Fraxy
Fraxy
What are peoples perceptions of this game? I can't seem to get into it as I could Warning Forever and the control system seems awfully fiddly.
You can grab a patched version here if you havn't yet tried it:
www.rgcd.co.uk/temp/fraxy(eng).zip
The boss editor looks rather interesting though I have to say..
You can grab a patched version here if you havn't yet tried it:
www.rgcd.co.uk/temp/fraxy(eng).zip
The boss editor looks rather interesting though I have to say..
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worstplayer
- Posts: 861
- Joined: Sun Jun 17, 2007 6:48 pm
- Location: Slovakia
Been playing about with the boss editor a bit.. it's certainly got some potential.
Check out http://fraxy.pbwiki.com/The%20Bosses
I just wish my PC was a little faster..

Check out http://fraxy.pbwiki.com/The%20Bosses
I just wish my PC was a little faster..

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Zaximillian
- Posts: 12
- Joined: Fri Oct 03, 2008 6:19 pm
- Contact:
I'm new to the board, but I have decided to take a look over here for shmup kindred spirits, testers, artists, and joystick jockeys.
I'm a designer for FRAXY, and I'm (slowly) building a full length game for the FRAXY platform. I have built a substantial script for it already, and I need testers for the game (which, in FRAXY terminology, is called a Try.)
Anyone who asks me, I'll send them via email a copy of the most stable version of the engine along with all the custom data, images, and the Try script.
A little about me: I *used* to be a programmer, but lost my love for it until several years ago when I got hooked on FRAXY. Since my programming knowledge is ten years out of date, FRAXY is the closest vehicle I have to creating the game that I have in my head.
The creator is still upgrading the engine (about once a month or so), and I myself am moving forward with huge plans. But now they're too big for me to handle on my own... so I need to get a mod team together. Anyone interested in signing on to Project G, at least to look at it?
I'm a designer for FRAXY, and I'm (slowly) building a full length game for the FRAXY platform. I have built a substantial script for it already, and I need testers for the game (which, in FRAXY terminology, is called a Try.)
Anyone who asks me, I'll send them via email a copy of the most stable version of the engine along with all the custom data, images, and the Try script.
A little about me: I *used* to be a programmer, but lost my love for it until several years ago when I got hooked on FRAXY. Since my programming knowledge is ten years out of date, FRAXY is the closest vehicle I have to creating the game that I have in my head.
The creator is still upgrading the engine (about once a month or so), and I myself am moving forward with huge plans. But now they're too big for me to handle on my own... so I need to get a mod team together. Anyone interested in signing on to Project G, at least to look at it?
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Square King
- Posts: 672
- Joined: Mon Mar 03, 2008 2:23 am
- Location: gwacial fwortwess
I'd love to be a guinea pig.Zaximillian wrote:I'm new to the board, but I have decided to take a look over here for shmup kindred spirits, testers, artists, and joystick jockeys.
I'm a designer for FRAXY, and I'm (slowly) building a full length game for the FRAXY platform. I have built a substantial script for it already, and I need testers for the game (which, in FRAXY terminology, is called a Try.)
Anyone who asks me, I'll send them via email a copy of the most stable version of the engine along with all the custom data, images, and the Try script.
A little about me: I *used* to be a programmer, but lost my love for it until several years ago when I got hooked on FRAXY. Since my programming knowledge is ten years out of date, FRAXY is the closest vehicle I have to creating the game that I have in my head.
The creator is still upgrading the engine (about once a month or so), and I myself am moving forward with huge plans. But now they're too big for me to handle on my own... so I need to get a mod team together. Anyone interested in signing on to Project G, at least to look at it?

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Gungriffon Geona
- Posts: 583
- Joined: Mon Jul 03, 2006 4:24 pm
- Contact:
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Zaximillian
- Posts: 12
- Joined: Fri Oct 03, 2008 6:19 pm
- Contact:
HOLY SHIT

First time I heard about this game. So, it´s basically an enhanced Warning Forever plus boss editor? Looks really cool from the vids I´ve seen, some of these bosses have indeed a Gradius touch to them, this bird here looks like something from Treasure, and others remind me more or Raizing bosses, with their long arms and all that. Maybe I´ll finally try out WINE on my Mac, it´s very annoying to be left out on little gems like this...
Also, does the player ship have inertia?
First time I heard about this game. So, it´s basically an enhanced Warning Forever plus boss editor? Looks really cool from the vids I´ve seen, some of these bosses have indeed a Gradius touch to them, this bird here looks like something from Treasure, and others remind me more or Raizing bosses, with their long arms and all that. Maybe I´ll finally try out WINE on my Mac, it´s very annoying to be left out on little gems like this...
Also, does the player ship have inertia?
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Zaximillian
- Posts: 12
- Joined: Fri Oct 03, 2008 6:19 pm
- Contact:
More than that: Scripts can be built that use customized screen effects, spawn points for enemies, on-screen text with effects, two independent scoring systems, variable storage and looping, subroutines, playing .mid and .mp3 sounds both as background music or timed sound effects, and a lot more. So it is Warning Forever with everything editable, including the individual part graphics and player ship... as well as the capability to create your own game from the ground up, without having to learn too much programming. Scripting manual is included in the program.Frederik wrote:First time I heard about this game. So, it´s basically an enhanced Warning Forever plus boss editor?
No, the player ship is inertialess. Movement is arrow-key controlled, but aiming is a free-roaming mouse pointer. The control scheme is unusual for a shmup, but easy to get used to.Frederik wrote:Also, does the player ship have inertia?
The current state of FRAXY as a program, since it's a Japanese homebrew, is in two versions of it:
Version 20080814 is the most stable Windows XP version, and will NOT work with Vista. Anyone who wants it, I got it and will happily e-mail it to ya. It is that small.
Version 20080912a is the most current version, and is found here:
http://translate.google.com/translate?h ... %26hl%3Den
This version, while Vista compatible, has bugs that are imbedded in some of the enemy parts that make user-designed embedded events in those parts disappear. I personally prefer 20080814, only because I need consistency in design, since I'm taking this project seriously, embedding events and building custom behaviors for each enemy I create. The new version doesn't handle that well... but the creator (mon is his nick, and obviously Japanese) typically puts out a new version every month or so, so he's about due.
For designers, I recommend the Fraxy Compendium Redux, a source for custom graphics, and boss and drone creations from about 20 guys. Be aware that this is Amateur Hour for a lot of people who aren't programmers per se, but I have seen some really nice work come out of the Compendium. Downloadable files for FRAXY are here:
http://fraxy.genericboard.com/uploader.php
There's also a link on that screen to the Board where FRAXY folks give out advice about how to really dig into FRAXY's design features to make more complicated things like the Pheonix that you see above.
Anyway, that's my pitch. Thanks fer listenin'. Feel free to e-mail me for anything else about this game. I'll send you my baddies, including the hour's worth of gameplay that I originally scripted before I started Project G. Mwah-ha-ha.
- Zaximillian, Project G Executive Producer and Chief Megalomaniac