Thunderforce VI announced by Famitsu for PS2 in 2008

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spadgy
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Post by spadgy »

Theres a sizeable shmups feature in the Edge that came to subscribers today (issue 195), plus a huge interview with Sega's Tez Okano about shooters in general, Thunder Force VI, and his favourite all time shooters (Salamander, Chorensha, Tatsujin, Darius and Space Harrier (!?)).

If your after more on TFIV, go get yourself a copy, and when I'm done at work, I'll try and post the most interesting bits...

EDIT: Spelling like an idiot!
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Post by Fudoh »

Is there a site to order single issues of Edge (like there's for RetroGamer) ? Anyone got an idea ?
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spadgy
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Post by spadgy »

I'm not sure there is - but I can buy one in a corner store in the UK and post it to you if you need to. I can do this for a couple of you, but I reserve the right to say no when I get overwhelmed!

You though Fudoh - as a former spadgy customer you're first on the list if you can't find a better alternative!
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silvergunner
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Post by silvergunner »

The latest Famitsu Scores:

Thunder Force VI (PS2, Sega): 7 / 7 / 6 / 6 - (26/40)
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Post by adversity1 »

Famitsu: Thunderforce 6 7766

yikes
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silvergunner
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Post by silvergunner »

...a half second faster :wink:
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Post by spadgy »

All it takes!
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Post by adversity1 »

FIIIIIIIIIIIIIRST

edit: second
edit: not edited
Rai82
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Post by Rai82 »

silvergunner wrote:The latest Famitsu Scores:

Thunder Force VI (PS2, Sega): 7 / 7 / 6 / 6 - (26/40)
Ok...a not bad score. Do shooters usually get these scores? Either way I'm still getting this game.
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Post by evil_ash_xero »

Gosh, I was hoping for better.


s/m
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Post by MR_Soren »

Wow, Ketsui DL scored higher. I was expecting/hoping to see some eights on this one.
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Post by MX7 »

Magazines don't really give shooters high scores, unless they're by Treasure. And even then, they don't seem to get too carried away. 26/40 is a very reasonable score, considering.
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Post by Limbrooke »

MX7 wrote:Magazines don't really give shooters high scores, unless they're by Treasure. And even then, they don't seem to get too carried away. 26/40 is a very reasonable score, considering.
This is a good point. Perhaps it's even worth while if someone has a record of what Famitsu gave Thunder Force 5 on Saturn when it came out? If they're comparable then it's no big deal. I couldn't care less until I try it for myself.
'Only a fool trusts his life to a weapon.'
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Post by fireleo4 »

Thunderforce V Saturn = 8/8/8/8
Thunderforce V PS = 8/7/7/8

IIRC
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Post by professor ganson »

silvergunner wrote:The latest Famitsu Scores:

Thunder Force VI (PS2, Sega): 7 / 7 / 6 / 6 - (26/40)
Are these scores from four reviewers or scores in four categories by one reviewer?
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OmniGLH
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Post by OmniGLH »

evil_ash_xero wrote:Gosh, I was hoping for better.
better scores or a better game?



I couldn't care less about the scores.
I am still looking forward to getting it.
Playing the previous entries in the franchise now to get the mood set.
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Post by Rai82 »

professor ganson wrote:
silvergunner wrote:The latest Famitsu Scores:

Thunder Force VI (PS2, Sega): 7 / 7 / 6 / 6 - (26/40)
Are these scores from four reviewers or scores in four categories by one reviewer?
From 4 reviewers. Here are the comments given by them. However they didn't seem to elaborate on any weaknesses in the game though. It seems 2 reviewers mentioned 3 playable ships. I guess the 3rd one is the hidden ship.

