Hexen: Edge of Chaos - Doom3 Engine...

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ST Dragon
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Hexen: Edge of Chaos - Doom3 Engine...

Post by ST Dragon »

Hexen: Edge of Chaos - Doom3 Engine...

It's been quite a while since I last heard of anything about this promising Hexen remake.

http://edgeofchaos.planetdoom.gamespy.c ... uction.htm

I recently saw this video trailer on youtube and I must say that it looks very good!
http://www.youtube.com/watch?v=c4fT9gX2eCU

So, does anyone have any more news regarding this project?

Also is this an official Doom3 multi-player map? I don't recognise it...
http://www.youtube.com/watch?v=kG-ocuh0 ... re=related

Thanks in advance.
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indstr
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Post by indstr »

Yeah I've been following this for 4 years now. It looks like they need mappers right now. I wouldn't cross your fingers for this coming out anytime before 2012. But if it ever does come out, it's going to be the bizzomb-diggety for co-op. The original Hexen is one of my favourite games ever for co-op campaigns :)
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Damocles
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Post by Damocles »

Cool stuff, as Hexen is in my top 5 fps list.

For those who haven't, check out the Doomsday mods for Doom 1 & 2, Heretic, and Hexen. Quite wonderful.
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Post by Ed Oscuro »

tl;dr ver - Judging (only) from the video I have drawn two conclusions:

1.) looks like ass
2.) and everybody knows it
3.) Won't be released because it's just a model (very little new animation, in fact the clenched hand looks out of RoE now that I think about it) and mapping update.

Now, I'm huge fan of the Heretic / Hexen games (and have played through every single one, multiple times in some cases; I keep the port uqehxii_113_engine on my laptop configured with the expansion in addition to the original game, decent soundtrack to Portals of Praevus), and I don't fault these guys for trying (except for "hae let's go all gravity gun on Hexan!11" is potentially worthwhile but ultimately stale as demonstrated here).

But, you know, seriously. If they get it looking more interesting than a mid-90s flight sim I'll think about reinstalling DOOM III. I don't care much about giant areas if that means that you'll have tons of enemies to fight on flat terrain in sprawling, unfocused battles. That's pretty much the antithesis of what made the Heretic and Hexen games great.

:evil:
omg don't touch the smiley or it will chuck fireballs at yuo@!!1

Non-evil comments: Hexen always suffered dramatically from the severe limits on each class's abilities. Corvus, he was one badass mother (even after his love interest became a book with a skull in it); but the generic classes of Hexen are pretty worthless outside of the Cleric's gas cloud flechettes, yay; more to the point they aren't especially fun to play (WHUACK WHUACK WHUACK WHUACK et c.). Things would be much better if there were some differentiated co-op abilities and thought given to balancing co-op instead of just DM and letting the warrior grab all teh items due to his speed, and that is an area the team could go in.

Oh, what's that, Lassie...Left4Dead in three weeks?

I don't see how the physics stuff is helping the core Hexen experience; just throwing random bits of badly textured masonry at baddies (which I don't see either; looks like a copypasta of a DOOM III skeleton - that's "new" alright).

p.s. I'm pretty sure they slowed down a fart for the background noise instead of including the OGG the project lead recorded from the original game's MIDI soundtrack.

Other fun stuff:

- The wraithvenge isn't shown firing, probably because they can't get it to look right from an effects standpoint (an area in which the modders usually embarrass themselves, I'm sad to say, because getting fiddly visuals right is not something the mod community does well or, in truth, should really focus on first, but then they always go out and push the model renders out there...hmm!)
- The lantern never was held like is shown here
- LOL @ alien skull @ 2:55 or so
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Post by Ed Oscuro »

Damocles wrote:For those who haven't, check out the Doomsday mods for Doom 1 & 2, Heretic, and Hexen. Quite wonderful.
From the Doomsday site:
The aim is to create versions of Doom, Heretic and Hexen that feel the same as the original games [...]
Same? When I want "same" I load up zDOOM, or maybe a Windows 95 machine.
[...] but are implemented using modern techniques such as 3D graphics.
Oh, dear me.

As I said in my last post, I sizable portion of the Heretic / Hexen experience is the great artistry of the original team. Unless these people are damn good, they can't hold a candle to the pros. And, looking at the results, they're not really. OMG HAWT ACTIOSN these models would be just as at home in Redneck Rampage (although they'd look equally out of place there too)

I'm sure there's some other great feature about Doomsday, but if they don't bother to promote it on their frontpage, it's not worth my time. zDOOM is doing just great in configuring everything correctly across multiple play styles.

