Every once in awhile a thread pops up about 'how much do you suck?' and everybody posts their...ahem...accomplishments. Speaking as one who is regularly beaten at Samurai Shodown 3, Puyo Puyo Sun, etc. by his girlfriend, I am just not very naturally good at videogames. However, I still have a small but growing amount of 1cc's/1 lifes under my belt...I would ask these people who suck:
How much time have you put into the game?
and over what period of time?
I sincerely believe that if anyone plays a game enough, they will eventually be able to 1cc it. If I can, you can too.
But then of course there's the question of whether that's any fun. It seems everyone assumes that it isn't, and that score players are just playing for bragging rights. Up until I actually tried it myself I probably would have agreed. But once I stopped pirating games and buying them, I realized how much utter crap there was in my hundreds of burnz...and I imagine real collections are the same. I'd rather have a small amount of games that I love than a collection with hundreds of games, you know? Getting rid of the chaff leaves you with just quality, ensuring a good experience for each play.
At the same time, when the Ketsui port for PS2 was hinted at, everyone said 'hooray, the PCB will get cheaper!' which is kinda cold I thought...if you like the game, wouldn't you want to 'thank' the company by giving them direct profits?
I don't really think playing for score is more fun in every case. Metal Slug 1 is boring as hell to play for score due to the many leech points...case in point, the 30 second or so timeframe you have on level 3 to jump over the snowballs and knife the soldiers pushing them before you fight the mid boss. That's just plain boring and repetitive, as is the point in level 4 when you have to shoot into the cave for several seconds to get the extra hostages.
Then there's (here comes the can of worms) Garegga. I don't mind the rank and medalling at all, I think it'd be a fine game if those were the only score elements. But then there's shit like 'you have to remember to miss every 5th X to get option formation Y' or which parts of the bosses you have to destroy with what to get how many points. Plus a bunch of crap I read from the ST and forgot

On the flip side there are games like Strikers 1945 1+2 and Dodonpachi where there's chaining/medalling, respectively. These make the first few levels, which are eventually easy and boring to live through, interesting since the medalling and chaining still take perfect timing.
Yeah, I'm bored tonight...thoughts?