Treasure interview, new shmup
From todays Maegawa interview on 1Up, doesn't sound very encouraging.
http://www.1up.com/do/newsStory?cId=3170441Xbox 360 Shooter
And now for bit of bad news... Maegawa said that the Xbox 360 shooter that Treasure has been working on is on hold. Even though they had put in a good year's worth of work into the title, Treasure had to put it aside to work on Sin and Punishment 2 and its other projects. According to Maegawa, it also has to do with the audience -- he has some reservations about whether it could sell enough units to warrant all of the development time. At least for the moment -- if the Xbox 360 picks up in Japan, the odds of this game getting prioritized higher are much better. He doesn't rule out that the shooter will still happen (he doesn't necessarily see this as a case of another Gun Beat, a Naomi arcade game Treasure was working on that never saw the light of day), but he says that it's definitely not being developed right now.
Radiant Silvergun for Xbox Live Arcade
The same goes for the Radiant Silvergun port for Xbox 360 -- right now, there aren't any resources for them to work on the game. Maegawa says that they'd like to do it, but if they do, they want to make sure to take advantage of the Xbox 360 hardware -- not just port the game over as it was. He mentioned that Ikaruga was originally supposed to be just a 6 month project, but when they polished it as much as they did it took two years. So he's a bit weary of doing the same right now -- but again, if the Xbox 360 continues to sell more units, the concept may become more viable. Here's hoping.
This sounds odd. Surely a year's worth of time is not going to be made up by abandoning it, but having these doubts now after having spent so much time is even more confusing.hirounder wrote:[Treasure] had put in a good year's worth of work into the title
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[Maegawa] has some reservations about whether it could sell enough units to warrant all of the development time

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
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I've officially lost a tremendous amount of respect for Treasure now. We'll do it "if the Xbox 360 picks up in Japan"? Give me a break! Everyone knew from day one that the bigots in Japan were going to hate the 360. Don't tell me for a second that Treasure was planning for Ikaruga XBLA to sell to anything other than western consumers. What a bunch of shmucks...thanks Treasure for totally spitting on those of us who wanted to buy your games!
People need to stop interviewing Maegawa.hirounder wrote:From todays Maegawa interview on 1Up, doesn't sound very encouraging.
http://www.1up.com/do/newsStory?cId=3170441Xbox 360 Shooter
And now for bit of bad news... Maegawa said that the Xbox 360 shooter that Treasure has been working on is on hold. Even though they had put in a good year's worth of work into the title, Treasure had to put it aside to work on Sin and Punishment 2 and its other projects. According to Maegawa, it also has to do with the audience -- he has some reservations about whether it could sell enough units to warrant all of the development time. At least for the moment -- if the Xbox 360 picks up in Japan, the odds of this game getting prioritized higher are much better. He doesn't rule out that the shooter will still happen (he doesn't necessarily see this as a case of another Gun Beat, a Naomi arcade game Treasure was working on that never saw the light of day), but he says that it's definitely not being developed right now.
Radiant Silvergun for Xbox Live Arcade
The same goes for the Radiant Silvergun port for Xbox 360 -- right now, there aren't any resources for them to work on the game. Maegawa says that they'd like to do it, but if they do, they want to make sure to take advantage of the Xbox 360 hardware -- not just port the game over as it was. He mentioned that Ikaruga was originally supposed to be just a 6 month project, but when they polished it as much as they did it took two years. So he's a bit weary of doing the same right now -- but again, if the Xbox 360 continues to sell more units, the concept may become more viable. Here's hoping.
Ikaruga on XBLA has sold roughly 100,000 units in a span of 7 months. That isn't enough to warrant releasing another XBLA game? Hey Maegawa, here's a tip, XBLA stuff isn't just downloaded in Japan! As for spending 2 years handling the conversion... I think it was more like 1 year handling the conversion, 6 months of Maegawa dick-waving in front of Iuchi to change a bunch of shit that didn't need fucking with followed then by 6 months of Microsoft verification nonsense. Why don't we ever hear from Hiroshi Iuchi?
