Koa Zo wrote:
So far, Bangai-O Spirits has been entirely kicking my ass.
After a few hours with the Treasure's Best stages, and a little time with the Puzzle stages, I think I'm beginning to come to terms with the weapons. I'm not at all comfortable with the fact, as it seems, that if you go into a stage with the wrong weapons, you'll be annihilated before even being able to register what's going on.
Bounce and Break combined is almost always a good choice, both for EX weapons and as your regular shot, especially in the narrower levels.
And you did play the tutorial, right? After that you are pretty much set. The many choices of weapons seems confusing at first, but there really is a purpose to every single one of them.
(I have the impression that a lot of people who tried this skipped the tutorial and then wonder why they get their asses handed to them, that´s why I´m asking.)
What I initially didn´t like was the lack of a proper "play-through" mode, having everything already avaiable for me and no directions on what to play next, but after some time of getting used to that I really love it - it certainly isn´t game you just play through once, it´s a very open-ended challenge type of game, which gives it a longevity even exceeding most racing or puzzle games. I already tried beating my own times in certain stages, but so far I´m more concentrating on completing as many of them as possible. And after a while, controlling Bangai-O becomes a breeze. Great stuff
And the level editor is pure gold, too, and the cut-and-paste option makes it very easy to handle. I made a test stage with a ton of these minigun-enemies and invincibility on to see how much missles you can possibly counter, and it seems to max out at 999, at which point the system stops for maybe ten seconds and the screen glitches as hell.
And while I am too busy playing through the stock stages right now to use the editor more seriously, it´s great for setting little training stages with certain enemies you want to get to know better - Longai-O for instance, or that blue robot that smacks your missles back. If you really know what they do when then the stages they appear in become a lot easier.
Also, some of these stages are working very creatively with the games enemies and objects, and making your own stage that has a good flow and layout to it is a lot harder than I imagined. There really is a lot more to it than you would think on the first sight.
This is clearly one of the most focused and over-the-top games Treasure made recently, and it´s so good to get the western release and that it receives such high scores.