サンフランシスコ小山 7点
オーソドックスな、いわゆる覚えゲータイプの横シュー。
歳月を経てグラフィックが華美になったが、背景に弾が溶け込み判別しづらい面も。
ショットはそれぞれ個性的で、使いどころが明確。
ボム代わりとして使えるオーバーウェポンも爽快。
3つ目の隠し機体がとても強くて痛快。

阿部ヒロシ 7点
敵機や弾が見分けづらく、気付かないうちに撃墜されていることが多々あり。
だが、地形や敵の出現パターンを覚えていけば対処は可能。
投げ出さずにプレイを重ねれば、確実に上達を実感できます。
武装切り替えを駆使しつつ自分なりのパターンを築いていくのが楽しいですね。

戦闘員まるこ 6点
状況によって、5種類の武器を切り替えながらステージを進めていく楽しさがある。
特殊攻撃の重ね撃ちでド派手な攻撃が可能なのもいいね。
背景と敵機や弾などがなじんでいて、わかりにくいところがあったのが、少し気になった。世界設定がかなり独特なので、好みが分かれそうです。

デイリー松尾 6点
昨今のHD画質シューティングに慣れてしまうと画面は見劣りするが、
内容はしっかり『サンダーフォース』。
ただ3機体6ステージ、リプレイもネットもなしというシンプルさは、
多数のユーザーにとってコストパフォーマンスがいいとは言えない。
が、やり込み派が遊べるだけの素地はある。
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Post by The Coop »

Rai82 wrote:
professor ganson wrote:
silvergunner wrote:The latest Famitsu Scores:

Thunder Force VI (PS2, Sega): 7 / 7 / 6 / 6 - (26/40)
Are these scores from four reviewers or scores in four categories by one reviewer?
From 4 reviewers. Here are the comments given by them. However they didn't seem to elaborate on any weaknesses in the game though. It seems 2 reviewers mentioned 3 playable ships. I guess the 3rd one is the hidden ship.

サンフランシスコ小山 7点
オーソドックスな、いわゆる覚えゲータイプの横シュー。
歳月を経てグラフィックが華美になったが、背景に弾が溶け込み判別しづらい面も。
ショットはそれぞれ個性的で、使いどころが明確。
ボム代わりとして使えるオーバーウェポンも爽快。
3つ目の隠し機体がとても強くて痛快。

阿部ヒロシ 7点
敵機や弾が見分けづらく、気付かないうちに撃墜されていることが多々あり。
だが、地形や敵の出現パターンを覚えていけば対処は可能。
投げ出さずにプレイを重ねれば、確実に上達を実感できます。
武装切り替えを駆使しつつ自分なりのパターンを築いていくのが楽しいですね。

戦闘員まるこ 6点
状況によって、5種類の武器を切り替えながらステージを進めていく楽しさがある。
特殊攻撃の重ね撃ちでド派手な攻撃が可能なのもいいね。
背景と敵機や弾などがなじんでいて、わかりにくいところがあったのが、少し気になった。世界設定がかなり独特なので、好みが分かれそうです。

デイリー松尾 6点
昨今のHD画質シューティングに慣れてしまうと画面は見劣りするが、
内容はしっかり『サンダーフォース』。
ただ3機体6ステージ、リプレイもネットもなしというシンプルさは、
多数のユーザーにとってコストパフォーマンスがいいとは言えない。
が、やり込み派が遊べるだけの素地はある。
Boy am I glad I can't read Japanese, because if I could, I'd know what the hell they said... AND WE CAN'T HAVE THAT NOW CAN WE?!
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Post by sideshow »

Just feel good that your playing a brand new PS2 exclusive shmup here in 2008. Snuff those reviews.
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Post by Thunder Force »

Reviews of shmups these days tend to be irrelevant for fans of the genre, they are aimed more at a general audience of readers who aren't as thrilled with the genre as we are...
"Thunder Force VI does not suck, shut your fucking mouth." ~ Shane Bettenhausen
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Post by Rai82 »

Found a poster advertising free playing for the public on TFVI and Dodonpachi Daioujou Black Label Extra, first is at Osaka Oct. 26th and the other at Tokyo Nov. 2nd.

Image
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Post by fireleo4 »

The information regarding the TF6 Shooting Tournament is also mentioned on the official website. They did also a Tournament with TF5 when it came out 1997.