And does Maegawa really think that S&P2 is going to sell to the vast majority of the Wii demographic?
Now, he does go on to say that it's merely been put on hold (I seriously doubt that Iuchi would want to scrap the project if he's spent a year on it), which is fine. We have a massive incoming deluge of shmups hitting the 360 in the next couple of months, so my bank account will certainly appreciate having one less game to purchase in the immediate future. As for XBLA RSG... I'm of two minds about this: 1) It'll be great for more people to experience this game cheaply, 2) It'll suck because they're going to fuck with the conversion like they did with Ikaruga.
Yeah, if you´re a fan of a genre that is selling so badly, prepare for a lot of frustration.MR_Soren wrote:Can't blame them. They are a business and have to produce games that will actually sell.

What exactly is wrong with the conversion? I´m asking because I never played it, but I remember reading something about enemy placement changes and the like (a pretty big deal in a game with a scoring system like that).Kiken wrote: It'll suck because they're going to fuck with the conversion like they did with Ikaruga.
I'm reasonably sure it's easier to emulate it on X360 at this point, given it has more than enough processing power for that purpose.
I'd be dying to see its 3D elements being completely refined; RSG has the potential to be a very beautiful game, after all.
I'd be dying to see its 3D elements being completely refined; RSG has the potential to be a very beautiful game, after all.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
http://www.super-play.co.uk/forum/index ... pic=2103.0Frederik wrote:What exactly is wrong with the conversion? I´m asking because I never played it, but I remember reading something about enemy placement changes and the like (a pretty big deal in a game with a scoring system like that).Kiken wrote: It'll suck because they're going to fuck with the conversion like they did with Ikaruga.
saturn games are notoriously difficult to port because the system was such a bitch to process for it.moozooh wrote:I'm reasonably sure it's easier to emulate it on X360 at this point, given it has more than enough processing power for that purpose.
I'd be dying to see its 3D elements being completely refined; RSG has the potential to be a very beautiful game, after all.
and silvergun would sell terribly.
it's just not worth the effort don't think
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
Silvergun runs flawlessly on SSF on my laptop. I'm sure they could port it to the 360 without a lot of difficulty.
Besides, there's really no need for them to update the graphics so the ship and bullets are all 3D, I thought the sprites/models mix gave it a nice charm.
Besides, there's really no need for them to update the graphics so the ship and bullets are all 3D, I thought the sprites/models mix gave it a nice charm.
"I think Ikaruga is pretty tough. It is like a modern version of Galaga that some Japanese company made."
IIRC, the only 2D elements on the game plane are bullets, and those are about the easiest objects to redraw. The rest is all 3D, and thus doesn't need to be tweaked manually as much as pixel graphics.kengou wrote:Besides, there's really no need for them to update the graphics so the ship and bullets are all 3D, I thought the sprites/models mix gave it a nice charm.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Several of the enemies are sprites as is the player ship (there's a quick transition between the 3D model and the 2D sprite that occurs when the ship enters into play, keep an eye on your ship after the first blast off and you can easily spot the change).moozooh wrote:IIRC, the only 2D elements on the game plane are bullets, and those are about the easiest objects to redraw. The rest is all 3D, and thus doesn't need to be tweaked manually as much as pixel graphics.kengou wrote:Besides, there's really no need for them to update the graphics so the ship and bullets are all 3D, I thought the sprites/models mix gave it a nice charm.
Quote for truth, listen to Treasure to hear that.1UP: But does the processing power of the PS3 appeal to you? Treasure has traditionally been good about exploiting hardware.
MM: With the next generation systems it's going to be really hard to do, and to be honest, games are all going to start looking very good. Now it's really going to be just about the gameplay.
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The in-game papers prove that being the paperboy is actually a position of the greatest importance,
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The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro