Taylor wrote:"Many" isn't the word to use. The amount of people buying games legitimately are the minority, when
Iron Lore Entertainment died it blamed piracy and claimed a 90% piracy-rate. When CoD4 was released for PC they were
astounded by the amount of pirated copies. They didn't release the figures, but it's
clear the situation was bad. And let's not forget places like
Brazil, China and Korea , Hong Kong, Paraguay and Mexico (which
Nintendo mentioned specifically). There are similar statements from Crytek and Epic, though these can also be attributed to hardware requirements and I think the point has been made.
Ahahahaha, what a terrible argument.
First, you quote Iron Lore Entertainment as an example of how piracy kills companies. The evidence piracy killed the company is... the creative director saying so by pulling pie-in-the-sky 90% piracy rates. It certainly had nothing to do with the fact that Titan Quest was a mediocre, poorly marketed game. Oh no. And you forget to mention he goes on to say that it was the hardware manufacturers' fault, and the reviewers' fault. Seems like he's blaming everybody but himself.
You then use Call of Duty 4 as an example of piracy run rampant. I hope the developers don't starve... let's see how viciously they were hurt by it:
It was the top-selling game worldwide for 2007, reaching over seven million copies as of January 2008
Wait... did you just use the
Best selling game of 2007 as an example of the evils of piracy? While I'm sure the actual programmers are salaried, the execs will now be forced to live a live of only semi-luxury. And ultimately, the article is worthless because they can't come up with even a ballpark estimate of pirated copies. It just says they were "astounded".
You go on to talk about Nintendo's woes. Yes, the same Nintendo that has been constantly raking in cash for both the hardware and software for their console. You actually bring up a valid concern here, although it doesn't really relate to the argument. The article you quotes from Brazil says that piracy is flourishing... due to vendors illegally hawking pirated wars. I would normally agree in aggressive enforcement here, but you quote a special case. The playstation was not even released in Brazil - You can hardly bitch about lost income in a market you didn't even target. On top of that, onerous taxes raise the price of games to $98 new? You can hardly blame them.
As far as markets the games are actually released in... if you can find some actual evidence pirates are in the majority, I'd honestly be interested in seeing it. Until then, your pie-in-the-sky arguments will remain hilarious yet terribly flawed.
I am curious to why the $50 million the publisher pumped into the project, hoping to make a return and profit, does not factor into a loss. Oh, and I would not be surprised if a Mars Bar has a better profit return on manufacturing costs, though that was a rather frivolous analogy to begin with.
$50 million is a little excessive.
It's not a cost per unit, and you're dealing with a whole different beast. If you really want to include it, I would say piracy no longer incurs a loss once the company has reached the breakeven point.
This is not similation. Get ready to destoroy the enemy. Target for the weak points of f**kin' machine. Do your best you have ever done.