God, just a few more days to go...
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Post by adversity1 »

Rai82 wrote:Found a poster advertising free playing for the public on TFVI and Dodonpachi Daioujou Black Label Extra, first is at Osaka Oct. 26th and the other at Tokyo Nov. 2nd.
Uuuuuugh thank you man!! I will repay your kindness by translating those TFVI reviews tomorrow.
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Post by captain ahar »

The Coop wrote: Boy am I glad I can't read Japanese, because if I could, I'd know what the hell they said... AND WE CAN'T HAVE THAT NOW CAN WE?!
say thank you babelfish

Code: Select all

The San Francisco hill side shoe of 7 point orthodoxy, generally known remembering Gaea type. Passing the time, graphics became splendid, but the bullet to fuse to the background and distinguish the [zu] leprosy aspect. As for the shot being unique respectively, using is clear. Also the over weapon which you can use as the bomb substituting is refreshing. The third hiding fuselage being strong very, piquancy.

Abe [hiroshi] 7 point enemy plane and the bullet distinguish and the [zu] and others [ku], while becoming aware, are times when it is downed in large quantity. But, if it keeps remembering the appearance pattern of topography and the enemy, coping is possible. Without throwing out, if play is repeated, improvement can be realized securely. While freely using armament change, being pleasant to keep building the pattern of your own appearance, the shank. 

The combatant roundly densely with 6 point circumstances, while changing the weapon of 5 types, there is enjoyment which keeps advancing stage. Don't you think? also it is good for [do] lively attack to be possible with the pile shooting of uniqueness attack. The background and the enemy plane and the bullet etc being familiar, those where it has the place where it is difficult to know, a little became matter of concern. Because worldwide setting considerably is unique, the taste may divide, is.

When it is accustomed to the HD picture quality shooting of daily Matsuo 6 point these days, the picture compares unfavorably, but contents secure 'thunder fourth'. Simply, 3 fuselage 6 stage, [ripurei] or the net without simple you say, it is good with you cannot call cost performance for the many user. There is a sufficient body where, you do and is packed and can play group.
I have no sig whatsoever.
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Post by MX7 »

And thus you can see why people often choose to post it in the original language as opposed to whatever engrishy garbage bablefish pumps out.
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Post by indstr »

MX7 wrote:And thus you can see why people often choose to post it in the original language as opposed to whatever engrishy garbage bablefish pumps out.
No, it gets even better when you translate it through several other languages first. Here's the same text, only translated from english to italian, italian to french, and french back to english
The shoe on the side of the hill of San Francisco d' un' ; ortodossia of the 7 points, generally known by remembering type of Gaea. While spending time, the graphs changed in the splendid ones, but in the ball to melt with the precedents and to distinguish the function from will lebbra [zu of]. With regard to the blow which is single respectively, while employing it is clear. Moreover l' ; arms excessive that you can use while the substitution of the bomb refreshes. The third fuselage hiding qu' it is extremely much, piquancy. Abe [Hiroshi] an air enemy of the 7 points and ball distinguishes and [zu] and other [ku], while to become conscious, are periods when it s' drain in the great quantity. But, if continuous aare to remember model d' appearance of topography and l' enemy, to make face is possible. Without throwing out, if the play is repeated, l' improvement can be realized firmly. While liberamente by employing the change dell' ; armament, while being pleasant of continuous aare to develop the model of your its appearance, tibia. The combatant densement rings of them with lle circumstances of the 6 points, during qu' he changes l' ; arms with 5 types, is to us pleasure that continuous aare to advance the phase. Don' ; T qu' ideas? moreover it is good so that [made] l' ; j' attacks sharp is possible with l' execution of the heap dell' ; j' d' attacks; unicity. Precedents and l' ; air enemy and the ball etc which are accustomed, these where it in the place in which it is difficult to know, small changed in justifies concern. Since the regulation in the whole world is considerably single, tastes can divide, is. When they accustomed with l' execution of d' quality; image of HD of daily Matsuo 6 points currently, l' ; image confronts unfavourable, but it satisfies ' ; sure; I thunder fourth' ;. Simply, 3 phase of fuselage 6, [ripurei] or the network without simple you said, is good with you cannot name the service of costs for much d' users. It is to us a sufficient body in which, fairies and it is packed and can group of play.
Fairies, man, faries. Awesome. :D
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Post by gameoverDude »

adversity1 wrote:Famitsu: Thunderforce 6 7766

yikes
Damn. Still, I guess that's only 4 points away from TF V's total score. Properly weighted, these marks are likely to be worth more than what TF V got.

