MS drops the ball on RSG and new Treasure game, gives us....

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Zero Gunner
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MS drops the ball on RSG and new Treasure game, gives us....

Post by Zero Gunner »

Another brilliant shooter in the vein of the recently released Shred Nebula and the other dozen forgettable game-design-class-projects that somehow ended up on XBLA! Prepare for the awe of Power Up Forever!!!

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Thank goodness we're getting some real quality XBLA content like this! I mean who wants a Saturn shmup like RSG when we can have games that barely impressed the team's game design class instructor?!?! I swear the people running XBLA have completely and utterly lost their minds.
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gennss
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Post by gennss »

their loss, i'm not buying this crap. :evil:
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PROMETHEUS
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Post by PROMETHEUS »

looks bad
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ZOM
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Post by ZOM »

:roll:
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Image
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Frederik
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Post by Frederik »

Very sensible HUD placement.
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SockPuppetHyren
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Post by SockPuppetHyren »

...What am I looking at now? No really, I want to know. I can't make heads or tails of anything in that picture except for the HUD.
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Twiddle
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Post by Twiddle »

innovative original games
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
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brokenhalo
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Post by brokenhalo »

looks shit, but when did MS say they weren't interested in RSG or a new treasure game?
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FIL
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Post by FIL »

Looks like INTENSE RETRO ZAPPING ACTION!!!!

I can see why they would prefer original content to ports, but shit like this doesn't exactly justify their decision does it.
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gameoverDude
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Post by gameoverDude »

This looks bad, almost as rock-bottom as Aegis Wing. I'll wait for a few reviews before even thinking of trying the demo.
Kinect? KIN NOT.
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orange
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Post by orange »

this is the most fucking awful thing i've ever seen

ps geometry wars sucks
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Rob
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Post by Rob »

orange wrote: ps geometry wars sucks
No

Also no to this game. Night Raid's ship found another job?
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Square King
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Post by Square King »

I'm glad they turned down Cave ports for trash like this.

:evil:
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orange
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Post by orange »

brah this is retro arcade action this is gonna be huge
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Erinu
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Post by Erinu »

Lol! I played this the other day and it controls SO fucking poorly. The way it controls reminds me of this dodgy Megadrive shmup that had 8 way movement and direction. Not fun..

NEXT.
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ArmoredCore
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Post by ArmoredCore »

Erinu wrote:Lol! I played this the other day and it controls SO fucking poorly. The way it controls reminds me of this dodgy Megadrive shmup that had 8 way movement and direction. Not fun..

NEXT.
uhh how did u get to play this, i wanna try
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Dremark
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Post by Dremark »

brokenhalo wrote:looks shit, but when did MS say they weren't interested in RSG or a new treasure game?
They said they didn't want Arcade ports so i'm assuming that's why RSG didn't show up on 360.

As far as I know the new Treasure game is still coming though.
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brokenhalo
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Post by brokenhalo »

Dremark wrote:
brokenhalo wrote:looks shit, but when did MS say they weren't interested in RSG or a new treasure game?
They said they didn't want Arcade ports so i'm assuming that's why RSG didn't show up on 360.

As far as I know the new Treasure game is still coming though.
RSG hasn't shown up yet because treasure doesn't know if they would make any money on it.
hirounder wrote:From todays Maegawa interview on 1Up, doesn't sound very encouraging.
Xbox 360 Shooter
And now for bit of bad news... Maegawa said that the Xbox 360 shooter that Treasure has been working on is on hold. Even though they had put in a good year's worth of work into the title, Treasure had to put it aside to work on Sin and Punishment 2 and its other projects. According to Maegawa, it also has to do with the audience -- he has some reservations about whether it could sell enough units to warrant all of the development time. At least for the moment -- if the Xbox 360 picks up in Japan, the odds of this game getting prioritized higher are much better. He doesn't rule out that the shooter will still happen (he doesn't necessarily see this as a case of another Gun Beat, a Naomi arcade game Treasure was working on that never saw the light of day), but he says that it's definitely not being developed right now.

Radiant Silvergun for Xbox Live Arcade
The same goes for the Radiant Silvergun port for Xbox 360 -- right now, there aren't any resources for them to work on the game. Maegawa says that they'd like to do it, but if they do, they want to make sure to take advantage of the Xbox 360 hardware -- not just port the game over as it was. He mentioned that Ikaruga was originally supposed to be just a 6 month project, but when they polished it as much as they did it took two years. So he's a bit weary of doing the same right now -- but again, if the Xbox 360 continues to sell more units, the concept may become more viable. Here's hoping.
http://www.1up.com/do/newsStory?cId=3170441
Flazh
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Post by Flazh »

They would print money from that damn game! They just have to release it at the same price as Ikaruga, and its money in the bank! The mind truly boggles sometimes.

(Especially true if they release it fully localised in English, and doubly true if they allow a new mode with updated high-res sprites, as well as classic RSG)
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Taylor
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Post by Taylor »

Ikaruga has had meh sales on XBLA and is the most hyped shmup in existence.
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Thunder Force
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Re: MS drops the ball on RSG and new Treasure game, gives us

Post by Thunder Force »

Zero Gunner wrote:Prepare for the awe of Power Up Forever!!!
Existing thread on this:

http://shmups.system11.org/viewtopic.php?t=19757
"Thunder Force VI does not suck, shut your fucking mouth." ~ Shane Bettenhausen
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CStarFlare
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Post by CStarFlare »

Flazh wrote:They would print money from that damn game! They just have to release it at the same price as Ikaruga, and its money in the bank! The mind truly boggles sometimes.

(Especially true if they release it fully localised in English, and doubly true if they allow a new mode with updated high-res sprites, as well as classic RSG)
So you're saying that the more money you invest into an obscure game from a genre that's dead to 97% of the world, the better your returns will be?

