Ketsui for DS?!

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kengou
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Post by kengou »

From what I've seen (never played Ketsui) the bosses are one of the best aspects of the game. Now, the DS game has something like 5 midbosses, 5 regular bosses, and then Doom, with multiple difficulties (and thus, different levels of patterns?). The bullet patterns in Ketsui look to be just incredible and I can't wait to play them. Now, consider that the full game goes for, what, $1500? And now we get some of the best parts of the game on the DS for $50, INCLUDING a superplay DVD for the full game. Mastering all the bosses of Ketsui DS, with the scoring system, including no-missing Doom, will take a hella long time and offer as much replayability as any other shmup.

That's why I personally am buying a DS solely for Ketsui.
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Frederik
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Post by Frederik »

seiatsu wrote: Now, can we put it to rest and discuss Ketsui as game and not if you think it's fair, worth it, etc.
I´m all for it.

Moving on, someone actually edited the Wiki Ketsui page and added infos on the DS version which is very likely the info on the official page translated:
Retail version

The retail version of the game includes a DVD walkthrough video.

The game adds the ability to save replays, which can be sent to other Nintendo DS units. In addition, it can upload the Ketsui demo game to other Nintendo DS units. EVAC Report feature allows players to unlock panels when specific conditions are met.

Single player modes:

* Novice: 4 mid boss + 1 boss stages.
* Normal: 5 bosses stages.
* Hard: 6 bosses stages, increased bullet density.

Multi player modes:

* VS mode: Competes against other player for multiplier chip. When one player has a longer win/loss gauge, multiplier chip goes to that player when an enemy is destroyed.
* Kizuna mode:

Training mode: Allows selecting stage, boss difficulty, player's ship, ship stock, bomb stock, auto bomb.
A quick google translation says that the infos on the "Kizuna" mode will be released later. Maybe it´s a co-op mode?
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seattlexc
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Post by seattlexc »

seiatsu wrote: Oh.....And just for the record, i love boss rush games and am fine with the price of admission.
Seriously, I bought Chaos Field at full price ($20 I think) and have greatly enjoyed that game. I'm looking forward to buying this game and supporting Cave. Hopefully if this game sells well they'll port some more games in the future.
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Impervious
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Post by Impervious »

so when's the official release..? the date got pushed back like a thousand times.
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Frederik
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Post by Frederik »

Impervious wrote:so when's the official release..? the date got pushed back like a thousand times.
2008/10/23, so not that far off.
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Post by seiatsu »

....wonders if the multiplayer games will be playable over the net or just local multiplayer. I'm guessing local only.
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Post by Kaspal »

seiatsu wrote:....wonders if the multiplayer games will be playable over the net or just local multiplayer. I'm guessing local only.
it would rock if we could play it over the internet, but i really doubt it... and the NDS internet gaming its not astonishin, so its our best option anyway.
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Post by jpj »

jp wrote:Just out of curiosity...


Do the Death Label boards (if there are death label boards) cost the same to play as the regular Cave stuff in arcades? And do they cost as much as the regular kits (assuming its not a mod)?
you mean black label :wink: yes, and yes (sometimes a tad more) but they usually have very small print runs, so hold their value a lot better - something like ibara kuro is still around the $900 mark iirc
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Ghegs
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Post by Ghegs »

Alright, the thread has been split. Carry on. Leave the nerd rage at the door.
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gs68
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Post by gs68 »

Well, thanks to YesAsia not letting me get refunds for games, even ones that are still in fucking preorder status, I guess I'll just have to whore this game out to make it worth $55.

I mean hey, it worked for Star Soldier R!
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jpj
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Post by jpj »

you know what i don't get:

people paying $60 for a fucking demo

:P
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
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Jockel
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Post by Jockel »

oh jeez. not again...
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Post by Kaspal »

Jockel wrote:oh jeez. not again...
lets hope the flames dont expand any further... in the beggining it was fun, but it turned out into nonsense in no time.
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OmniGLH
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Post by OmniGLH »

jpj wrote:you know what i don't get:

people paying $60 for a fucking demo

:P
I don't get how you people get all excited about games that are so short that you can beat them in an afternoon.

WTF! no unlockables, hidden characters, or secret areas?

Fuc shmups.

