double impact vs. 3rd strike

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Neon
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double impact vs. 3rd strike

Post by Neon »

I kind of prefer the former for graphical and musical reasons, though I dunno the specific gameplay differences...I recall reading Ibuki had been unbalanced in DI and was toned down in 3rd strike...is this true? Anything else major which might make 3rd strike the better game gameplay wise?

At any rate I'll be spending a lot of time with DI due to the parrying practice mode, which is a lot better for a n00b to SF3 like myself than 3rd strike's 'recording' I find.
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SheSaidDutch
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Post by SheSaidDutch »

I've never played DI but I have found the BG's look alot better then 3S's.

Whats the music like in DI?

I found the music at the fighter select screen rather bland, I'm getting ready to bloddy fight not fall asleep when choosing my fighter :P
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Nei First
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Post by Nei First »

Double Impact: Better backgrounds, better music, fair selection of characters, good gameplay, Ibuki and Sean own in this game.

3rd Strike: Sean and Ibuki severely toned down from the last game, not dominating characters like before. More characters, more overpowering parry system. Includes Chun-li and Makato, the only two relevant new characters in the game. Adds the leap attack and grade judge system, can only choose one super but there's also the EX move. Lets you customise the game engine overall. Gill, the most fucking annoying boss in streetfighter history!

Even with less supers, and a less powerful Ibuki (who I don't even bother play with in Third strike, but is one of my best characters in DI), I still prefer TS gameplay wise, it's definatly more balanced.

Makato is one of the best new additions to the game without doubt, and for once Chun-li is actually one of the strongest characters in the game!
Seriously, they really made her good in this one, I killed players with her and I've seen some terrible combo vids of people using her, sheesh incredible!
The Parry system is a gold mind in this game IF you know how to use it, although I agree it is a bit too overpowered in TS.

I like DI alot but when it comes to serious gameplay, TS is the best in this series for fighting.
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CMoon
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Post by CMoon »

Just a few minor quibbles:

The actual name of the second street fighter installment was SECOND IMPACT: GIANT ATTACK. It was never named Double Impact; that's just a convention created by the DC port which named the whole pack 'Double Impact' because it paired the first two SF3 games.) Still, who am I to not go along with convention...

Personally, I like the music to TS better than DI, TS is also much less traditional for a street fighter.

I don't know how it is for 'pro' players, but I think Ibuki is too toned down. She does VERY LITTLE damage now, and dies easily. Ryu and Chun-Li are gods, so I'm not sure if the balance is perfect, but it is still more balanced than most fighters.

The customization menu in my mind makes TS the best fighter ever. Capcom vs. SNK tried to do this with the customizable groove thing, but it still isn't as cool as what you can do in TS. You can make the game play like dark stalkers if you want to (air blocking, chain combos)! Some of the crazy cancels you can put in are great too--cancelling out of an uppercut into an aerial hurricane kick and so forth. The best stuff though are subtle things, like slightly toning down the cost of EX moves so you can more thoroughly integrate them into game play. Awesome stuff!
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SFIII2I > SFIII3S

Post by BAD »

SFIII2I is better than SFIII3S in almost every way. Better portrait artwork, better balance (by far), better music, and better stages. SFIII2I takes skill to play, while SFIII3S is an unbalanced mess; watch in despair as Yun and Urien keep you in the air/corner for nearly a whole match. Then there's Makoto's complete ground combo dominance with insane damage; you get caught once, it's over. And for no reason whatsoever, Sean and Ibuki were toned-down so much in SFIII3S that they can barely compete; try fighting against Urien, Yun, Makoto, Ryu, or Chun-Li with them...it's a bloodbath. And just like in the previous two, in SFIII3S Ryu is overpowered and cheap; I guess Capcom feels the need to make him so good because he's the series' flagship character...

Sure, you'll hear that SFIII3S is better from many who play in tournaments, but they only like the game because it's unbalanced; a lot of them think that SFIII2I is "boring" because it's a more balanced game. It's just so much easier to make prize money when there are bugs/glitches to exploit. SFIII3S wouldn't be nearly as popular if shit like Kara Throwing wasn't in the game...
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Post by mannerbot »

rofl

It's like you guys believe what you write.
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Re: SFIII2I > SFIII3S

Post by Ganelon »

Ehh, never really got into SFIII until 3S sad to say. I was always under the impression that SFIII sucked until the DC version was available for me to try out.
BAD wrote:watch in despair as Yun and Urien keep you in the air/corner for nearly a whole match. Then there's Makoto's complete ground combo dominance with insane damage; you get caught once, it's over. And for no reason whatsoever, Sean and Ibuki were toned-down so much in SFIII3S that they can barely compete; try fighting against Urien, Yun, Makoto, Ryu, or Chun-Li with them...it's a bloodbath. And just like in the previous two, in SFIII3S Ryu is overpowered and cheap
I've gotta disagree some of these comments. While Yun can easily pressure you enough to hit you in Genei Jin, not even the best Uriens in the world have failproof unblockable setups to always nail you into the corner.

Makoto's tough but it's still a guessing game (albeit a very risky one). She can't kill anybody in one combo nor even come close without meter. I find that few people actually use her to the skill you mention.

