Ketsui X and Daioujou Black Label X - Ports for Xbox 360

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antares
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Post by antares »

Observer wrote: "This game called Ketsui Ibara Dai-Tou-Hou Black Session is ugly. The game is too short and too hard. It has no story or cutscenes. You can clear it in 30 mins and it doesn't have any replay value because you have infinite continues to make up for the impossible difficulty. Only 6 stages. It's in 2D with graphics from 15 years ago, it's super-retro. It's retro and too hard. Ikaruga is better. In fact, Ikaruga is the last 'schmukmup' that came out. There are not other shooters anymore. These are all older than Ikaruga. Shooters are FPS. This is not a shooter. I want a jRPG with 40 hours cutscenes.

4/10 =("
You forgot one important thing: The visible play-area is tiny, there are thick bars on the left and right and is has no widescreen mode.
Also the achievements are impossible as one reads: Clear the game on one credit. :wink:
WTB: Arkanoid II Revenge Of Doh PCB, Outzone PCB, Fixeight PCB
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Jockel
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Post by Jockel »

antares wrote: You forgot one important thing: The visible play-area is tiny, there are thick bars on the left and right and is has no widescreen mode.
"There is a full-screen mode where you fly from left to right, but the controls are all messed up" 8)
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RuffNEC
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Post by RuffNEC »

lol Observer... wtf ?!
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chempop
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Post by chempop »

Tate: a full screen mode where the controls are all messed up

LMFAO
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StoofooEsq
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Post by StoofooEsq »

LOL at both Observer's and Jockel's posts.
Last edited by StoofooEsq on Sun Oct 12, 2008 8:10 pm, edited 1 time in total.
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Jockel
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Post by Jockel »

chempop wrote:Tate: a full screen mode where the controls are all messed up
The shmup glossary needs to be updated!
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BulletMagnet
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Post by BulletMagnet »

I'm on it!
JAPJAC
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Post by JAPJAC »

Ketsui - Kizuna Jigoku Tachi Extra (Jap X360) interview with 5pb at the Tokyo Game Show `08 by JAPJAC:

http://www.japjac.proboards58.com/
http://www.japjac.proboards58.com/
http://www.youtube.com/japjac

1989 UK Japanese Mega Drive Thunder Force II MD Champion.
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moonblood
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Post by moonblood »

JAPJAC wrote:Ketsui - Kizuna Jigoku Tachi Extra (Jap X360) interview with 5pb at the Tokyo Game Show `08 by JAPJAC:

http://www.japjac.proboards58.com/
Argh, someone tell these guys the slowdown is part of the game :?
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Post by Udderdude »

moonblood wrote:
JAPJAC wrote:Ketsui - Kizuna Jigoku Tachi Extra (Jap X360) interview with 5pb at the Tokyo Game Show `08 by JAPJAC:

http://www.japjac.proboards58.com/
Argh, someone tell these guys the slowdown is part of the game :?
Simulating arcade hardware slowdown is not an easy task, I don't envy them at all. There are so many variables to take into account. To have it all misjudged as sloppy programming must be pretty annoying.
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Ceph
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Post by Ceph »

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honorless
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Post by honorless »

I'm gonna try to remain hopeful and read the guy's response as something more general (i.e. "yes, we're fixing the graphical glitches and other PCB bugs") rather than specifically "yes, we're removing the 'annoying' slowdown". :?

Unless JAPJAC decides to enlighten us, we don't know who that interview was conducted with. 99% of 5pb's content consists of dating sims—so it's possible that the TGS rep interviewed was a random marketing dude who knows fuck-all about the technical issues involved in two very off-genre ports.
video games suck
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Necronom
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Post by Necronom »

5pb: “Unfortunately no. We are of course aware of fans of Ketsui outside of Japan but at this time the users and market in places such as England are not ready for this game.”
:lol: No surprise that the market isn't there but that I'm not ready for their Ubergame I didn't know. Maybe emulation makes me "ready"? Back to Dangun then...
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Post by brokenhalo »

he sounds like he's just giving stock answers just to keep from divulging anything he isn't supposed to. by winter 2009 release do you think he means january/february or november/december? sadly, i'm thinking it's probably the latter.
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Post by GaijinPunch »

Udderdude wrote: Simulating arcade hardware slowdown is not an easy task, I don't envy them at all. There are so many variables to take into account. To have it all misjudged as sloppy programming must be pretty annoying.
To not even try is WAY more annoying.
e TGS rep interviewed was a random marketing dude who knows fuck-all about the technical issues involved in two very off-genre ports.
Knowing JAPJAC, it was likely one of the booth bitches.
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Skykid
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Post by Skykid »

Ha ha, who's this Sturmvogel guy? He needs to delete that one quick.