It looks like one of the Famitsu group bagged on it for not visually comparing to the HD games (i.e. Raiden IV. So what if the graphics may not be HD? I detect a little bit of graphics whorism.
Last edited by gameoverDude on Fri Oct 24, 2008 4:29 am, edited 1 time in total.
Kinect? KIN NOT.
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Post by adversity1 »

7
This is an orthodox and basically memorization-type horizontal shooter.
They've improved the graphics with time, this has also led to bullets melting into the background.
Shots in the game have their own personality and clear spots to use them.
The over-weapon that you get instead of a bomb feels nice.
There is an unlockable third ship that is painfully awesome.

7
Enemy ships and bullets are hard to distinguish and there were many points where I got killed before I even knew it.
However if you memorize the landscape and enemy appearance patterns, you'll be able to deal with it.
If you can keep playing without throwing your controller you'll definitely find yourself improving.
Switching your weapons and building your own patters is definitely fun.

6
Depending on the situation, there is some fun with going through the stages while switching among the five weapon types.
You can also heap a bunch of special attacks on an enemy which is nice.
The background, ships and bullets all tend to bleed into each other which got on my nerves. The game world is pretty unique so people will probably have their own opinions on the game.

6
If you're used to HD quality shooting titles, the graphics here may dissapoint, however the content is definitely "Thunderforce".
However, most users will not be able to say the game is worth it given the simplicity of three ships, 6 stages, no replays and no internet.
However if you really get into the game it has a real character.
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Post by MX7 »

indstr wrote:
The shoe on the side of the hill of San Francisco d' un' ; ortodossia of the 7 points, generally known by remembering type of Gaea. While spending time, the graphs changed in the splendid ones, but in the ball to melt with the precedents and to distinguish the function from will lebbra [zu of]. With regard to the blow which is single respectively, while employing it is clear. Moreover l' ; arms excessive that you can use while the substitution of the bomb refreshes. The third fuselage hiding qu' it is extremely much, piquancy. Abe [Hiroshi] an air enemy of the 7 points and ball distinguishes and [zu] and other [ku], while to become conscious, are periods when it s' drain in the great quantity. But, if continuous aare to remember model d' appearance of topography and l' enemy, to make face is possible. Without throwing out, if the play is repeated, l' improvement can be realized firmly. While liberamente by employing the change dell' ; armament, while being pleasant of continuous aare to develop the model of your its appearance, tibia. The combatant densement rings of them with lle circumstances of the 6 points, during qu' he changes l' ; arms with 5 types, is to us pleasure that continuous aare to advance the phase. Don' ; T qu' ideas? moreover it is good so that [made] l' ; j' attacks sharp is possible with l' execution of the heap dell' ; j' d' attacks; unicity. Precedents and l' ; air enemy and the ball etc which are accustomed, these where it in the place in which it is difficult to know, small changed in justifies concern. Since the regulation in the whole world is considerably single, tastes can divide, is. When they accustomed with l' execution of d' quality; image of HD of daily Matsuo 6 points currently, l' ; image confronts unfavourable, but it satisfies ' ; sure; I thunder fourth' ;. Simply, 3 phase of fuselage 6, [ripurei] or the network without simple you said, is good with you cannot name the service of costs for much d' users. It is to us a sufficient body in which, fairies and it is packed and can group of play.
I'm going to grow a pointy mustache, acquire some bongos, and then recite this at some hipster cafe for respect and acclaim.
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Post by moonblood »

adversity1 wrote:Translation
Thank you :)
Last edited by moonblood on Fri Oct 24, 2008 8:45 am, edited 1 time in total.
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