Ryu is not overpowered at all. Despite his higher vitality, he has no threatening attacks to pull off at will, no combos to easily initiate. Shin Shoryuken, while damaging, has like the longest meter in the game and limited comboability off c.LK x2, which make him quite fair. I'm assuming you're talking about Ken instead? Along with his basic kara MP->HP->Shoryuken and Shoryuken->kara Shoryuken combos, his c.MK->SA3 easily dominates.
SFIII3S wouldn't be nearly as popular if shit like Kara Throwing wasn't in the game...
What's wrong with kara throwing, kara cancelling, or superjump canceling? They're not especially hard to do or anything. They're just other things to learn in the game, undocumented tricks to get an edge up so to say.
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Post by TVG »

truth, caracancelling isnt near the same garbage as sf2 throws.

every fighting game under the sun is unbalanced, even those that had many revision like reload or vf4evo, saying X game sucks because this and that char is top tier doesnt make sense.

now, if anybody damn played sf3 before 3S, im sure there would be a lot of broken shit known in the early games too, and im sure there is, just that no one bothers with those games since 3S is well...out.

and 3S music is one of the best found in a fighting game.
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Post by Shatterhand »

[quote="The vagrant"

every fighting game under the sun is unbalanced, even those that had many revision like reload or vf4evo, saying X game sucks because this and that char is top tier doesnt make sense.

[/quote]

I Dunno... Bloody Roar 2? Of course, I haven't seen PRO players playing it, but for me and my friends it feels incredibly balanced...
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Post by Valgar »

That is your problem right there, just you and your friends play.
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Post by mannerbot »

The vagrant wrote:now, if anybody damn played sf3 before 3S, im sure there would be a lot of broken shit known in the early games too, and im sure there is, just that no one bothers with those games since 3S is well...out.
Here's one: Ibuki and Akuma are god-tier in 2I.
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Post by CMoon »

mannerbot wrote:..stuff...
Your avatar is HOT!
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Post by mannerbot »

8)
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Re: SFIII2I > SFIII3S

Post by BAD »

The Vagrant:
"every fighting game under the sun is unbalanced"

Is it that there are no balanced fighters, or is it that the majority doesn't play the balanced ones? I think it's the latter.


Ganelon:

"I find that few people actually use her to the skill you mention."

As always, good arguments; seems like you play SFIII3S as well. I enjoy debating SFIII3S. Well, I've played SFIII3S a lot in Japan, so maybe that's why I think the way I do about it. The characters I mentioned are out of control in Japan. Even in the USA (I played a lot in Hawaii, too) they're difficult to fight against. If fighting against them isn't a constant, uphill nerve-shattering hellride, then we're playing against two completely different types of players. Even with Ken, Yun has so much mobility that you'll end up in the corner sooner or later, and only a few minor mistakes could cost you the match no matter how far ahead you were. You're right; Ryu's ShinRyuKen is strong; too strong. And it's bullshit. You make it seem like Makoto matches are easy; not at all. An experienced Makoto player should be feared; she is a highly versatile character with priority in just about every area. Yes, she's a guessing game...a guessing game that you'll lose if you make one minor mistake. As for Urien, maybe all of his game doesn't take place in the corner, but I dread being caught in between the Reflector juggle trap every time I take a single hit; play in Japan and you'll see what I mean. Shit, then again, you can just go to a USA tourney and everyone plays the same characters, anyway.


"They're not especially hard to do or anything. They're just other things to learn in the game, undocumented tricks to get an edge up so to say."

Undocumented? Try programming mistakes. Errors. While some aren't hard to do, the fact is that they weren't meant to be in the game. Do you think Roll-Canceling is OK to win with? Do you think E.Honda was meant to go through fireballs with his FP Pork Missile by using Roll-Canceling in CVS2? I don't think so.

Anyway, just my two cents...
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Post by Valgar »

Please list these "balanced" fighters for us.
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Post by 8 1/2 »

I love the whole lot of III titles, and all for different reasons, but if I could only have one I'd likely take Third Strike. There's a zen in these games that no other fighter has ever reached for me, with only Garou: Mark of the Wolves coming close.
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Post by Valgar »

Off topic, but is the ps2 port of third strike any good graphically speaking? I know the DC version had gameplay problems, while the PS2 one fixed these.
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Post by 8 1/2 »

Valgar wrote:Off topic, but is the ps2 port of third strike any good graphically speaking? I know the DC version had gameplay problems, while the PS2 one fixed these.
Really nice. AFAIK it's arcade perfect in terms of frames of animation. Display-wise you get a choice between normal resolution, (which has a bit of noise on my S-Video display as the edges sort of vibrate ever so slightly) and a blurry/soft filtered mode. The normal mode seems comparable to the stock Dreamcast output, though things could vary either way with a vga display.
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Post by alpha5099 »

What's the problem with the DC port?
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Post by SheSaidDutch »

alpha5099 wrote:What's the problem with the DC port?
sprite size, Urien's unblockables,background colour (I'm not too sure exactly though)

Someone more knowlegdeable should know alot more
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Post by mannerbot »

The timing on parries is especially horrible, basically you have to press forward so early that you move forward a bit and then it parries. :roll:
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Post by Acid King »

Valgar wrote:Please list these "balanced" fighters for us.
I've played Samurai Shodown 4 to death and I can't think of an unbalanced character.
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Post by BAD »

Valgar: Most of the fighters not used for big tournaments; use your imagination...
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Post by mannerbot »

You are a terrible troll.
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