I have checked out Doomsday screenies before; not very encouraging, I'm afraid.

(I lol'd tho.)
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Post by indstr »

Ed Oscuro wrote: but the generic classes of Hexen are pretty worthless outside of the Cleric's gas cloud flechettes, yay; more to the point they aren't especially fun to play (WHUACK WHUACK WHUACK WHUACK et c.).
Hexen is what originally got me into loving melée combat. In my friend and my's co-ops, I would always be the cleric, and he would always be the mage. Always. :)

BTW, don't destroy my dreams about Edge of Chaos. It still looks sweet to me, even if it's only decent when it comes out, at least it will be something new released in the heretic/hexen universe. At least it is coming further along than HexenQ3a did back in the day, which didn't get very far at all considering you can't even find anything about it anymore on google.

But for real, do you like Heretic 2? I have always desperately wanted to play it (given that it's the only Heretic/Hexen game I haven't played much of), but I am always turned off by the control lag. I probably reinstall it once every year just to see if it runs better on my current system, and it never does. It takes about 1/4 second after pressing any of the movement characters before the character starts moving... Which is completely unacceptable to me :( I've always hoped that there is some way to fix this. Do you even notice what I am talking about (or does it happen to you?) and do you know a way to fix it?
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Post by Ed Oscuro »

indstr wrote:BTW, don't destroy my dreams about Edge of Chaos.
Okay.
It still looks sweet to me, even if it's only decent when it comes out, at least it will be something new released in the heretic/hexen universe.
a.) It won't be even decent
b.) The devs won't be able to create any new compelling backstory
c.) It won't be released anyway
At least it is coming further along than HexenQ3a did back in the day, which didn't get very far at all
And there you go.
But for real, do you like Heretic 2? I have always desperately wanted to play it (given that it's the only Heretic/Hexen game I haven't played much of), but I am always turned off by the control lag. I probably reinstall it once every year just to see if it runs better on my current system, and it never does. It takes about 1/4 second after pressing any of the movement characters before the character starts moving... Which is completely unacceptable to me :( I've always hoped that there is some way to fix this. Do you even notice what I am talking about (or does it happen to you?) and do you know a way to fix it?
Yeah, I know what you mean. I can deal with it, especially when you consider that I played the N64 Castlevania games for years before realizing, just this last year, that they really are very badly made (from a game mechanics standpoint - still like the art & such).

And yes, I managed to play all the way through on a decent difficulty level just a year or two ago. There were still some Internet servers up around about 2002 - 2005? I don't remember, that was two installations ago (I've probably installed it three or four times all told).

So that's a good point - flexibility of inventory (Heretic) is nice, but so is quick responding controls. Of course, it's worth remembering that people don't start moving a sword back for a chop before they start thinking about it, which probably accounts for much of the Heretic II gripes.

I don't really like knife fights in Counter-Strike, or Battlefield 2, or Call of Duty 4. LAG COMPENSATION LULZ. Actually, Team Fortress 2 makes it kind of fun, I suppose.
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Post by Damocles »

I'm not exactly sure what Ed is on about, but the Doomsday I'm using is run from the original .wad files and still has the original 2d enemies/scenery. Comparing it to Hexen in Dosbox, it's a hell of an improvement without losing the original style.

Perhaps they updated it past the version I'm using, but the game I'm playing looks like HD Hexen. No 3D here. About the only thing that has changed is the ability to aim 100% using the mouse.
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Post by Ed Oscuro »

Damocles wrote:I'm not exactly sure what Ed is on about, but the Doomsday I'm using is run from the original .wad files and still has the original 2d enemies/scenery. Comparing it to Hexen in Dosbox, it's a hell of an improvement without losing the original style.
It doesn't have anything zDOOM doesn't (that I care about).

But I'll stop blathering; I just say you should go try out the latest zDOOM, check out the sound emulation options, and the configurations, and then see if Doomsday comes up on top.

Meanwhile, Doomsday's people think it's important to brag that you can play the game with horrible 3D models in place of the graphics (reminds me of JFDuke except somehow worse lol). Right on the website, which I read, so that's what I'm on about ;)
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