I mean I think it'd be neat too, but even if they did port RSG their sales would be mostly come from the kinds of people who would buy it if it were a straight arcade port whether or not they pumped it full of goodies.

In other news, this is the worst nerd rage thread I've seen in a while.
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Kiken
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Post by Kiken »

Taylor wrote:Ikaruga has had meh sales on XBLA and is the most hyped shmup in existence.
How is ~100,000 units considered "meh" sales?
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MR_Soren
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Post by MR_Soren »

Kiken wrote:
Taylor wrote:Ikaruga has had meh sales on XBLA and is the most hyped shmup in existence.
How is ~100,000 units considered "meh" sales?
Because 100,000 sales at $10 a copy is pretty weak when a game like Gradius V sells 400,000 copies at a higher price. All other shmups on XBLA can be expected to sell fewer copies than Ikaruga, so Treasure cannot justify tying up their developers on another XBLA port when they can make more money doing a new retail project.
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brokenhalo
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Post by brokenhalo »

MR_Soren wrote:
Kiken wrote:
Taylor wrote:Ikaruga has had meh sales on XBLA and is the most hyped shmup in existence.
How is ~100,000 units considered "meh" sales?
Because 100,000 sales at $10 a copy is pretty weak when a game like Gradius V sells 400,000 copies at a higher price. All other shmups on XBLA can be expected to sell fewer copies than Ikaruga, so Treasure cannot justify tying up their developers on another XBLA port when they can make more money doing a new retail project.
simple numbers. developers get a 70% take on all sales from xbla. so 100,000 copies x $10 x 70%= $700,000.

so for doing a port which should only take a few months (they say they wasted 2 years on the xbla ikaruga port. must have been a lot of time jerking off) they can cash in on an easy $700,000.

and if they wanted to, they could do a fancy redone version and release it as a disk based game and make even more money. maybe treasure just doesn't like money.
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Square King
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Post by Square King »

MR_Soren wrote:
Because 100,000 sales at $10 a copy is pretty weak when a game like Gradius V sells 400,000 copies at a higher price.
Apples :: oranges. Gradius V is a physical game; Ikaruga is DL content. Physical media should always be easier to sell than DLable games because of portability, the satisfaction of flipping through a manual, etc. Granted, that's assuming a lot on the player's end, but I bet shmup fanatics (GV's target audience) would prefer something they can hold in their hands.

There's also the issue of GV as a brand new, updated game whereas Ikki was just a port.
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Frederik
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Post by Frederik »

Modern shmups are seemingly not retro enough. It´s either polygon-shitting FPS stuff or wireframe arena shooters, but there isn´t any middle ground between that it seems. I used to think that Geometry Wars and similar games would spark the interest in shmups again, but instead it sparked a flood of clones :? Yeah, nice how that turned out...
Last edited by Frederik on Thu Oct 09, 2008 3:55 pm, edited 1 time in total.
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MR_Soren
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Post by MR_Soren »

Square King wrote:
MR_Soren wrote:
Because 100,000 sales at $10 a copy is pretty weak when a game like Gradius V sells 400,000 copies at a higher price.
Apples :: oranges. Gradius V is a physical game; Ikaruga is DL content. Physical media should always be easier to sell than DLable games because of portability, the satisfaction of flipping through a manual, etc. Granted, that's assuming a lot on the player's end, but I bet shmup fanatics (GV's target audience) would prefer something they can hold in their hands.

There's also the issue of GV as a brand new, updated game whereas Ikki was just a port.

Those aren't issues. It doesn't matter why people prefer DL vs. physical media, and it doesn't matter what's new and what's a remake. What matters is return on investment. I'm sure Ikaruga was profitable, but it was a poor use of development resources if they had to put games that were potentially more profitable on hold to do the port.

Suppose an RSG port is predicted to generate $500,000 in revenue, but those same developers could instead be put on a game that is expected to generate $2,000,000. They can't afford to waste their resources on the smaller payoff.
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Lordstar
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Post by Lordstar »

ive no problems with clones some of them turn out great (some times but on the rare ocasion better) but this is just shite.

Reminds me of ye olde times of share ware, 1000001 pieces of crap and doom :lol:
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Square King
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Post by Square King »

MR_Soren wrote: Those aren't issues. It doesn't matter why people prefer DL vs. physical media, and it doesn't matter what's new and what's a remake. What matters is return on investment.
These things are precisely what determines how much return Treasure makes for their investment, though. If the consumer wants it, they will buy it. It's reasonable to assume Treasure would've sold more copies had they sold Ikaruga on a standard Xbox disc with more content or options -- for example, bundled with RSG or even Appreciate-style replays (although the leaderboard is pretty damn sweet). They'd make a killing because of the media used and the higher level of accessibility. Then again, there's a cost for putting it on the disc, marketing, etc (but these things also increase visibility, so there are greater chances for increased return). Same issue with Cave's upcoming ports. I'm sure most would rather have a disc than a file downloaded to a HD.

If the majority gets what they want, you get more return. If you use an alternative medium, even if it is new and hip, chances are the company will make less money.
I'm sure Ikaruga was profitable, but it was a poor use of development resources if they had to put games that were potentially more profitable on hold to do the port.
Agreed. How big of a company is Treasure? I don't know, but I do know they're nothing like Ubisoft, EA and their ilk. I'm sure this was more of a case of "this is something we (Treasure) want to do, not because we'll get rich."
Suppose an RSG port is predicted to generate $500,000 in revenue, but those same developers could instead be put on a game that is expected to generate $2,000,000. They can't afford to waste their resources on the smaller payoff.
Also agreed. It's common sense from an economics standpoint. But again, how many resources are being tapped to port an old arcade game to one of the most developer-friendly consoles out today?
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