platforming, the game was about enemy placement and making some really good weapon choices. I died several times here. Although the game is open to tons of strategies, this level in particular seemed to require only one of a few, and if you went in the wrong way, you would probably make it to the next level with little health left. As mentioned elsewhere, there were definitely some minor mind-games (putting enemies in places you needed to retreat to, etc.)

Certainly this game is going for variety since there are the castle levels and outdoor levels, but also the glyph system really does seem to allow about any sort of combat system you want, plus the ability to make real combos (yay! combat is fun again!)

I know I'm too early into this game to really say whether it is good or not, but it is starting out good. The last few castlevanias have been far too easy and depended too much on gimmicks. I've enjoyed what they were doing, but at their core their was always a degree of boredom which was only alleviated by collecting the next new doodad. Instead, with OoE I feel like we have something that is back to the core gameplay with more freedom than the previous games, and perhaps a little punishment for not making the right choices in how you choose to set up your character.

In my mind, these are good things and go right back to what good 2D game play should be about.
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Post by kozo »

To the folks who aren't happy with the straightforward levels, I can explain something, but it's spoilertastic:



There is a castle, or some form of one, once you hit around 1/3 or halfway through the game. It changes gears and is far more vast and interesting than the straight paths if you don't enjoy them. Just hold out long enough. :D
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Post by Ed Oscuro »

Frederik wrote:It´s simply a far cry from brilliant level design like in SoTN, AoS or DoS.
wat

AoS has braindead level design
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Post by MathU »

Symphony of the Night has no level design.
Of course, that's just an opinion.
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Post by Ed Oscuro »

Agreed, Commodore!

it's all like "here is a large room with something mysterious looking in it, and five exits"
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Post by Frederik »

Wow, it really DOES start to pick up later on. I´m at the beginning of "Giants dwelling" now and it´s awesome, with these HUGE multi-sprite enemies. And right now the action reminds me of Harmony Of Dissonance, with all the quick attacking and backdashing. And boy, the music is so brilliant. 8) It´s funny how I first was very disappointed with this game, but now I´m really starting to enjoy it.
kozo wrote:To the folks who aren't happy with the straightforward levels, I can explain something, but it's spoilertastic:
Ah, okay :wink:
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Post by Strider77 »

I like the graphics, sound, character designs and whatnot. But these stages are SO straightforward(thus far). I mean, some of them are genuinely just a straight path with tons of the same enemies attacking you over and over. I'm just not feeling it yet.

uhhh.... that was kinda like all the castlevanias before symphony.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Post by sfried »

Strider77 wrote:
I like the graphics, sound, character designs and whatnot. But these stages are SO straightforward(thus far). I mean, some of them are genuinely just a straight path with tons of the same enemies attacking you over and over. I'm just not feeling it yet.

uhhh.... that was kinda like all the castlevanias before symphony.
He was probably raised on SOTN. In that case, people who've never played (and loved) pre-Metroidvania Castlevanias might not appreciate this sort of setup, particularly if they have not played Rondo of Blood/Dracula X Chronicles (I'm talking about stuff beyond pits, like enemy placement, items behind walls, secret rooms, etc). The pacing it just right with OoE's layout, IMO.

I loving this game so far. Unlocked the Training Hall and Large Cave and completed the former. This is really a nod back to old-school Castlevania design and difficulty (alot of the enemies do massive damage, and some of the bosses can get nasty later on). I don't think "grinding" for experience will help you in this installment, either: You need to dodge in order to survive and can't symply rely on spamming glyph unions.
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Post by Gozer »

I've beaten the Mansion area and so far I'm enjoying this installment quite a bit. The art and animation is great and the music is spot on(like the fact I can also get classic tracks). I hope I come across a whip glyph at some point.

Did anyone else find Vic Viper?
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Post by sfried »

Gozer wrote:Did anyone else find Vic Viper?
That really made my day.
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Post by Vexorg »

I just picked this up tonight, and I haven't gotten too far into it (I'm at the underwater part right now) and it's starting to click, but it still seems a bit slow. The attack choices seem rather limited, and the glyph combos just take way too many hearts to be of much use (usually somewhere between 15-50 or more, and it takes forever to get them back since the candles seem to be a lot more sparsely placed than in other CV games.)Even so, I'm enjoying it so far.

As for the pre SotN Castlevania games, I think the main problem I had with them was not the fact that they're linear, but the fact that I end up fighting the controls more than the enemies at times.
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