[/sarcasm]

I am anxiously waiting for this to play!
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henry dark
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Post by henry dark »

jpj wrote:you know what i don't get:

people paying $60 for a fucking demo

:P
A demo of what?
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jpj
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Post by jpj »

nevermind dude, some kid ruined the thread by posting that over and over the last couple of days :wink:
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
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Post by Kaspal »

jpj wrote:nevermind dude, some kid ruined the thread by posting that over and over the last couple of days :wink:
it was fun at 1st, but got outta control in no time... i decided not to reply him because he got pretty crude with me, and thats not the point here... we're discussing about games, theres no real need to get into pointless fights and shit.
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Post by Frederik »

Ghegs wrote:Alright, the thread has been split. Carry on. Leave the nerd rage at the door.
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brokenhalo
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Post by brokenhalo »

come on guys. stop trying to bait him back in. it must have taken a good bit of time to edit all this so lets help the mods out and end it.

back on topic. watching some superplays of ketsui on the net and i notice alot of the bullet patterns are really....unorthodox. stuff comes at you from odd angles, bullets speed up and slow down, patterns overlap really strangely, etc. is this game considered harder than ddp doj? sure looks like it might be. also, whats the hitbox size? same as ddp doj?
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orange
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Post by orange »

not harder than doj but fuck doj and it's rank and restart syndrome lol
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brokenhalo
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Post by brokenhalo »

dojs' rank system seems pretty straightforward. you play better and use hypers, it gets harder.

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Frederik
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Post by Frederik »

brokenhalo wrote: back on topic. watching some superplays of ketsui on the net and i notice alot of the bullet patterns are really....unorthodox. stuff comes at you from odd angles, bullets speed up and slow down, patterns overlap really strangely, etc.
That´s the reason why I think that this game will make a good boss rush - there are a lot of patterns I really love to try out myself. I predict these upwards and sideways travelling bullets to beat me up big time, though, especially with the lack of a visible hitbox, which would have been a nice inclusion for moron players like me :roll: I most other shmup you´re used to bullets moving downwards, and when stuff actually starts moving in a different direction I´m always caught off guard.

Oh, and of course the patterns are modified and dumbed down, but the general feeling seems to be intact, judging from the trailers.
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henry dark
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Post by henry dark »

brokenhalo wrote:
back on topic. watching some superplays of ketsui on the net and i notice alot of the bullet patterns are really....unorthodox. stuff comes at you from odd angles, bullets speed up and slow down, patterns overlap really strangely, etc. is this game considered harder than ddp doj? sure looks like it might be. also, whats the hitbox size? same as ddp doj?
It's probably about the same. With a bit of practice I was able to reach stage 4 on both consistently (bad player alert).

Ketsui is also much more fun than DOJ and its oh shit minor mistake I ruined my score start again and again and again system.
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Post by orange »

henry dark wrote:Ketsui is also much more fun than DOJ and its oh shit minor mistake I ruined my score start again and again and again system.
steps to success in DOJ:
1. play about a total of a month or two and break 100 million
2. turn off game
3. never look back
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jpj
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Post by jpj »

i hope to see you back in the doj thread, orange :P

100 mill is only the start :o
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
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orange
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Post by orange »

haha yeah that was pretty much a fakepost

you can count on seeing me back eventually :>
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Jockel
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Post by Jockel »

I felt that the Stages in Ketsui were a bit harder than DOJ (Judging from the first 3 levels here, as i only played like 10 credits on Ketsui - score was laughable 15m).
However the bossfights are harder in DOJ.
So me thinks that's a matter of personal preferences.
Do you want hard stages or hard bosses?
Fun or anal scoring?
Great music or OK music?
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Zweihander
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Post by Zweihander »

Jockel wrote:Great music or OK music?
Best not be talking about DOJ there... Unless, of course, you meant Ketsui's so-so soundtrack. DOJ's OST is classic.
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Post by MX7 »

Ketsui OST >>>>>>>>> DOJ OST

Not that either of them are classics.
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Zweihander
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Post by Zweihander »

MX7 wrote:Ketsui OST >>>>>>>>> DOJ OST

Not that either of them are classics.
I suppose I'm judging off the Arrange album's rendition of DOJ's music. DOJ Arranged > any other Cave game's soundtrack. This is not opinion; this is fact. Ketsui's OST sounded like forgettable butt-techno.
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