The vids are nice to see. That guy is turd on Ketsui, I'm pretty sure he loses two lives within 10 seconds.
Always outnumbered, never outgunned - No zuo no die

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Etrian
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Post by Etrian »

Awesome interview dood! Too bad it's region locked though.. I guess applying common sense to the Japanese just doesn't work. "Hmm.. our game won't ever get released in other territories anyway.. I know, let's region lock it!"
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Post by moonblood »

brokenhalo wrote:by winter 2009 release do you think he means january/february or november/december? sadly, i'm thinking it's probably the latter.
Another year of waiting would suck beyond belief, I sure as hell hope they mean this winter
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Post by Kiken »

DDP DOJ BLX is up for pre-order now on NCSX.
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Post by GaijinPunch »

Etrian wrote:"Hmm.. our game won't ever get released in other territories anyway.. I know, let's region lock it!"
I believe that they are taking the intuitive approach has been established many times over in this thread.
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brokenhalo
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Post by brokenhalo »

Kiken wrote:DDP DOJ BLX is up for pre-order now on NCSX.
but no sign of ketsui yet. has me a bit worried.
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Ceph
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Post by Ceph »

brokenhalo wrote:
Kiken wrote:DDP DOJ BLX is up for pre-order now on NCSX.
but no sign of ketsui yet. has me a bit worried.
No sign except for the demo and the interview?

PS.
Yes, you should have read the last few posts of this thread before posting.
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Udderdude
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Post by Udderdude »

GaijinPunch wrote:
Udderdude wrote: Simulating arcade hardware slowdown is not an easy task, I don't envy them at all. There are so many variables to take into account. To have it all misjudged as sloppy programming must be pretty annoying.
To not even try is WAY more annoying.
Can't think of any arcade ports that don't even try ..
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Post by EOJ »

Udderdude wrote:
GaijinPunch wrote:
Udderdude wrote: Simulating arcade hardware slowdown is not an easy task, I don't envy them at all. There are so many variables to take into account. To have it all misjudged as sloppy programming must be pretty annoying.
To not even try is WAY more annoying.
Can't think of any arcade ports that don't even try ..
Batsugun, Dragon Blaze, Ibara, Ikaruga GC, etc.
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brokenhalo
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Post by brokenhalo »

Ceph wrote:
brokenhalo wrote:
Kiken wrote:DDP DOJ BLX is up for pre-order now on NCSX.
but no sign of ketsui yet. has me a bit worried.
No sign except for the demo and the interview?

PS.
Yes, you should have read the last few posts of this thread before posting.
no sign of a pre-order. a demo doesn't mean it's right around the corner.

PS
way to be a fuckhead.
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Kiken
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Post by Kiken »

Going back to JAPJAC's interview, I'm going to have to agree with one of the guys over on Cave-STG. I think the guy was responding more to the graphical corruption comment (of which Ketsui does suffer from in the departments of SH2 graphical-noise during massive amounts of bonus items and even frame dropping).

As for it taking a year to prepare... should we assume that 5pb are actually going to take the time to do a high-res mode (like what they wanted to do with DDP DOJ BLX)? I would figure that at this point, they probably wouldn't have access to the original pre-render files so they'd have to pull a Digital Eclipse and trace-over every sprite frame at a higher res.
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Post by JAPJAC »

Sorry, some questions dealt with that some people have been asking:

http://www.japjac.proboards58.com/index ... 193&page=1
http://www.japjac.proboards58.com/
http://www.youtube.com/japjac

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bcass
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Post by bcass »

When you played it JAPJAC, was it on an LCD/Plasma screen? Did it look like true lo-res? Did it look like it had a filter over the graphics (like the PS2 port of Ibara)? Where there simulated scanlines? I think people are jumping the gun with the slowdown issue. It's entirely possible that there will be an option present to simulate that 'feature'.
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Post by ChurchOfSolipsism »

I'M too lazy to get another account for a message board I'll never ever visit again in my life. Would anybody be so kind as to c/p all the relevant stuff?
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Ceph
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Post by Ceph »

JAPJAC wrote:Sorry, some questions dealt with that some people have been asking:

http://www.japjac.proboards58.com/index ... 193&page=1
Error: You must login to access this forum. Please login below, or register for an account.
Nice tactic!

PS.
Super secret Ketsui info at 2Dgaming.net, but you have to register to see it.

PPS.
Kidding, of yourse. I'm no JACASS
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